Monday, November 30, 2009

MAME4ALL Dingux v1.2!

Slaneesh bring great news today … though you’ll hve to wait for the file repository to update before it’s available! Thank’s Slaneesh!


Finally a new release of MAME4ALL Dingux - it's up to version 1.2 now.
The main changes are:
- Added A320 screen brightness option to frontend.
- Fixed bug with games containing multiple FM sound systems. Was allocating two identical FM tables and segmentation faulting when on exit (trying to free the same table of memory twice). This stops some games crashing on exit.
- More speed and smaller executable. Perhaps some of the larger games may run now?
See the included "whatsnew.txt" for complete details.
If you have any questions, please refer to the "readme.txt" and "faq.txt" first! 99% of questions can be answered in here if you look first. By all means, ask if you are unsure.

I, Robot runs really nicely now.

So does Bubble Bobble, though still needs a bit of overclock to run at 100%.

Hey, it's got 3x Z80s and 1x M6801 to emulate!

Parodius was the first game I got running back in v1.0.

I still have more planned for the next release of MAME4ALL Dingux so stay tuned! As always, more speed and more compatibility.

Download MAME4ALL Dingux v1.2
(Make sure it's updated before downloading - allow 24 hrs)

SMSGGOO for native firmware updated to v3.2

From Dingoonity today:

V3.2 : 29/11/2009
  # fix timing problem with accurante frame timing
  + add action replay code management
  + add fps display
V3.1 : xx/xx/2009 (not official release )
  # fix malloc/free pb to avoid hanging when lauching a second game

Download here: SmsGGOOV3.2

Friday, November 27, 2009

Thursday, November 26, 2009

Theme viewer for Native Firmware

Courtesy of Dingoonity News:

djblagues has written a viewer for Windows that enables you to preview themes for Dingoo native firmware.

Release Post (in French) =

Themes Viewer for Native Dingoo
Author/Porter: djblagues

Wednesday, November 25, 2009

Dingoo Mega Pack 1.0

Do you have complete control over all what’s released for the Dingoo (native firmware)? If so, you may ignore this. If not, here comes Dingoo Mega Pack to the rescue.

First Dingoo Mega Pack is now released. This is a pack of games and emulators for native firmware.
You'll have to get the bios image required for LynGOO (lynx) yourself, since it's not legal for me to provide it in this package. See LynGOO.txt for more info.
*** Instructions ***
Just unzip directly to your dingoo's internal memory.
Readme files for games and apps are placed in A:\TXT\README so that they are easily accessible with the ebook reader.
If you run check_problems.bat it will tell you if there are any problems, such as missing bios images or conflicting emulators.
*** List of games/apps ***
* ColeCOO 3.1 (Colecovision)
* DOOENGINE 0.9c (PC-Engine / TurboGrafx-16)
* GNUBOY (Gameboy / Gameboy Color)
* LynGOO 1.2 (note, requires lynxboot.img) (Lynx)
* O2EM 1.0 (Odyssey2 / Videopac+)
* SmsGGOO 3.1 (Sega Master System / Game Gear)
* Formula1
* Hell Striker II (aka World Road)
* Landlord
* ManicMiner 1.1
* Mushroom Roulette 1.1
* Nosebreaker
* Platinum Sudoku
* PoPo Bash
* Rubido
* SameGoo 1.1
* Spoout 2.0
* XRickOO 1.0
* Yi-chi King Fighter
* Overclock apps
* GooPlayer 1.1
* StopWatch 1.0
Download link:


Tuesday, November 24, 2009

wirlked's wicked Dingoo art (Good for all that ails you!)

wirlked (PM me for his email, if you like, but you can also find him at the gueux forum link below), has sent a great set of links to me of Dingoo related themes/icons and gfx mods which he has made. Great work, wirlked, keep it coming, and I hope many people get in touch seeking your collaboration on other Dingoo projects!

"I make themes for Dingoo here :,0,0,0,50,217
And here,0,0,0,50,192

I have also make a graphic corrective for Beat2X, what allows to make comply colours and keys:

To finish, of what to show icons when we connect his dingoo on Windows.,0,0,0,15,219"

Brazillian Dingoo Doom Mods released

Thanks to Ezequiel for this news!:

"In our forum (brazilian dingoo forum) been released a two Mods of Doom:

#Mod one:
Operation: Arctic Wolf Special Edition - Part 1
- Winter campaign based on the universe of Wolf3d, weapons, monsters, maps, ambient sounds and new textures. It has 11 new maps.
By: DoomMage

#Mod Two
Twilight Warrior
- Campaign for special operations, weapons, monsters, maps, ambient sounds and new textures. There are 10 new maps.
By: DoomMage


Download and images of Mods in:

(Google Translation)

Sorry for the inconvenience I hope to contribute in some way with the scene dingoes, thanks for your attention, good morning (sorry for my English, I am studying to try to improve it = D)

Good Bye,
And no need to apologize for anything, Ezequiel the Dingoo is the great multilingual uniter of worlds.

Monday, November 23, 2009

“Hello world” threatens to win DD Coding Contest

Here in the lucky land of Australia, we’re fond of revelling in the phenomena of Doing a Bradbury

Which is to say, we’re extremely good at doing well, simply by showing up.

If you’re into coding for the Native firmware, go here:

It’s your chance to do a Bradbury. 

And c’mon people, no entries is just plain lazy.

Really (Tsk tsk, says the one who still thinks line numbers are used).

Anyone heard from Sofia @ Shenzen Dingoo-Digital lately?

Well, Teamdingoo did, a week or two back (and I’m green with envy … no one seems to care about l’il ol’d Dingoo-Scene:()):

Dear Teamdingoo Staffs,

I hope all of you in the best spirit and healthy there.

Please allow me to introduce myself firstly. This is Sofia from Dingoo Digital Company in Shenzhen, China. I am working in this company for more than half a year as an exporting department manager. We are the manufacturer of Dingoo A320 handheld game player.

I write to you in the popupose to thank you with a grateful heart for all your support all the time. Please give my regards to all of your team members, tell them how we feel lucky to have all of your's kindly support,we apprecaite that so much. All of you did a good work and contribution to make Dingoo A320 to be a better console, so that the end-users benefited a lot. What a amazing team you are!

For us, we will do our best to keep improving the console, we want it to be a well-know small retro game player worldwide. It will be more than great if you can accompany us go to a longer road.

By the way, the user Jenny and kswildside(dingoo-digital-usa) on your froum are both our resellers indeed, please trust them. They are all my good partners, they always bulid a bridge from your froum and us. Thank them as well.

Thank you again and hope you enjoy a brighter day there.

P.S: So sorry for my bad English :)

Your's sincerely,


JAVA very WIP for Dingux

Thanks to rookie1 for porting and difuno from Dingoonity for the care taken to report this:

JAVA on Dingux (trial version), ported by rookie1

Original post here:
Grab it from the link in the original post (provided you have no problem with the Chinese language) or here:
Translation of the original post here.
This is the SUN PHONEME CDC + MIDPATH that I ported to Dingux. Extract it to LOCAL folder. The compatibility of English games seems to be better than Chinese. It is suggested to download and play JAVA games of NokiaE 6X or E7 or above, due to the 320 X 240 screen resolution of A320.
It you want to get it on DMENU, edit menu_game.cfg and add in:

Icon = "res/games/arkanoid.png"
Name = " MIDPATH"
Executable = "./"
WorkDir = "/usr/local/midpath/bin"

Note: I used the icon of arkanoid here, you may change it to whatever favorite icon of yours.
Copy your JAVA games to LOCAL/MIDPATH/MIDLETS/, all JAR and JAD files will be listed in MIDPATH, you will need to use "Install MIDlet..." option to generate JAD files for games do not come with a JAR file.
Key mapping (A320 VS Cellphone):
B = 5
You can modify the key mapping in local/midpath/configuration/com/sun/midp/configuration/configuration.cfg (scroll down to the bottom of the configuration file and you will find it).
Some remarks:
1. In this version, you will need to exit the games by using the exit menu of their own (exiting games from program menu is not yet there). In case the system freezes, use START + SELECT + POWER (reset shortcut of Dingux) to reset your device.
2. No sound support yet. (if you are asked to enable sound at game start, please choose no)
3. It is suggested to play games of 320 x 240 resolutions (vertical screens).
  You can find configuration.cfg file under local/midpath/configuration/com/sun/midp/configuration, this is the configuration file for MIDPATH. You may choose to rename configuration.cfg.240x320 (vertical) or configuration.cfg.320x240 (horizontal) in the same folder to configuration.cfg to replace the original configuration file.
Key mapping for vertical screen (A320 VS Cellphone)
PORTED BY rookie1 at

Sunday, November 22, 2009

Lyngoo Native Lynx emulator hits v1.2

And thanks to the guy at the Dingoonity forums who posted the link, here’s a video to get you in the mood:

If you’re happyto settle for a Lynx that won’t double as a potential weapon in Cluedo, then just grab the Dingoo version here:

LynGOO Updated to Version 1.2

LynGOO the Atari Lynx emulator for the native firmware has been updated again here is a list of the changes


v1.2 (21 Nov 2009)
  - Handle system events (exit on USB plugin etc).
  - Performance optimizations.
  - Added overclocking controls.
  - Added lynx speed control.
Author/Porter: Spiller

Mini-SD cluster size when formatting can affect performance

Apparently, formatting with a cluster size of 32kb can improve Dingux performance, but isn’t recognised by the native firmware.  Read more here:, or use the English cheat notes below. 

Russian to English translation

Recent entries in the category of hardware and fashion
Dingoo A320 and compatibility with SD-cards.
By GRM on November 18, 2009 1:37 PM | No Comments | No TrackBacks
Interesting discussion was formed on zx-spectrum - the forum.
Collective Intelligence in the face of one of the users has revealed an interesting feature of the dinghy. When using a large size so happens that the producer reformats them with a cluster size of 32KB. This makes it possible to achieve some increase in speed, by reading more data at a time.
The experimental Digna with firmware 1.2 flatly refused to work with a card with a cluster size of 32KB. So Dingux worked, everything was read in mode, card reader, but never saw one mp3shka, or ROM.
Decision - to reformat the card with a cluster of 4kb.
Probably will not work and intermediate values, but in any case, do not despair immediately after purchase card, if something suddenly failed to start immediately.

Replacement Dingoo batteries now on DX

Main Product Picture - click to enlarge

Been burning your batt up with all that overclocking? Then perhaps you need one of these, now available from your friendly neighbourhood DX store.  Click here to buy one and I get some (hardly any, but some nonetheless) points! Heck, for the paltry $6.88 they’re demanding, postage INCLUDED, buy 2.

Saturday, November 21, 2009

Dingoo Snes9x SDL update to v 1.39

Spotted and brought to our attention by Kronus Arm from Dingoonity news:

Snes9x-sdl 1.39 20091118

The Snes9x Dingux SDL port has been updated in a past couple of days, but nobody bothered to post this up, until I discovered this yesterday while chatting with a couple of friends over the Dingoo-Scene Chatroll.  Tongue

Anyways go download it here:

Enjoy. Grin

Thursday, November 19, 2009

FCEU320 v0.1 for Dingux – Port of FCEUX

A new Dingux NES emulator, from tha gama:

Fceu320 v0.1 - fceux port for Dingux

Hi, this is a port of FCEUX for Dingux.
I was working on the NESEMU port but i found about fceux and decided to give
it a try since it was a more mature emulator.
You can download it here.
If you don't know how to install an app for dmenu, you can read the INSTALL file or search
in the forums for a more complete tutorial.
This is what i have done so far:
- Based on fceux version 2.1.2
- Great compatibility
- Builtin nsf player
- FDS support
   NOTE: You must put a copy of your fds bios (disksys.rom)
    in the /local/home/.fceux folder.
- Fullscreen support
- Zipped roms
Dingoo            Nes
Pad            Pad
A            A
B            B
Y            TurboB
X            TurboA
Select            Select
Start            Start
L Shoulder         Change FDS disk
R Shoulder         Insert/Eject FDS disk
Select + Up         Increase cpu rate
Select + Down         Decrease cpu rate
Select + Start         Exit emulator
Select + L Shoulder      Save State
Select + R Shoulder      Load State
- FDS save states are not working.
- Small gameplay lag.
Not supported
- Movie record/playback
- Frameskip
- Screen filters
- Hight quality sound
- New ppu core (It is just too heavy Sad)
- Custom palettes (Not really tested)
- Nes apu volume settings.
- Create gui for rom browsing and configuration
- Add support for custom palette
- Fix fds save states.
Well see ya!

Dingoo hand made bling case

GRM Retro very kindly sent this link from one of his readers:

Featuring this:


Very nice!

Monday, November 16, 2009

Chris Kohler’s pRoN for Dingoo-users

Over at Wired, Chris Kohler has been celebrating the start of Yard (or Garage) sale season in his part of the US of A, by waxing lyrical as only he can about an experience that all Dingoo users might appreciate:

Recommended reading!

Sunday, November 15, 2009

Native firmware LynGoo updated to v 1.1

Spiller has updated his great Atari Lynx emulator to v 1.1:

"v1.1 (15 Nov 2009)

- Added screen rotation controls.
- Added sound on/off control.
- Added CRC32 checks to save/load state.
- CPU Speed set to 400MHz.
- Frameskip disabled; not effective.

Important note regarding save states
The format for save state files has changed in v1.1. This means that save states
from previous versions of LynGOO can no longer be loaded. This is an unfortunate
but neccessary change. On the bright side: save states should now be compatible
with the original Handy emulator and its ports.

Status with regards to some requests I got earlier:

Graphical glitches in Shadow of the Beast and Roadblasters have not been fixed yet.
Saving and loading the config is still not implemented; too much internals are changing still.
Adding a scanline filter is low priority and in reality I may never be able to add it.
Performance enhancements seem unneccessary now that LynGOO runs at 400MHz.

Grab it here:"

GnuBoy freeze fix

In case you have a newer Dingoo without a paw mark on the back, you might have freezing issues with GnuBoy (native). Here’s a fix for the problem.

Update: There has been reports both from people saying it does work and from people saying it doesn't. Feel free to write in the comments if it works / if it doesn't work for you (if you have the dingoo without the paw mark).

This is a fix for memory leaks which caused it to crash on the newest dingoos, those without a paw mark.
I added my implementation of Spiller's great idea for an auto memory reclaim function.


Saturday, November 14, 2009

Video Review of Ugly Bastard Child of PSP Go

A while ago, noproblem on that other Dingoo site made another one of those “Don’t know why I want one but I must have it” discoveries, and promptly gave it a great name:

This was it:


And now someone’s bought one, and reviewed it done a prepubescent hatchet job on it:

Good to see it in action though, so just turn the sound down!

As Christmas is coming, if you really must, pop over here to buy one:

Dingoonity Custom Firmware 1.2

If you can’t get enough of the Dingoonity forums, try this firmware for a hit every time you turn your Dingoo on:

With some motivation from Codiak, I figured that after writing a guide about creating a custom firmware, I would actually release one for you fine folks to use.
Tested and working on my own Dingoo.
So here it is, the Dingoonity custom firmware 1.2

Courtesy of Dr “How to have a threesome when there’s only two of you” Manhattan Dingoonity God, omgmog.

Harteex working on Chipworld for Native OS

Anticipation is 9/10s of all gratification:

ChipWorld is a clone of the Windows version of Chip's Challenge for Dingoo A320.
More information is coming at a later time.
Here's a screenshot (Work in progress, some of the graphics are not final)

No binaries yet, but check out Harteex’s site for more news from time to time here:

Friday, November 13, 2009

Wizznic for Dingux

For those who missed it, Zear has popped out a new Dingux game, Wizznic, a port of Puzznic:


Grab it here:,0,0,0,25,215

GooPlayer updated for native firmware

GooPlayer is a music player for the Dingoo, which covers up for formats the built-in player doesn't play.
Just put your music files in the same folder as or in subfolders.

*** Changelog ***
* Support for XM, MOD and S3M files
* Fix crash which sometimes occured on files with non-english filenames (you still cannot play them though)
* Fix crash on non-pawed dingoos
* Added seeking, hold DPAD left/right to seek (only for OGG)
* Added folder support (multiple levels)
* Files are now sorted by filename
* Ability to skip splash screen with the A button
* If a song cannot be loaded, an error message will be displayed

Note about XM, MOD and S3M:
I can't show time for these files (I would have to calculate this myself), so instead I show another number for how far in the song you are.
Also, a few songs may repeat endlessly.
For this release, thanks goes out to alekmaul, for his port of modplay that I'm using.

Download (Both Dingoo A320 and Gemei X760+)


Monday, November 9, 2009

Diana or Anna: the naked truth and what it all means!

Hah, you thought I was just a fanboy, didn’t you? Skip right past the fact that I get to use the word “naked” on this site significantly less than is desirable, and you’ll notice things if you try hard enough. Just like this guy.

According to the data so far (check out the poll results and comments from here), Diana and Anna from V are just as hot as each other (though Zaxxon Q Blaque’s comment must surely have some Casting Vote effect, I say!).  This is an unquestionable truth, but you don’t come here for the bleeding obvious (go here instead). No, there’s much to be learned from this seemingly straightforward observation, starting with this: assuming that everyone who saunters by these parts is a Dingoo user, this result leads me to conclude, rather unscientifically (but hey, that hasn’t stopped me before) that:

1.  About half of all Dingoo users are old enough to remember how hot Diana was in 1983. Assuming you were 14 then (hey, who else had time to enjoy TV?), that makes you about 37.

2. The other half are only old enough to remember how hot Morena Baccarin was in Firefly in 2002 (as well as how we wuz all robbed when the powers of Murdoch took Firefly away from us. Yep, bad Fox. Take my love, take my land, and then take he show from us.) Ok, focus … right; applying the somewhat frustrated TV watching 14 year old rule, that makes you about 22.

37 and 22? Hey, that’s the difference between Gen X and Gen Y! We’re looking at the difference between those who remember Yie Ar Kung Fu in arcades and those who only go to play Dance Dance Revolution because their PS3 at home looks waaaay better than anything you have to pay to play. This makes sense, and leads on to some other reasonable assumptions:

* No one born before 1969 owns – or wants to own - a Dingoo! (“So it’s just like one of those tape recorders, is it?”)

* No one born after 2002 either (“Daddy, I pressed the screen and nothing happened!”)

OK, I’m tapped out. It’s Monday night. If you can build on the above, and work out more about the average Dingoo user, chip in below.

Some among you are wondering what this is all about, in which case, you probably shouldn’t watch this video, which adds very little to the above, and only has one redeeming feature. It makes me feel I’m not alone.

omgmog’s Dingoo native firmware flashing guide

Those “pretty” links really work … guess where this takes you:

Thanks omgmog for the great guide!

Inkl Player 0.4

A new media player is out:

* MP3 album art support
* FLAC support
* Media library added

* Works on Dingoo A320
* Works on Windows
* Works on Windows Mobile

* Automatic update added
* Improved reactivity
* Downloads synchronized lyrics automatically
* Settings menu added
* Supports skins for list pages
* Automatic power-off added
* Fixed some bugs on synchronized lyrics
* Various bug fixes

Inkl Player's Official Site


Dmenu 0.5 for Dingux

A new version of Dmenu is out:

Dmenu 0.5 release.

Dmenu project team released dmenu ver0.5  Cheesy
Most works was done by timothy.soehnlin.
Thank you Tim for your hard work !
- Fixed a lot of SegFault bugs
- Change the mechanism that the next application is called
- Rename dmenu binaly to "dmenu.bin"
- Added a dmenu start up script named "dmenu"
- Added "SelectorDir" setting for menuitem and submenuitem
- Added new key binds in filelist ( L key - page up / R key - page down )
- Added "built in Wallpaper Selector with thumbnails"
- Added "built in Color Selector"
- Added ColorBar graphics for "built in Color Selector"
- Moved and Renamed the dmenu resource folder "/usr/local/home/.dmenu" to  "/usr/local/dmenu/resources"
- Moved "dmenu.ini" from "/usr/local/dmenu/resouces/" to "/usr/local/dmenu/"
- Moved Background/ VolDisp/ BrightDisp setting from each "theme.cfg" to "dmenu.ini"
- Merged "main.cfg and fontcolor.ini" to "dmenu.ini"
- Remove the fontcolor setting scripts and folder
- Remove fontcolor.ini
Download here :

Friday, November 6, 2009

Mancala for Dingux released (Mandingoo was released in 1975)

A somewhat new game for Dingux from ZX-81:

Dingux-Mancala: A Mancala Game v1.1.0 for Dingoo/Dingux

Hi All,
Mancala is a board game familly, originated in East Africa. The word "Mancala"
came from arabic word "naqalah" that means literaly "To move".
Dingux-Mancala is the "Awari" variant, and even if the rule of this game is simple,
the complexity can be compared to chess Game.
The AI is based on the source code of H. Huseby & G.T. Lines, for their
implementation of the classical Minimax algorithm.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
How to play ? Here is the rules available from :
Awari is played on a board where each player owns 6 pits. In the initial
position, all pits are filled with four stones, thus the initial position has
48 stones.
The player to move chooses one of its own, nonempty pits and removes all
stones from the pit. The player then sows the stones, counterclockwise, over
the remaining pits.
If the last stone is sown into an enemy pit that contains 2 or 3 stones
after sowing, the stones are captured.
In this case, if the second last pit is also an enemy pit that contains 2 or
3 stones, they are captured as well, and this process is repeated clockwise,
until the own pit, or an enemy pit containing less than 2 or more than 3
stones is reached.
The player who captures most stones, wins the game. The game end when a
player cannot move, however, to avoid such a situation early in the game, it
is not allowed to do a move that leaves the opponent without countermove,
unless all moves eradicate the opponent.
** UPDATE ** In previous version, AI was buggy, here is a fixed version (v1.1.2)
Here is a full working binary version :
Here is the source code :
Haven't installed Dingux on your Dingoo ? Let's do it here !

If you want to discuss on this homebrew, you can do it here :
My forum on dcemu network or

And if you’re still wondering about the title of this post …


zimage with power off function for Dingux

OK, this is so old it’s rotting, but it is significant, so here’s the news: you can now obtain a zimage file which enables a working power off button in Dingux.  The lack of a power off button in Dingux (until now) meant you had to reset the Dingoo into the original firmware before powering down, which is irritating to say the least.  Read more here:

pof posts modified native firmware

pof has built on the new official Dingoo firmware, and released something which consolidates lots of recent goodness:

My modified version of official 1.20 firmware, includes the following:
* Based on official 1.20 firmware (Y/B bug fixed!)
* Supports custom themes (system folder visible)
* Default language set to english
* Megadrive emulator fixed to use the quick double buffer technique
* Added NeoGeo Pocket emulator
* Added Game Boy Color (GBC) emulator
* Overclock apps included (select from 200Mhz to 430Mhz)
* Nice boot & logoff screens
* Fixed typos in english translation
* Default brightness set to 3
* Auto Poweroff set to 1 hour
1. Copy all the contents into the root dir of your dingoo internal UDisk.
2. Switch off your dingoo
3. Press and hold DOWN in the D-PAD
4. Switch on your dingoo, firmware will update. Wait 5 minutes.
5. Reboot your dingoo
I take no responsibility for any conflict, fault, or damage caused to your Dingoo by flashing this unofficial firmware.
Full caution is advise, do not flash if you don't know what you're doing. Tested on 3 Dingoos and worked fine on all them.
MD5: 97EFD31822ED155B37D3122EEA98ADA0

V … already on the Dingoo!

In case you were wondering, yes, we have been infiltrated; the Dingoo is based on Visitor tech, and just check out strider_mtk’s chat logo. And as you’d expect then, the hottest new show this season is already old hat on Dingoo!

OK, so maybe we’re cheating, but where else can you play this quite so soon:


(Don’t answer that.)

It’s a surprisingly playable game too, according to Lemon64. Boot up Vice or Frodo, and show those hanging out for the reimagined conversion just why the A320 is so versatile and, well, just plain cool.

Of course, this entire post has been an excuse to ask the question: Who is hotter: Diana or Anna?


Jane Badler

Morena Baccarin

Make sure you vote on the sidebar before you go. -->

Thursday, November 5, 2009

Beat2X1 0.1 for Dingux

Are you the Sultan of Swing, the Rajah of Rhythm or the Ayatollah of RocknRolla? You might find out if you play:

Beat2x v0.1 for Dingux
November 02, 2009
Beat2X is a clone of a dancing rhythm game called Stepmania. Ported by the Yoannd to the Dingux.

Release Thread
Pack Urban released
You can add music packs in "packs" folder, rename it in pack1, pack2, pack3...
You can download more packs here:,0,0,0,57,1350,0,0,0,57,1385,0,0,0,57,1370
-Unrar folder and paste the Beat2x folder in your dingoo.
-Run ./beat2x
DPAD Right = Right
DPAD Left = Gauche
DPAD Up = Up
DPAD Down = Down
L = L
R = R
Y = Red
A = Green
X = Purple
B = Blue
No Pause for moment,start and select not use, perhaps in a future version.
Thank's Miq01 for source code
Thank's Wirl for screen splash

Tuesday, November 3, 2009

Firmware 1.20 seen in the wild, fixes Y/B problem

Firmware 1.20 has been spotted in the Dingoonity forums.

According to two posters, lak and onion, it fixes the Y/B problem. It also comes with 9 languages.

The 1.20 firmware cannot be downloaded from the official Dingoo site yet, but hopefully it will soon.


Update: Here is the firmware link

Monday, November 2, 2009

Dingoo and Dingux troubleshooting guide FAQ thread

If you have a problem, if no one else can help, and if you can click here: , maybe the Dingoo and Dingux troubleshooting guide FAQ thread can help you.

Or maybe you can hire the A-team.

How to install Dingux (Linux on a Dingoo A320) using a Mac

A very helpful comment in this post by the prolific "Anonymous" [thank you!] is worth lifting up, for the benefit of anyone struggling with getting Dingux going using a Mac:

FOR MAC OS X 10.4 10.5 and 10.6

1. download latest dual_boot_installer from dingux google code page

2. find downloaded file (downloads folder from os x 10.5 and up), double click to expand this compressed .zip archive. decompressed folder will be created next to it, named dual_boot_installer_20090916 or similar.

3. move dual_boot_installer_20090916 folder to desktop

4. check which LCD type your dingoo has by going to its 'about' menu in system setup. go to the about menu and press A. it will give you information on your remaining diskspace. now press up, right, down, up, right, down. this will present a further diagnostic menu. note which of 'ILI9325' or 'ILI9331' is mentioned (write it down for later)

5. put dingoo into usb mode by holding 'B' while pressing reset button with paperclip. LCD will remain dark. plug dingoo into your mac with the usb cable.

6. open up a terminal window (applications>utilities>terminal)

7. use the "cd" (change directory) command to change the directory from the current (usually 'user/home') to the directory that dual_boot_installer_20090916 was placed in (i.e. the desktop) by typing:

cd /Users/*your username here*/Desktop/dual_boot_installer_20090916/

(no *'s, and folder name adjusted as appropriate to that downloaded)

8. now the usbtool in the folder downloaded must be told to run two tasks. now that the terminal is looking in the right folder, do this by typing the following commands and pressing enter after each - you can copy and paste from here. (text should scroll after each command)

./usbtool-osx 1 hwinit.bin 0x80000000
./usbtool-osx 1 zImage_dual_boot_installer_ ILI9325 0x80600000

(adjust each for correct LCD type, earlier instruction: replace ILI9325 by ILI9331 if you have the later LCD type)

9. dingoo screen should now power on again and state that its going to run the dual boot installer. do as it says, pressing start to accept the licence agreement etc. the only options other than ok that will be presented are when you are asked "Which SPL to flash"; The first option is to install dual boot, and the second option is to uninstall the dual boot and dingux to just leave the original firmware, had you already installed them. choose option number 1. the installer will scroll text indicating its working, and then dingoo will reboot (into the original firmware).

10. remove the usb cable, and press the reset button while holding select. this will present you with a hanging Dingux screen, indicating that the dual boot install was successful.

11. now follow instructions from elsewhere to install dingux, thats someone else's problem!

SuperTux for Dingoo

Here is a new game:


After many hours spent breaking my head for this game, we finally have my first release of SuperTux for Dingux.  Grin

SuperTux is a free game and free. It is a clone of Super Mario Bros. .. This game platform stages Tux, the Linux mascot. The game is played on ice or in ice caves. Mario mushrooms are replaced by penguin eggs, lives in small additional penguins and end with the arrival in an igloo.

I am based on the GP2X version, a huge thank you to scache to sources, he had quite a change anyway ...
And thank you for �Mathnerd314 # supertux for assistance with the controls of the game Wink


-Unzip the archive and place the file in your Supertux Dingoo.
-Run. / Supertux


At the start of the game, press X or START to start a game.

DPAD Right = Right
DPAD Left = Left
DPAD Top = Top
DPAD Down = Down
X = Jump
Pull = A
SELECT = Pause

Some minor delays sometimes.

See the Readme for more information.

Grab it here: SuperTux Dingux v0.1

Read more here: