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Showing posts with the label files

flatmush posts homebrew Star Lander Game

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Get it here .

Dingoo file repository opens (Not near Texas, or Grassy knoll)

Check it out here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi

flatmush releases Minesweeper

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flatmush has released Minesweeper on the Openhandheld dingoo forums: Here is a minesweeper game that I've made for the a320. The controls are: - The D-Pad moves the cursor. - A uncovers a tile. - B marks a tile. - Select takes a screenshot. - Start exits. The playable game is available here: http://flatmush.juliusparishy.com/a320/MineSweeper_Release.zip The source code is available here: http://flatmush.juliusparishy.com/a320/MineSweeper_Source.zip This is probably more use as an example of how to make applications without using the s2dsdk, it contains enough functions to get anybody started in a320 programming without all the useless bloated sdk code. Edit: If you downloaded before 02:19 17/05/2009 GMT then re-download since the level 4 crash bug is now fixed, was due to my rand function not being random enough.

When it rains, it pours … CraigX update on Atari ST and MAME

From the openhandheld forums comes another tantalizing tidbit: Watto asked: Craig, any news on Mame, Atari & Amiga, coming to the Dingoo ! CraigX (13 May 2009): You will be seeing mame and atariST later this month!

PIE320 0.1 Namco Pacman Emulator released – thanks Seagal

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Seagal has released his PIE320 0.1 Pacman emulator!  Download and discussion here .

joyrider releases Rubido homebrew game!

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  joyrider has ported Rubido from the GP2x over to the Dingoo – grab it here from the A320 freeforums . Thanks joyrider!

Wonderswan emulator updated again

Another day, another update top Jorghej’s Wonderswan emulator.  Grab it here . Jorghej says: I request excuses by the errors that did impossible to play in version 0.3. Corrected the majority of them already it is possible to be played the engaged games. Also the execution has been accelerated considerably deshabilitando the file of log as they recommended to me and excluding certain files in the compilation (files used in some tests). I also asked Jorghej the following question : Hello Jorghej, Would it be very difficult to do what you have done with the Wonderswan emulator, and produce a port of Frodo, or another C64 emulator? His reply: I do not think is much more complicated… Linux or not, the future looks bright for Dingoo emulation. Jorghej, how can we get you to work on Frodo? Can we take up a collection and send you dancing girls, gold bars and small islands?

Wonderswan emulator 0.3 released

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Props to Jorghej for releasing v0.3 of his Wonderswan emulator.  Grab it here ! Jorghej, good on you for not slowing down your work on this emulator.  It seems to me that after a flurry of homebrew activity 2 weeks ago, the considerable progress on Linux could have slowed things down a bit – are developers waiting for Linux before investing more time into this machine? But as Jorghej shows, there is no need to wait for Linux to be released before working on homebrew!  Don’t forget there are links to Wonderswan birdfood here .

Dingoo emulator files

This is a link to the emulator files which are stored in the Dingoo's 4GB of internal RAM, in case they get deleted by accident or something.