Wednesday, March 31, 2010

Snes9x4D (For DINGUX) v20100330

Snes9x4D (For DINGUX) v20100330
March 31, 2010

Snes9x4D (For DINGUX) v20100330

Author/Porter: SiENcE

The amazing SiENcE has yet released a modified port of Snes9x to our Dingux and added SA-1 special chip support to run certain games such as "Super Mario RPG" etc. and also fixed some bugs and issues.

So go grab the release now!

Release Notes:


Snes9x4D (for DINGUX) v20100330

+SA-1 Support added (Super Mario RPG, and all other SA-1 Games are working!!!)
-Savestates of SA-1 Games are untested (better only use InGames saves!
+renamed from Snes9x to Snes9x4D (for Dingux)
+new Snes9x4D Icon added
+Fullscreen scaling added again for Normal Mode
-Fullscreen scaling is not available in HighRes Mode (Menu-Option inactive)
+Autodetect Highres Games (Secret of Mana, Seiken 3 & Rudra no Hihou) and switch automatically to HighRes Mode
+"-nohi" or "-nohires" commandline option added
+"-hi" or "-hires" commandline option added
-Transparency option removed, just because doesn't affect speed
+Memory leak in Menu fixed
+Frameskip option added to Menu
-Overclocking removed due to the lack of getClockSpeed (but you can overclock with gmenu2x ;-)

Hint: I removed a speedhack from old 1.39 source, just because it only fakes fps.


Happy Easter all, and thanks again Dingoonity!

Tuesday, March 30, 2010

GMU Music Player 0.7.0 Final

GMU Music Player 0.7.0 Final
March 30, 2010

wejp has updated GMU from beta to a final release

News source courtesy of


Finally: Gmu 0.7.0 is here!
After eight beta releases it is finally here: The Gmu Music Player version 0.7.0. This Gmu release comes with full source (GPLv2 licensed) and is available for the GP2X (with Open2X firmware), the GP2X Wiz, the Dingoo A320 (with Dingux) and the Ben NanoNote.
Please note that due to the new theme engine old Gmu skins are no longer compatible with this release. Creating new themes is rather simple though. For those who are interested in creating Themes for Gmu, just have a look at the supplied default theme for now. If I find some time, I�ll write a little theme creation tutorial later on.
Compared to the last beta release there are only a few minor changes and bug fixes. Most of these changes are relevant for porting Gmu to new devices and are less visible to the end user. Still, it is worth upgrading Gmu even if you have been using the last beta release, as some bugs have been fixed.

Monday, March 29, 2010

GUI Dualboot Installation for Dingux

GUI for DUALBOOT Installation
March 27, 2010

NEOTHEFOX has released a helpful little GUI to make installing DINGUX even easier!

News source courtesy of


1) Plug Dingoo in the USB port holding B button and make a hard reset, screen stay black, but your PC should find a new hardware
2) Install the driver from Driver directory
3) Open the installer
4) Select your LCD module
5) Press Step 1 (DINGUX logo will appear at the screen)
6) Press Step 2 and follow the instructions on the Dingoo screen

Tested on Win7, based on original installer
Hope you enjoy it Cheesy


News courtesy of Dingoonity!


The links are down.
Use these:,0,0,0,15,296

Saturday, March 27, 2010

VMUDingoo 0.1 – Sega Dreamcast Visual Memory Emulator for Dingux

VMUDingoo 0.1 - Sega Visual Memory Emulator for Dingux
March 26, 2010


Intro and credits
VMUDingoo is a Dreamcast Visual Memory emulator for the
Dingoo A-320 Handheld running Linux.

It's based on the softvms emulator by Marcus Comsted.
ROM selection routine by Ester (^Misato^) from Vieju.Net
CPU Speed code by A600.

All other code is under the GNU GPL License (see LICENSE).

Just drop the vmudingoo folder on your SD card under local/
and make a link to vmudingoo.dge in your favourite dingux menu.
Then drop some VMS roms (only VMS are supported at the moment)
inside the roms/ folder and enjoy.

Controls are straightforward:

......  .....
A       A
B       B

And L button for exiting from the current game and from the
ROM selector.

Known bugs
Some games run VERY fast, I have to check the CPU Timer
Sound is buggy.
Volume is fixed.

Namaste, xzakox.

The only trouble is, I tried shoving my Dingoo into my Dreamcast, and the memory slot broke …

Noiz2sa for Dingux

Noiz2sa for Dingux
March 26, 2010


YES. It's done!

Noiz2sa is now on Dingoo (Dingux).

I successfully ported this little masterpiece of shooter for our lovely Dingoo's.

Full Sound.
Full Action.

Nothing more to say. Enjoy.

Friday, March 26, 2010

fceu320 v0.3 beta

fceu320 v0.3 beta released!
March 25, 2010

The gama has updated his wonderful port of FCEU again


v0.3 beta
* Added file browser to GUI.
* Rearenged all settings to three submenus: main, video and sound.
   Almost every original option is available now; like ntsc tv emulation,
   PAL timming, individual nes apu channel volume, etc.
* Added new 280x240 scaler in video settings.
* Merged last svn revision (4/03/2010).
* Added fcm and fm2 movie support.
* Added virtual mouse (gun) support.
* Added hotkeys support (See features).
* Added screenshot option to GUI.  The screenshot is saved in png
   format in the /usr/home/.fceux folder.
* Added softreset nes using power switch.
* Added option to save (override) default config to GUI.
   NOTE: There is no option to recover the default config yet.  So if you
         want to do that just remove the /local/home/.fceux/fceux.cfg file.
* Added fractional frameskip (See features).
* Replaced SDL driver with a minimal driver using Slaanesh's minimal
* Fixed gui vsync.

  NOTE: Please be sure to remove all previous config files from /local/home/.fceux,
  both the main fceux.cfg file and the cfg folder
Author/Porter: the gama

Thanks to Dingoonity!

Dingux Gmenu2x Polish Translation Pack

Hahar666 has posted a Polish Translation Pack for Dmenu2x.  Grab it here!

Thanks Hahar!

Thursday, March 25, 2010

UAE4ALL Update on its way!

Progress on UAE4ALL

« on: Today at 09:58:08 AM »

Chui has asked me to update you on progress with UAE4ALL following the preview release a few weeks back.
He has been working hard to add additional features to the emulator and fix some minor bugs and hopes to issue the next release soon!
At stage it is hoped the following will be added.
- Mouse support
- Save states
- A super throttle mode to help skip through long load times, intros, etc.
- Quick controls to adjust volume, brightness, overclocking and throttle.
I have been helping him with some of the testing and he has asked that I attach the compatibility list (see PDF below). This is a list of the games tested for the development of the emulator, if a game is not on here it hasn't been tested. This games are the same as the list on his website relating to the Dreamcast version, plus a few of my favorites.
The great news is that compatibility is high and most of what has been tested works, most also offer a good level of playability, I have only encountered a few that aren't playable.
As I say the release should be issued soon!  Smiley

Great news, from Dingoonity!

Wednesday, March 24, 2010

Someone bought an SP2

… and this is what he has to say about it, via Google translate:

Etc. 暮Se 仕方無Ku new purchases and wait ...

Goodbye. The entire bay.
After just a few this year. What you doing everybody.
● November 8 magical one day at the sea's Neo Slim 3000 has written an article that has a reservation, contact us for shipping delays do not even mention at all.
On the web, but to the notice of the shipment, would not be appalled and angry poem heard as far.
Water had been cut short because just interested bolt, instead of something I purchased the product.
At first glance, appears to A320 Fruit Street, is another product.
SINTAX DIGITAL upstart company called "SP2 SUPERFUN" This product is called, A320 aware of the person making the L, R is the same as the button is located.
MicroSD compatible, but keep the strap can not improve the overall quality Unfortunately.
Is also cheap and button the screen is lower resolution than the A320.
Reproduce more than once is still developing the emulator.
Whether there is a firmware update is not known but really, why would not it be interesting and hard込Mu little building.
I think it's a time when there decomposition.

Tuesday, March 23, 2010

What about some SP2 Superfun?

This is exactly what I mean: who controls the marketing of this thing?!:



Well, if you’d like to find out how much like a Dingoo it is, get one here:

And report back please!

Wonderswan emulator updated

Dswan, A Wonderswan Emulator for Dingux Updated
March 21, 2010

^MiSaTo^ has released an update for his Wonderswan Emulator


Now when you exit the emulator, you get back to the rom selector.
Fixed minnor bugs.

Friday, March 19, 2010

Dswan – Wonderswan emulator

Dswan, A Wonderswan Emulator for Dingux
March 19, 2010

^MiSaTo^ has released a Wonderswan Emulator for Dingux!
Thanks goes to eule for the news


Hi, i've just released dSwan alpha 2.
It's a WS and WSC emulator for dingux based on OSwan SDL.

Known bugs:
- It has no sound. The original emulator had Seal library, but i'm changing it to SDL_mixer.
- No rom selector.
- No zip support yet.

News courtesy of Dingoonity.

Defeat Me!

Defeat Me! for Dingux
March 18, 2010


Defeat Me! is a simple shooting arcade game where you fight against past versions of yourself

After you have beating all the enemies of a level, a version of how you played that version gets added as an enemy to the next level. So any movement you do or any bullet you fire, will fire you back in the next level. Be careful!

Also, each level has time which is represented as an slowly advancing row of bullet.

This game is known to work on GNU/Linux, Mac OS X, and Microsoft Windows platforms.
Author/Porter:geisha studios

Monochrome Worlds

Monochrome Worlds for Dingux
March 18, 2010


Monochrome Worlds is a simple puzzle game where players must help two people reach a common goal. These two people, one of them black and the other white, live in different worlds and must work together in order that both of them reach the gray-colored spot, which is the only place where they can share the same space.

In order to help the other, each character can toggle some of the game's blocks from one world to the other and back again. This can lead to some interesting situations where a character must remove a block from the other's world in order to let her companion pass through.

It is a remake of a Flash-based game called Monochro Observer created by Tatsuya Koyama. The motivation behind the remake was to be able to play the game in environments that have no Flash players available, such as the GP2X.

This game is known to work on GNU/Linux, Mac OS X, and Microsoft Windows platforms
Author/Porter:geisha studios

Prisonbreak for Dingux

Prison Break for Dingux
March 18, 2010


Prison Break is a simple game in which you must escape from prison without being seen by the guards that are looking for you.

It is a clone of Jan Willem Nijman's Super Jail Escaper.

This game is known to work on GNU/Linux, Mac OS X, and Microsoft Windows platforms.
Author/Porter:geisha studios

Thank you Dingoonity!

Wednesday, March 17, 2010

Vectoroids for Dingux

Vectoroids for Dingux Released
March 15, 2010

Eltaron has released a astroids clone for Dingux!
My apologies to Eltaron for not seeing this earlier


I've made a port of simple Asteroids clone, Vectoroids (
It's extremely hard to play it on such small screen

News courtesy of Dingoonity.

A sad, sad story …

In the very earliest days of this site, I tried hard to work out who makes the Dingoo. Some hints are here, and here, and as best as we can tell, it seems that there are 2 Dingoo companies, and they all belong to one company … or something. Anyway, it’s all quite mysterious and impenetrable. For a machine that’s sold just a few more than a dozen copies (*sarcasm, viewers, sarcasm*), you’d think someone in China’d be trying really really hard to export more of them. The way we see the Dingoo managed from China though, it seems as if no one really has central control of the machine – what with pawed, unpawed, rebranded versions, and fake new models – and now, look at the below, just a few Euro short as well! I wonder if all this seeming lack of awareness about how well the Dingoo is doing outside China has anything to do with the great firewall of China? (Segue: Stop the imposition of a similar firewall in Australia! Click here to stop Senator Steve “Killjoy” Conroy!).

Anyway, this post I found from Geek Never Cook (“I have no mouse, and I must scream!”) doesn’t really shed any more light on who owns, makes, or controls the Dingoo … but we could pass the hat around:):

I have heard a story about Dingoo Games, a mobile game company in Chengdu. I can’t verify the authenticity of the email in the story, and it can describe some kind of real situation of game industry in China. So I public here.

Dingoo Game is a small mobile game company in the city I live in. It’s small, but not weak. They have won many prize international and national like nominated for the IGF Mobile 2008 of the “Technical Achievement” category. I found an essay says that when IMGA invite they to attend MWC2008, by lack of money, they refused the opportunity. Below is the email they replied to the IMGA.

Hello Jessica,

We are DingooGames.
I did read your mail, very carefully, and my reply was absolutely serious.

I noticed the price you mentioned, of course, it’s 6.300 EUR, am I right?

I totally believe that it’s a very low price seems to you, and I know that MWC2008 is a very important congress, and if we attend it, we are very probable to find good opportunities. And after all, we are invited as an IMGA nominee.

Yes I know everything listed above, so I can feel your surprise!

But I must say: We really have not enought money to attend, please, please listen to my explanation:

We are a small company. We have only 11 employees, including me.
The average salary of us is 200 EUR, per month. I’m not joking…

So, 6.300 EUR is really too high – for us, not to say the tickets and other expenses…

We know the congress is very important to us, we want to attend it badly, but, we really can’t.

If possible, we need your help. We make good games, but we don’t even have the money to attend a conference.

And I think that’s why we are join the IMGAwards.

If possible, we need your help.

Looking forward to hearing from you soon,

Best regards,


Maybe it’s just a selling strategy to let more Chinese user buy their product because I don’t find the original post. However, it indeed described the embarrassing situation in Chinese game industry. Chinese can get pirated game easily, game company can’t get enough money to develop. Compared with other fallen company, Dingoo is lucky enough. How long can their luck last if things like the mail said, god knows.

Tuesday, March 16, 2010

EvilDragon’s speech on the Dingoo (et al) @ CeBit!

(Wow, he does look evil and dragon like!:)) Excellent speech!

Super Mario RPG on Snes9x

“I added special SA-1 chip support to Snes9x Dingoo port. Super Mario RPG runs fine. Just some issues with savestates and sound are left.”

Discuss here.

A fix for HK Dingoos that won’t play native and community apps ?

Fix for HK Dingoos that wont play native and community apps and emu's
March 15, 2010

dingoo-digital-usa and MTH have found a fix for the HK model dingoos that wont let you play native or community apps.
Its nice to see a reseller that puts in this much effort to help the scene.

Discuss and share your results here:'t-play-native-community-apps-emulators/msg11434/?topicseen#new


Do you have a dreaded HK Model that won't let you play any Native or Community based APPS or Games or Emulators welp I have a fix for you with MTH's help we solved the issue and now it works for them. Not sure if it works on NON HK or NON working A320's need testers to try it out and let me know. But here is the fix enjoy

Author/Porter: dingoo-digital-usa, MTH

News courtesy of Dingoonity.

Atari800 v2.1.0 for Native updated

Atari800 v2.1.0 for Native OS Updated
March 15, 2010

alsp has released an update to his Atari 800 emulator for the native os!


Please find new version in first post.

   - Keys remmapping support (just save configuration and edit keys in Atari800.cfg
      file. Possible values for keys defined in Atari800Keys.txt)
   - Unique configuration file for folder (for example - you can put the game to some
      folder and setup unique keys for this game in folder configuration file)

Please report about bugs to the e-mail in Atari800.txt file
Author/Porter: alsp

News courtesy of Dingoonity.

dx1-Rebirth for Dingux

d1x-rebirth for DINGUX!
March 15, 2010

Zear the myth, the legend, and all around nice guy has released d1x-rebirth!


Hello everyone. Today, I've ported a new game - d1x-rebirth
D1X-Rebirth is a Source Port of the Descent Engine and provides classical Gameplay combined with a bunch of improvements and new features.

The game is the same on the Dingoo.

Installation (read HOWTO_INSTALL):
1) Copy ".d1x-rebirth" dir to "/local/home"
2) Copy "d1x-rebirth" dir to your favourite location
3) Copy the ORIGINAL DATA FILES to "[your_location]/d1x-rebirth/Data"
4) Run "d1x-rebirth.dge"

UP              - pitch forward
DOWN            - pitch backward
LEFT            - turn left
RIGHT           - turn right
A               - fire primary weapon
X               - fire secondary weapon
B               - slide on
Y               - bank on
L               - reverse
R               - accelerate
START           - cycle primary weapon
SELECT          - cycle secondary weapon
POWER          - map

START + R       - options menu
SELECT + L      - save menu
SELECT + R      - load menu
START + SELECT  - exit

All the controls are customizable in the menu.

* "whistle" instrument from the midi soundtrack in level 2 produces a high pitched sound. This is believed to be a timidity bug and is not d1x related:
  It is recommended to disable music for this level.
* Can't manually assign SELECT to any key mapping

Tomorrow I'll look into d2x-rebirth, maybe I can get it to work as well. Stay tuned

Edit: Forgot to mention, this game is fully playable on the network. If you happen to use usb networking, that is

Author/Porter: Zear

News courtesy of Dingoonity.

Saturday, March 13, 2010

SiENcE updates snes9x


Snes9x-139ff-ver20100313 for Dingux
March 13, 2010

SiENcE has released a new version of his snes9x port!


Finally i fixed the latest bugs. You can now play Secret of Mana, Seiken Densetsu 3 and Rudra no Hihou on your Dingoo. I also fixed my bug with Demon's Crest, Jurassic Park, Pitfall and Super Metroid.
I added zip rom support and a Menu Option to enable or disable Transparency. Of couse, SDD-1 support is also in to play Star Ocean.

new Features:
+HighRes Support enabled (Secret of Mana, Seiken Densetsu 3 & Rudra no Hihou font problems fixed)
+Soul Blazer works now (i think only the german version was not working!?)
+Transparency Menu Option added
+Zipped ROM support (one rom each zip)
+support for SDD1 (Street Fighter Alpha 2, Star Ocean)
+Snes9x is started with 336mhz (can be changed in menu)

-only the half screen is captured when doing a savestate in a highres game
-scaling disabled (does not work with highres modes)

Compiled against latest toolchain+elta's patches. (use elta's root!)
Author/Porter: SiENcE

News courtesy of Dingoonity.

Uguru updates PC Engine emulator: uPCE 0.5 Fish Preview

uPCE - 0.5 Fish Preview

uPCE New version, here the main changes.
0.5 Fish Preview
    - Changed some code in frameskip.
    - Solved a bug with keys in input submenu.
    - Compiled using profile (testing).
    - Cleaned and ordered some code.
    - A litte speed up.
    - Smaller binarie file.
Download: uPCE - 0.5 Fish Preview
Visit and Follow

Tuesday, March 9, 2010

Gmenu2x wirlgoo theme


« on: Today at 02:10:50 AM »

Gmenu2x version of the Wirlgoo theme.


You know what courtesy of you know who.

Another Wonderswan emulator for native firmware!

WonderSwan: NuiWSC for the Native Firmware!
March 7, 2010

Hontoria Jorge Jimenez has released a Wonderswan emulator for the native firmware!


A beta WonderSwan emulator.

To install, copy the NuiWSC.SIM to Dingoo A320 directory .\GAME

Create the folder .\GAME\WSC, in this folder copy the roms files who has .WAS extension.

Click in the rom to play.

Thanks to the openhandhelds archive for the news!

Author/Porter:Hontoria Jorge Jimenez

News courtesy of Dingoonity.


Symbolica 1.0 Dingux
March 9, 2010

yoannd26 has released a port of Symbolica


Symbolica v1.0 Dingux    
Symbolica pour Dingux


Thank's to G.o.D the autor of the game Smiley

The symbols on the screen represent a numeric value in the
order as they are displayed on the right. As you move over
a symbol, it is decrements to the next lower symbol or

You can choose between random generated levels (default) and predefined levels.

The random generated levels can be initialized with a custom seed, so experiment, find your favorite levels and play them again late


-Unrar folder and paste the Symbolica folder in your dingoo.
-Run ./symbolica.dge


DPAD Droite = Right
DPAD Gauche = Left
DPAD Haut = Jump
DPAD Bas = Down

Thanks to the openhandhelds archive for the news!


News courtesy of Dingoonity/Openhandhelds archive!

Sunday, March 7, 2010

DinImaVie picture viewer

DinImaVie ver. 20100303
March 5, 2010

Zloud had released a pic viewer for DINGUX!



DinImaVie ver. 20100303

DinImaVie is a basic image viewer for Dingoo Linux using SDL.

It has the ability to rotate images, rescale images and can switch between images.


DPAD Left / Right = rotate 90°
DPAD Up / Down    = rotate 180°
X                 = next image
Y                 = previous image
Select            = Exit


You can make your own settings by creating .dinimavierc in your home directory, the syntax and default configuration is:

width 320
height 240
fullscreen 1
antialias 1

that's all.


News courtesy of Dingoonity.

Joyrider’s FbGrabDaemon – Capture Dingoo screens in Dingux

FBGrab Deamon Version
What Is It ?
Fbgrab is a program that lets you take screenshots from games and emulators, however up until now it was only possible to use fbgrab from a commandline console (telnet).
I made the fbgrab program into a deamon so that it keeps running in the background and listens for a certain keypress (specified in the keyconfig file), if the key (combination)
has been pressed it will make a screenshot of whatever you are currently seeing on the dingoo screen.
How To use ?
first edit the keyconfig file to your liking, you can specify key combinations by just editing the current config file setting 1 if the key needs to be pressed or 0 if it doesn't.
for example this is the default keyconfig file where you'll have to press L+R+UP to make a screenshot:
Do not delete any of the "not used keys" and also do not change the order of the file, after you have chosen your configiration, copy the fbgrab.dge and keyconfig file into a directory on your sd
and start the program. You won't see anything come up on the screen so when using a menu you will be returned directly back to it after running fbgrab.dge. The deamon should be running
now and whenever you press the key combination you have choosen a new screenshot will be generated in your local directy named Screenshot1.png, Screenshot2.png, Screenshot3.png... etc
It will never overwrite an existing screenshot !
it doesn't make your dingoo explode but you will get double screenshots ! (obviously).
failing to do so will make the deamon keep taking screenshots
if you changed the keyconfig file while the deamon was already running you'll have to reboot the dingoo (or kill the previous running deamon process somehow) and restart the fbgrab deamon.
I couldn't figure out a way to let you (the user) know if they screenshot was succesfull or not (i tried audio and writing to the framebuffer but both were not a great option).
Anyway just test it out by using the default config and see if it creates your screenshots !
Deamon version created by willems davy aka joyrider
Original version sources come from this website :
Thanks to the guys #dingoonity (freenode) for helping with a few issues.
download here (sources included):,0,0,0,8,275

Thursday, March 4, 2010

A much less irritating Dingoo review …

Certainly a lot better than the pubescent Tweeterman’s (hate mentioning it, but hey, freedom of expression and all that yah?). I do think it’s a shame Youtube Dingoo video reviewers never actually go on about Dingux in any detail.

Wednesday, March 3, 2010

DekUI theme Gmenu2x version


« on: Today at 12:56:50 PM »

DekUI theme Gmenu2X version.



News courtesy of Dingoonity.

Tuesday, March 2, 2010

GPSP updated again

gpsp for Dingux updated AGAIN!
March 1, 2010

GPSP has been updated again!

Note: You will need the GBA bios for this emu.
Information about the bios needed can be found here:


version 20100302
fixed fake rotrv for dynarec
fixed cache flush for code in work ram.
added fullscreen.

Author/Porter: BouKiCHi
Source Code:
Author Website:

News courtesy of Dingoonity.

Monday, March 1, 2010

Dingux kernel with CDC/ECM Support

Original Dingoonity thread:

Re: Rndis usb ethernet gadget problem on 64 bit Vista and up systems

« Reply #6 on: February 24, 2010, 10:29:31 PM »

Well, I decided to fetch and compile dingux kernel. I use "andLinux", and I had to overcome some config issues (e.g. neither "make menuconfig", "make gconfig" or "make xconfig" worked, and I didn't want to use naked "make config"), but let's leave my personal  system problems aside.
First of all, I fetched the Boukichi's version of kernel:
svn checkout dingux-code-read-only
(it took some time)
Then I ran "make a320_defconfig" and "make menuconfig" from dingux-code-read-only dir (the kernel's source root), and set my LCD driver to 9331 using procedure described in README.A320.
After that I went in the kernel menu to
Device Drivers->USB Support->USB Gadget Support
1) disabled "RNDIS Support (EXPERIMENTAL)"
2) entered "USB Gadget Drivers" and picked "Ethernet Gadget (with CDC Ethernet support)"
Then I compiled the kernel with "make zImage" and voila - now I have a kernel with CDC/ECM support and without RNDIS.
So I copied it to the root of my SD card.
Then I downloaded driver you mentioned, but it wasn't enough. In order to use it I had to modify one line in file
The line
should be replaced with:
Now I connect my Dingoo to PC, install the driver using the inf file above, and voila - the connection works, it's rock stable
Of course, for file transfer don't forget to use FileZilla (at IP and nothing else - it's the only known working FTP client.
As for driver that works only 4 hours and requires PC restart after - I think it's not that critical. My development sessions are much shorter, and I don't mind to reboot sometimes to restart the driver.
Joyrider, thank you a lot for this idea !!
I think we should let booboo know about your findings.
P.S. After researching the net and booboo's blog I see that RNDIS driver is indeed broken, and various workarounds didn't help, or at least didn't help to everybody. This makes CDC/ECM a great replacement and I am really happy. Thank you again !

« Last Edit: February 24, 2010, 10:34:33 PM by borus »

Grab it here:

Thank you to Borus/Joyrider!

Nicky2 Ported

Nicky2 v1.0 Dingux
February 28, 2010

yoannd26 has released a port of NICKY2


This port is based on a cross-platform game engine recreation by Gregory Montoir, but original source code not found so i have use the PSP src.

Thank's mth for scaler function Smiley

Thank's Gradew


-Unrar folder and paste the nicky2 folder in your dingoo.
-Run ./nicky2.dge


News courtesy of Dingoonity.