Sunday, February 28, 2010

Dingoo in current c’t magazine!


One of Germany’s premier IT mags, c’t, features an article on the Dingoo in its current issue! Can true respectability be far off?  Check out more here. And the comments (2nd one!) here!

Friday, February 26, 2010

Iphone mates with PSP GO and NDS



Check out this new listing on DX, which has the following features:

- Color: Black
- 4.3" TFT screen (16:9)
- Can be used as MP3, MP4 player, voice recorder, digital camera, video player, mini game player, DV camera, picture viewer, text reader and memory storage
- Support video formats: RM/RMVB/3GP/MP4/FLV/AVI/ASF/WMV/DAT/VOB/MPG
- Support audio formats: MP3/WMA/AMR/AAC/FLAC/APE
- Picture browsing support JPEG format, preview, slide show, zoom and 3D switch
- FM tuner function
- Support TV-out (NTSC/PAL)
- Built-in 3.0 MP camera and MIC, support still image and video capture
- Support GBA/GBC/GB/NES/SMD/SMC/BIN/SWF game files download
- E-book support independent bookmark, auto turn over, page turn-over time setup
- USB 2.0 device slot
- Others: Time display, calendar, clock
- Internal memory: 4GB
- Support up to 8GB Micro SD/TF card
- OSD Menu Language: Chinese Simplified, Chinese Traditional, English, French, German, Italian, Spanish, Portuguese, Russian, Dutch, Turkey, Japanese, Indonesia, Korean, Malay
- Battery: Build in 2800mA Li-battery
- Package included:
- 1 * USB Cable
- 1 * AC Charger (110~250V US plug)
- 1 * Earphone
- 1 * Composite AV Cable
- 1 * User Manual (Chinese & English)

***Item camera part shows 2.0MP, it is exactly 3.0MP***

Here’s a discussion thread on

Click here to buy a black one and DX will tempt me with unredeemable points.

Thursday, February 25, 2010

Bubble Dizzy

yoannd26 ports Bubble Dizzy for dingux
February 24, 2010

Bubble Dizzy is an arcade style action video game developed by the Oliver twins and published in November 1990 by Codemasters. The game involves Dizzy being forced to walk the plank of a pirate ship and from the sea bed use bubbles to float back to the surface and dry land.

Release thread is here:

Bubble_Dizzy_Dingux v1.0.rar
Author/Porter: yoannd26

80% Your Sinclair!

Mysokoban GP2x ported

Joyrider ports My Sokoban Gp2x for dingux
February 24, 2010

Sokoban GP2X is a remake of the classic sokoban game.You as the player need to push boxes to specific locations
in the level. Once all boxes are pushed to the correct spots the level is finished.

Release thread is here:
Author/Porter: Joyrider

News from da horse’s mouth!

Tuesday, February 23, 2010

Joyrider releases Blockdude

Joyrider releases BLOCKDUDE!
February 22, 2010

A remake of an old TI-83 game called Blockdude developped by Klas Kroon, the original game was written by Brandon Sterner which are both based on the blockman game by soleau software, The objective of the game is to get to the exit door. You can only move one step up at the time. 

Release thread is here:
Author/Porter: Joyrider

News courtesy of Dingoonity!

Monday, February 22, 2010

Sdd1 now supported on SNES9X …

… or something like that:

Snes9x 1.3.9ff ver20100221 for Dingux updated again!
February 21, 2010

SiENcE has released a new version of the SNES9x that now supports SDD1


I added full SDD1 support. So you don't need graphicpack anymore ;-).
Author/Porter: SiENcE

For those a little less in the know on SNES hardware, a quick google tells me that:

The sdd-1 and spc7110 were custom chips built onto some later snes carts that acted as decompressors for certain gfx data on these carts. both chips had little or no documentation and no-one up till now could figure out the compression algorithm for the sdd-1.
So: runs better, goes faster, uses less gas and with no carbon emissions!

Saturday, February 20, 2010

SNES9X with Star Ocean support!

SNES9x for Dingux with Star Ocean support (snes9x-sdl-1.3.9ff_ver20100218)
February 18, 2010


SiENcE has released a new version of the SNES9x that now supports STAR OCEAN!


haha  ,

finally i got Star Ocean working on Snes9x for Dingux. Of couse with Graphics Pack, but i'm working on full SDD1 support.
Speed seems to be fullspeed at 400mhz.


If you modify the source or have any Patches or Ideas, or not working ROMs, please report them here!

You need Star Ocean + GraphicPack (optional +Eng Translation). You can get it at romnation dot net.
Author/Porter: SiENcE

News courtesy of Dingoonity.

Open Beats of Rage updated

OpenBOR v3.0 Build 2711
February 18, 2010

A new version of OpenBOR has been released!
For more information on OpenBOR and changelog information go to

OpenBOR v3.0 Build 2711.7z
Author/Porter: Shin-NiL originally but not sure who updates it now

News courtesy of Dingoonity.

Dingux-Go v1.2.0

Dingux-GO: GO Game for Dingux v1.2.0 (skins)
February 17, 2010

ZX81 has released Dingux-GO v1.2.0


Hi All,

GNU-Go is an ASCII command line GO game running on MacOS X,
Windows and many Unix systems. (see GNU Go web site)

Dingux-GO is a port of GNU-Go 3.6 on Dingoo/Dingux and i've added a Graphical User interface.

Special thanks to Pharyon for the nice background picture.

What's new then in this release ?

- Add new skin feature
(You can design your own using default folder files)
- Many new original skins designed by NinJato !

Big thanks to NinJato for his hard work on skin graphics.

How to use it ? Everything is in the README.txt file.

Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.

For those who wonders how to play go ? here is a good site !
Author/Porter: ZX81

News courtesy of Dingoonity!

Monday, February 15, 2010

Last Christmas, I wrote you a FAQ; the very next day, you gave me a Wii …

reelclerk collated/wrote a Dingoo FAQ on Christmas eve last year which deserves (slightly) more prominence if you’re beginner on this device.  It’s equally useful if you’ve had the device for months but never ventured beyond the e-book reader:

Dingoo A320 FAQ - Got these from all over the place, I am sure people will let the post know if there is a correction.

Q. How easy is it to load games onto the Dingoo A320?
A. Very easy - just drag and drop the files onto the Dingoo using the USB disk interface. Works like an external HD.
Q. Do the games have to be placed in specific directories to work?
A. No, games can be placed anywhere, although it is a good idea to arrange them according to the machine they run under, for example GBA, MVS, CPS1, CPS2, etc.
Q. How does the Dingoo A320 know which emulator to use to play a game?
A. Each emulator has a file type mapped to it. When a game is selected, the console checks the file type, then starts the appropriate emulator automatically.
Q. Is there another way to use headphones apart from the headphone jack on the right, near the power switch?
A. Yes - the AV-out jack on the bottom of the machine can act as a second headphone jack. The jack on the right-hand side is for when the Dingoo is being used as an MP3 player or video player. Note that when using the AV-out jack for headphones, the built-in speakers must be switched off manually, using the 'Speaker off' option in the settings menu.
Q. What are the file types for the different types of emulation?
A.The following table shows the different filetypes and the associated emulators:
System-File type
Q. Does the MegaDrive emulator work with '.bin' files?
A. No, only '.smd' files are supported. Use a converter to turn your BIN files into SMD files. [EDIT: A user says that renaming .bin to .smd worked for them.]
Q. Can I use Zipped ROMs on the Dingoo A320?
A. No, all ROMs must be unzipped, with the exception of CPS1 ROMs, which can be played while still compressed in Zip files.
Q. Does the Dingoo A320 have region coding?
A. No. Games from any region can be played on the A320.
Q. I have a 50Hz TV - can I play 60Hz (NTSC) games?
A. Yes - the Dingoo supports both 50Hz and 60Hz output through the AV-out port. This can be set up from the Dingoo A320's TV menu. 60Hz games can still be played, even if the TV-out is set to output at 50Hz, and vice versa.
Q. What resolution is the Dingoo A320's screen? How does this compare to other games consoles?
A. Dingoo A320 has a 320 x 240 resolution (Quarter VGA). This is to allow emulated GBA, MegaDrive, NEO GEO and NES games to run fullscreen without the need for scaling. Most SNES games will also run with minimal or no scaling, as the progressive-scan resolution of a SNES has the same number of vertical pixels as the Dingoo A320.
Dingoo A320-320 x 240
MegaDrive-320 x 240
NEO GEO-320 x 224
SNES-512 x 239
NES-256 x 240
GBA-240 × 160
Nintendo DS-256 x 192
Q.How many save states can I have per emulated game?
A.The Dingoo A320's emulators support up to 10 save states per game, with thumbnail pictures.
Q. Is it possible to lock the buttons to prevent accidental input, for example when using the Dingoo A320 as a music player?
A. Yes - slide the power button down (toward the bottom). This will prevent any of the buttons from responding to input. Slide it back to the centre to unlock.
Q. How long does the battery last?
A. Approximately 8-10 hours, depending on the type of game being played.
Q. Does the Dingoo A320 come with a warranty?
A. Yes. A 1-year warranty is provided by the manufacturer, starting from the date of purchase. Email support is also provided by Dingoo UK.
Q. What is a MVS file, and how can I create them?
A. MVS files are used by the Dingoo A320 to store NEO GEO ROMs. They can be created using the MVS converter.
Q. What are CP2 files, and how can I create them?
A. CP2 files are used by the Dingoo A320 to store CAPCOM CPS2 arcade ROMs. They can be created using the CPS2 converter. Note that CPS1 ROMs do not need to be converted, and should be copied to the Dingoo A320 in Zip files.
Q. In the NEO GEO and CPS1/CPS2 emulators, how do I insert a coin?
A. Enter the emulator menu by pressing the POWER button, then select the 'Coin' menu option. You can also press the SELECT button.
Q. Can the SNES emulator run SuperFX games?
A. No - games which use additional chips such as a DSP or SuperFX chip will not work.
Q. Can the buttons be remapped?
A. Yes - the built-in emulators support mapping of emulated console controls onto the Dingoo's A/B/X/Y/L/R/SELECT/START buttons. The mapping setup also provides an autofire feature, and allows shortcuts to be defined for saving state and controlling the volume without having to go into the menu.
Q. Does the Dingoo A320 charge when it is connected to a PC and operating in USB disk mode?
A. Yes - the A320 will charge while it is being used as a USB disk. The Dingoo A320 will only display the USB icon, but it is in fact charging.
Q. Can the Dingoo be used to play games while it is in USB disk mode?
A. No. It is possible to play game while the Dingoo is connected to a PC, but only after the USB disk mode has been disabled by disconnecting the device via the 'Safely Remove Hardware' menu.
Q. Can the Dingoo A320 play games while it is charging from the mains?
A. Yes. Press the B button while the battery charge animation is being displayed on the screen. This will take you back to the menu, where you can start up the game or emulator you want to use. Notice that the battery level icon in the top-right of the menu indicates that the battery is charging.
Q. What is the current firmware version?
A. The current firmware version is 1.1. The previous firmware versions were 1.0 and 1.03.
Q. What are the current emulator versions?
A. The current official Dingoo emulators are all version 1.0.
Q. Will there be updates to the firmware in future?
A. Yes. Official firmware updates are released on occasion to fix issues and improve existing features. Unofficial firmware is also available form the Dingoo community.
Q. Will there be updates to the emulators in future?
A. Yes. Official and unofficial updates to the emulators will be released, as well as alternative emulation software.
Q. Is there any relationship between the firmware version and the emulator version?
A. No, the firmware and emulators can be upgraded independently. Upgrading the firmware does not change the emulators.
Q. What does 'Blight time' mean in the settings menu?
A. It's short for 'Backlight time'.

Props to reelclerk.

Dingux THOM released by ZX81

23:16 February 14th, 2010

Dingux-THOM: A TO7-70 emulator for Dingux v1.1.0

Posted By: zx-81

Hi All,
Thom is one of the best emulator of the Thomson TO7 home computer running on MacOS, Windows and Unix.
It has been initially written by Sylvain Huet in 1996 (see, then Eric Botcazou (see continued this project and added many news features.
Here is a port on Dingoo for Dingux of version that i had previously ported to Gp2X, Wiz and PSP.
How to use it ? Everything is in the README.txt file.

PS: If you're looking for games for this emulator, please have a look
on this french web site

Thanks ZX81! A T07-70 emulator! Next week, a THX-1138 emulator will be released.

Sunday, February 14, 2010

Alsp releases beta version of Atari 800 emulator for native firmware

From Alsp on the Dingoonity forums:


Please find result of my hard weekend work Smiley - Beta version of Atari800 emulator for Official Firmware.
It is port of latest version of Atari800 emulator (v2.1.0)

Just extract archive to some folder in internal memory and start '' via "3D game".
After it press "L" -> choose Run Atari Program -> Choose any Atari Image to run

Whats new:

- Initial port of original version
Keys in emulator:
up,down,left,right, A - joystik
start - start
select - select
Y - option
B - return
X - space
L - emulator menu
R - reserved for keyboard
Power - soft reset

- danzeff on screen keyboard support
- possible bugs fixing ;-)

Known bugs:
- working only from internal drive

If you will detect some bugs - please report here..."

Cax updates ScummVM!

The hardworking Cax, inspired by, um, greatness, has improved ScummVM for us all:

13/02/2010 - ScummVM On Dingoo As It Was Meant To Be (my mod of ChaoticBob's Dingux port of ScummVM):
I wanted to play Larry on ScummVM, but it had no virtual keyboard.
As I discovered later, in fact it has 2 keyboards built-in, but requires adding a file and a code modification to use them.
In addition I enabled all engines ScummVM supports, added missing files, upgraded to 1.0.0 sources, and stripped the binary.
Here is a binary package of ScummVM 1.0.0 for Dingux:
Zip file contains directory named "scummvm". Extract the zip into local/emulators folder.
Read the README file for the full info about this mod.
The modified source code can be downloaded here:
Spasiba, Cax!

Friday, February 12, 2010

Another win for Amiga fans!

The Dingoo’s one and only Amiga emulator has been improved!

UAE4ALL for dingux Preview 2
February 11, 2010

Chui has released UAE4ALL(an Amiga emulator) preview 2 for Dingux!


I recommend to use the original A500 kickstart 1.3, md5sum: 192d6d950d0ed3df8040b788502831c2

It is needed people for testing all games of web game list and send me the results by email. PLEASE, TRY WITH THIS NEW PRE-RELEASE

Now works games that uses group-0 exceptions like 'Shadow of the beast' and I have unloaded sound core.

Author/Porter: Chui

As always, thanks for Dingoonity for this and the rest of the news, Barack Obama for steering us out of the GFC, mummy and daddy, Mr Eastwood for directing so well, and the Wiensteins, for always, always believing!

Ganbare! Natsuke-San (がんばれ!菜月さん!)

A game with carrots has been released:

Ganbare! Natsuki-San! (がんばれ!菜月さん!)
February 11, 2010

Ganbare! Natsuki-San! (がんばれ!菜月さん!) has been released for dingux

Thanks to BouKiCHi for the news!
Author/Porter: Alpha Secret Base (author) 31 (port)


February 11, 2010

Meritous has been released for dingux

Note: This game requires elta's rootfs:

Information about this game can be found here:

Thanks to BouKiCHi for the news!
Author/Porter: Lancer-X/ASCEAI (author) 31 (port)

Thursday, February 11, 2010

GPSP Updated

gpsp for Dingux
February 11, 2010

GPSP has been updated!

Note: You will need the GBA bios for this emu.
Information about the bios needed can be found here:


a lot of changes and finally dynarec works!

special thanks
gpSP developers
gpSP zaurus porter

important note for developers:
dingoo A320 doesn't have MIPS32R2 instructions like EXT,INS,ROTR,ROTRV.
those instruction used in dynamic recompiler(dynarec) and a part of mips assembler.
what I did in the porting is replacement instrucion to macro.
Author/Porter: BouKiCHi
Source Code:
Author Website:

Dingux-Int – Intellivision emulator

A new intellivision emulator:

Dingux-Int: Intellivision Emulator
February 11, 2010

ZX81 has released a Intellivision emulator for dingux!


Hi All,

Jzintv is an emulator of the Intellivision videogame system written by Joe Zbiciak running on many systems such as Linux, Unix, Windows and MacOS.
See official jzintv site for further informations.

Here is a port on Dingoo runing Dingux of the version 20051204 that i had previously ported to Gp2X, Wiz and PSP.

How to use it ? Everything is in the README.txt file.
Author/Porter: ZX81

Wednesday, February 10, 2010

Atari 800 v2.1.0

Alsp has a new release:

atari800 v2.1.0 with original interface
February 9, 2010

alsp has released an Atari 800 emulator for us!



Please find latest atari800 emulator with sources ported to dingux
I have used original atari800 sources with SDL interface and make small changes to it.
Keys in emulator:

    * up,down,left,right, B - joystik
    * start - start
    * select - select
    * A - option
    * L - emulator menu
    * R - reset (Y+L - cold reset)
    * X - space

.dge file included to the archive, atari800.dmenu - dmenue section for emulator
PS: any atari image file as command line paramenter working fine...

Update (9 Feb 2010):

    * danzeff OSC added (R Key)
    * PAL palette little bit changed (black and grays)
    * Keys remapped:
          o up,down,left,right, B - joystik
          o start - start
          o select - select
          o Y - option
          o L - emulator menu
          o R - OSC
          o X - space
          o A - return

Please report about possible bugs here...
Author/Porter: alsp

Thx to Dingoonity!

Tuesday, February 9, 2010

Sunday, February 7, 2010

PV2X picture viewer ported to Dingux

pv2x ported to dingux
February 6th, 2010

Zear is on a roll. This time he has ported pv2x a picture viewer for dingux!


Release #1 06/02/2010
* initial release based on svn42 version
Compiled by Zear, release #1, 06/02/2010

Author/Porter: zear

Chui releases UAE4ALL – Amiga emulator

The missing piece is now in place! With this release, Amiga fans are finally catered for on the Dingux.


UAE4ALL for dingux Preview
February 6, 2010

Chui has released UAE4ALL(an Amiga emulator) for Dingux!


I just adapt UAE4ALL for Dingux and I think that works fine but needs overclocking. I suppose that it could have some bugs because it is the first pre-release.

Author/Porter: Chui

Discussion thread here:

Millions more Dingoos will now be sold!

Duke Nukem Forever not released on Dingux!

Duke Nukem forever has not been released on Dingux!

Read this to find out why:

eDuke32 updated

eduke32 updated
February 6th, 2010

Zear has updated his already excellent port of eduke32.
Here are some notes from the chanlog


Release #2 03/02/2010
* updated the game to svn1594
* bug with item names showing in a wrong order is now fixed
* added icon and .dge extension for better gmenu2x support

Author/Porter: zear

GPSP for Dingux

gpsp for Dingux
February 5th, 2010

Well it was only a matter of time...GPSP for Dingux! It's not perfect but its a start and the source code is available!

Note: You will need the GBA bios for this emu.
Information about the bios needed can be found here:


gpsp for dingux ( slow )

gpsp/SDL for ZAURUSをベースにさせていただきました。


Author/Porter: BouKiCHi
Source Code:
Author Website:

Oldplay for Dingux

Oldplay for Dingux:

OldPlay for Dingux
February 5th, 2010


This is a port of a great music app for the gp2x.

Currently i have ported the following plugins:

- Modplug
- AdPlug
- Sidplay (based on sidplay1)
- Mad
- game_music_emu
- vorbis
- Timidity

And i have replaced the old pokecubed plugin with a
new one based on vgmstream, currently only suports
adx but i will test other stream types later (I can get
some help with these).

Almost every internal feature is supported:

- Playlist
- Zip support
- Themes
- CPU scaling
- Keymapping
- etc

OldPlay for Dingux
Author/Porter: the_gama

Thursday, February 4, 2010

The best Dingoo emulators for each platform

I dunno about you, but it used to be easy remembering what was emulated, and what was not on the Dingoo. We’ve certainly come a long way from the early days of the handful of native in-built native emulators only. I dunno about you, but it used to be easy remembering what was emulated, and what was not on the Dingoo. This Dingoonity thread will help you work it all out:

Wednesday, February 3, 2010

Why is this man troubled?

best banker

Watch the video.

Far be it for me to speak in support of the big bad evil world of investment bankers, but should the dude really be sacked for appreciating a beautiful woman? Join the cause here:

Video of Gmenu2x in action

Gmenu2x has been hailed as a “gamechanger”.  Here it is in action on the Dingoo: