Monday, August 30, 2010

Right … it was called a VectorGoo!

VectorGOO
August 29, 2010

Tim0xA brings us this emulator of a quite cool computer, highly unknown in the west. Here are a ton of demos btw. Cheesy

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VectorGOO
(beta version, still without sound)

Emulator of soviet personal computer "Vector-06C" for Dingoo A320
http://en.wikipedia.org/wiki/Vector-06C

Flatmush Dingoo SDK used for development
http://code.google.com/p/dingoo-sdk/

Download:
http://code.google.com/p/timgoo/downloads/list
http://a320.emulate.su/2010/08/29/vector-06c-2/ (for russian only)

Discuss it here: http://boards.dingoonity.org/dingoo-releases/vectorgoo-emulator-of-soviet-personal-computer-%27vector-06c%27-for-native-os

VectorGOO.zip
Author/Porter: Tim0xA
Download: http://code.google.com/p/timgoo/downloads/list

Вектор-06Ц для Dingoo A320 - Native

image

Check this out!

image

image

Эмулятор Вектор-06Ц для Dingoo A320

This is an emulator of one of the most popular home computers in russia. Check out archive, it contains english readme.

Roms included. Have fun =)

Emulator is still WIP (no sound), but anyway.

Question: What did the Вектор-06Ц для say to the C64?

Answer:

Sunday, August 29, 2010

Color Lines SDL Native

Color Lines SDL
August 28, 2010

This cute little puzzle game for the native firmware is brought to us by nzeemin, and zear ported it to DIngux instantly:

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Color Lines SDL 0.2 for Dingoo native

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Because I don't like Native OS, I ported it to Dingux:
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,404

Discuss it here: http://boards.dingoonity.org/dingoo-releases/color-lines-sdl

ColorLinesSdl_0_2.zip
Author/Porter: nzeemin
Download: http://code.google.com/p/nzeemin-opensrc/downloads/detail?name=ColorLinesSdl_0_2.zip

Loop Dingux

Loop
August 27, 2010

Zeitpunk did it once more:

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I've just ported another demo to Dingux: Loop by CSR.

Discuss it here: http://boards.dingoonity.org/dingux-releases/loop/

loop-dingux.tar.gz
Author/Porter: CSR - ported by Zeitpunk
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,402
Download Source: included

ScummVM - Dingux will be official soon

ScummVM - Dingux will be official soon
August 26, 2010

ScummVM on the Dingux will soon be an official port thanks to Hkz

Discuss it over at the SCUMMVM forums here: http://forums.scummvm.org/viewtopic.php?p=60729

The Legend of Zelda: Oni Link Begins - Dingux

The Legend of Zelda: Oni Link Begins - Dingux
august 27, 2010

Shin-NiL has released the second Zelda game for DINGUX!

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Installation

Copy the ZeldaOLB_US directory somewhere on your filesystem
Set your menu launcher to execute ./ZeldaOLB_US.dge
Swap memory must be activated!
Play it

Controls

Menus
Move the pointer - D-Pad
Confirm - Start
Quit the game - Select

Game Play
Move Link - D-Pad
Run - Hold A (if you own boots)
Use the sword - B (if you own a sword)
Great technique - B to load, release when fully charged (after the tone) to use a spin attack.
Look around - R + D-Pad (outside dungeons)
Use selected object - Y (only when the selected object is useable)
Use gloves - A
See the map - X (outside or in a dungeon)
See defeated monsters - L (after finding it)
Teleportation - R (in a dungeon as Oni Link)
Open a chest/Read/Speak - B
Select/Confirm/Pass - Start
Access/Quit the selection item menu - Start
Quit/Save - Select

History / Changelog

v1 (26/08/2010)

First release

Discuss it here: http://boards.dingoonity.org/dingux-releases/the-legend-of-zelda-oni-link-begins-dingux/

ZeldaOLB_US_dingux_v1.bin.zip
Author/Porter: Shin-NiL
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,26,401

Gmu Music Player 0.7.1 released

Gmu Music Player 0.7.1 released
August 27, 2010

wejp has updated GMU again!

Quote

I've just released a new Gmu version.

The major changes since the last release, affecting the Dingoo version, are:

    * New introduction/help screen explaining the most important functions and their button mappings
    * Gmu now remembers the current track and position on exit and resumes on the next start at the same position (can be disabled)
    * Dingoo: Support for the hold/lock switch has been added
    * Dingoo: Support for the new OpenDingux kernel has been added

Discuss it here: http://boards.dingoonity.org/dingux-releases/gmu-music-player-0-7-1-released/

gmu-0.7.1-DINGOO.zip
Author/Porter: wejp
Download: http://wejp.k.vu/files/gmu-0.7.1-DINGOO.zip

Thursday, August 26, 2010

Commander Genius for Dingux

ZearPL | August 24, 2010

Commander Genius, an engine which interprets Commander Keen 1-3 (+4), running on Dingoo A320 Linux.
Video showing a prototype tremor ogg support.

ZearPL’s test video of new eDuke32

ZearPL | August 23, 2010

Test video of the new version of eduke32 for Dingoo A320.
It shows slowdowns and performance drops during the game.
Keep in mind this is only a preview, the final release will be hopefully free of that bugs.

Quake running like da Bomb in Dingux!

Where to find this, ZearPL?

ZearPL | August 22, 2010

Quake port for Dingoo A320 Linux by Rikku2000 running at a decent speed.

Last time I actually played this game, my PeeCee looked like this:

image

We’ve come a long way!

Dingoo running MAME on native OS

If you’re curious about how well MAME Native works, this is the video to watch.

Unreal Speccy Portable 0.0.18 for native

Unreal Speccy Portable 0.0.18 for native
August 23, 2010

A new release of the "Unreal Speccy Portable" ZX-Spectrum emulator has been released for native.

Thanks to http://a320.emulate.su for the  heads up!

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Portable ZX-Spectrum emulator supports Z80 128K (Pentagon) AY/YM, Beeper, Beta Disk, Tape, Kempston Joystick/Mouse, Snapshots.

Supported formats: sna, z80, tap, tzx, csw, trd, scl, zip.

Created to be ported to many platforms such as Windows/Linux/Mac/Symbian/WinMobile/Dingoo/...

Quote

Hi!
Famous ZX-Spectrum emulator updated to 0.0.18 and it's a release version!
We got:
-one binary for both 9325 and 9331
-SIM format (trd/scl/tzx...)
-Ray sync for correct emulation without diagonal artefacts (switchable)
-TV-Out works with raysync disabled
-Snapshoting (like savegame)

Discuss it here: http://a320.emulate.su/2010/08/14/unreal-speccy-portable-0018/

unreal-speccy-portable_0.0.18_dingoo.zip 
Author/Porter: djdron
Download: http://code.google.com/p/unrealspeccyp/downloads/list

Freenger Dingux

Freenger
August 22, 2010

Marisa-Chan made this nice and addictive game, it´s not yet fully finished but great fun already! Cheesy

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Ok, while my vacation i was make game for Unix and envisaged options to run it on Dingux. Well, now it's beta-version, almost features works.
Game - free analog of old windows game Fringer (from Microsoft Puzzle Entertainment Pack).

Download Beta :http://www.adslclub.ru/upload/852ddb3a0f0717e3fcc4534556fb4088

P.S. Please, delete all mod-music files from Music dir, and copy your MP3 or OGG, because with mod-music you will feel lags.
P.S.S Source will be released with 1.0 version (when i write comments)

Discuss it here: http://boards.dingoonity.org/dingux-releases/freenger/msg20598/?topicseen#new

Freenger_0.9b.tar.gz
Author/Porter: Marisa-Chan
Download: http://www.adslclub.ru/upload/852ddb3a0f0717e3fcc4534556fb4088

Arcade Volleyball 0.4

Arcade Volleyball 0.4
August 21, 2010

Nzeemin released a new version of Arcade Volleyball.

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Version 0.4
Now with dumb AI: player vs AI, AI vs AI modes.

Discuss it here: http://boards.dingoonity.org/dingoo-releases/arcade-volleyball-0-2/

ArcadeVolleyball_0_4.zip
Author/Porter: Nzeemin
Download: http://nzeemin-opensrc.googlecode.com/files/ArcadeVolleyball_0_4.zip

Vectoroids (SDL) Native

Vectoroids (SDL)
August 21, 2010

Nzeemin brings us Vectoroids to Native Cheesy

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Thanks dingoo-sdk team for SDL support!
Very fast port -- less than hour spend for this first release. And I am very new to SDL, nothing wrote on SDL before!

Controls:
  X -- Start and Fire
  Dpad Left/Right -- Rotate
  Dpad Up -- Engine
  Select -- Exit to welcome screen, Exit to OS

Discuss it here: http://boards.dingoonity.org/dingoo-releases/vectoroids-%28sdl%29/msg0/?topicseen#new

Vectoroids_0_2.zip
Author/Porter: nzeemin
Download: http://nzeemin-opensrc.googlecode.com/files/Vectoroids_0_2.zip
Download Source: http://www.newbreedsoftware.com/vectoroids/

Dingoo Homebrew Reviews launched!

Dingoo Homebrew Reviews launched!
August 20, 2010

xdpirate launched a new site, specializing on homebrew reviews!

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Dingoo Homebrew Reviews!

Since some people have requested this in the Suggestions-forums, I took the liberty of setting up a homebrew review site myself, just because it sounded something that'd be fun to administrate. However, it isn't going to be exactly like suggested, everyone aren't going to be freely publishing reviews when they feel like it. If you wish to write reviews, send me a PM, and I'll hook you up with an author account on DHR. You are then free to review homebrew applications.

I will, however, perform spell- and grammar checks on your work. I'm by no means a total grammar nazi, but if you can't handle the English language, you shouldn't be publishing articles in said language. If your articles are total and utter crap, and contains more errors than not, I'll be happy to promptly remove your account.

Last, but not least, I want this to be informative, and tell people about what they'd like to know about before downloading/installing a piece of homebrew.

Discuss it here: http://boards.dingoonity.org/dingux-general/site-launch-dingoo-homebrew-reviews
Or head directly to: http://www.qqmore.info/dhr/

You need to read the post above very carefully to identify the irony.

SDL for native, new Biniax 2 release

SDL for native, new Biniax 2 release
August 20, 2010

The multimedia lib SDL is now ported to native, and with it the first complete SDL game, Biniax 2.

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Biniax 2 is an original puzzle game by Jordan Tuzsuzov.

The port is based on the Dingux port by Ezial and Yoannd26 but has a number of improvements.

Changelog Dingux -> Dingoo native

* Sound bitrate changed from non-standard 44000 to 44100
* "Now Loading..." is displayed instead of a black screen on startup
* The high score list now actually works
* Changed Help text to make it relevant to the Dingoo and fixed text width
* Controls modified to suit the Dingoo better
* Volume control added (L/R)

Biniax 2 release thread: http://boards.dingoonity.org/dingoo-releases/biniax-2/
SDL release thread: http://boards.dingoonity.org/dingoo-development/native-now-has-sdl/

Biniax2.zip
Author/Porter: Harteex
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,25,383

Mac OS 9 theme for native

Mac OS 9 theme for native
August 19, 2010

VampireSlug released a theme for the Dingoo native firmware, for all you people who dig the Mac OS style.

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I've been skinning for the GP2X for years, both the firmware and Gmenu2X but this is my first attempt at a Dingoo theme... holy cow, it was a lot of work.  This requires a custom firmware so you can see the system folder - pop the folders under system
es, choose theme one, change the text to black and you're up an running.  

It's a total conversion so the only graphics I left untouched are ones I either couldn't see (like the pedometer stuff) or stuff I couldn't find (like the chinese text when viewing the Album/Artists/etc screens).  I worked really hard on this and hope everyone enjoys it, feedback is always welcome.

Discuss it here: http://boards.dingoonity.org/dingoo-hacks/mac-os-9-theme/

Mac_OS9_Dingoo.zip
Author/Porter: VampireSlug
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,50,397

bb - The ASCII Art demo Dingux

bb - The ASCII Art demo
August 19, 2010

Zeitpunk did it once again:

Quote

I've now ported one of my favourite demos to Dingux: bb, the ASCII Art demo from the aalib project:

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,399

Discuss it here: http://boards.dingoonity.org/dingux-releases/bb-the-ascii-art-demo/

bb-dingux.tar.gz
Author/Porter: aa-project / ported by Zeitpunk
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,399

Fy.WoD! release #1

Fy.WoD! release #1
August 19, 2010

Zear ported another nice game and gave us some hints on his future releases. Cheesy

Quote

Fy.WoD! is a thrust-type racing game.
The goal of it is to score as many points in each level as needed to unlock the new tracks.

Controls:
* D-PAD  - rotate ship
* A  - thrust
* L - slowmo
* START - game menu

On the other news, there is a couple of upcoming releases I'm currently working on:
* new version of eduke32 - need to find a cause of performance drop while standing next to a security monitor. Prepare for a lot of new features in this update!
* Commander Genius - the game works great, need some final polish and should be released in the next days
* RemooD - needs fixing the random crashes while loading new levels

Stay tuned! Wink

Discuss it here: http://boards.dingoonity.org/dingux-releases/fy-wod!-release-1/

fywod-dingoo-r1.tar.bz2
Author/Porter: Schnatterplatsch, ported by zear
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,398
Download Source: included

Wednesday, August 18, 2010

Pikidoo Release 1 (VJ software)

Pikidoo Release 1 (VJ software)
August 17, 2010

An interesting piece of software, very useful for VJs, now you can rock on everywhere you go! And the dev doesn´t even like the Dingoo, how generous is that!?
Have a look here to see what´s possible...  Shocked

Quote

Pikix is a free VJ software for Dingoo

It's a quick port from our previous project Pikix

While working with the Dingoo device, I have been quite disapointed by this system on various points, so cannot really recommend to purchase one.

But if you happen to own a Dingoo A320, check out Pikidoo!

Pikidoo is compatible with k17 video files compressed with the kouky2x tool.

See Pikix for more infos about those video files

Discuss it here: http://www.gp32x.com/board/index.php?/topic/56028-pikidoo-release-1

pikidoo_v1_blue_squirrel.zip
Author/Porter: Pikilipita studio
Download: http://www.pikilipita.com/vj/pikidoo/index.html

Tuesday, August 17, 2010

Onscripter for Dingux

Someone somewhere has ported Onscripter onto Dingux:

I can’t find the source … can someone help?

Dingoo A320 and Korg Monotron

Because he could!

The circle is complete … Dingoo v Eken

Not too long ago, I started this other blog … pop over and visit if you like.  Now someone else seems to think there is a connection between the two devices.  Or it could just mean completely nothing at all!

There is a symmetry in the Universe …

Viewing notes: doesn’t the Dingoo kick Eken ass? If you’re gonna game, the choice is clear!

Cosmiceffect.br reviews Dingoo

The nice folk at www.cosmiceffect.com.br have posted a series of reviews on the Dingoo:

Why post them here? Well, I can’t understand what I think is Portuguese, but any site that appears to feature a series of thoughts on Parallax Scrolling through the console ages deserves a plug in my book!

Python 2.5 for Dingux V3 - dynamic recompile

Python 2.5 for Dingux V3 - dynamic recompile
August 15, 2010

SiENcE has recompiled his Python port. It is much smaller now. Sorry for being so late in posting this. My bad Wink

Note: I don't have a pic for this release so I used his blog logo Smiley

Quote

Python 2.5 for Dingux V3
* size is now only 30mb :-)
* dynamically linked
* add to local/sbin/main the library searchpath:
export LD_LIBRARY_PATH=/usr/local/lib:$LD_LIBRARY_PATH

Discuss it here: http://boards.dingoonity.org/dingux-releases/python-2-5-for-dingux/

Python2.5_dingux_bin_v3.zip
Author/Porter: SiENcE
Download: http://sience.schattenkind.net/dingoo/Python2.5_dingux_bin_v3.zip

Thanks to Dingoonity without which there would be Dingoo news, but you wouldn’t necessarily read it here!

Letcools now on DX - $90.50

image

- Can be used as MP3, MP4 player, digital camera, video player, mini game player, DV camera, picture viewer, text reader and memory storage
- 3.5" TFT LCD screen
- Support RMVB/DAT/RM/MPEG1/2/4/FLV/H.263/H.264/WMV/AVI/ASF/3GP/VOB video formats
- Support MP3/AAC/AMR/WMV/WAV/OGG/APE/FLAC audio formats
- Support JPG image format
- E-book support independent bookmark, auto turn over, page turn-over time setup
- FM tuner function (87.5-108.5MHZ)
- Support PAL/NTSC
- Built-in 300k pixel CMOS camera, 30fps
- Support over 100000 games (8bit, 16bit, 32 bit)
- Digital camera with DV recorder function supports AAC format
- Built-in 800mAh lithium battery
- OSD menu language: English, Spanish, Simplified/Traditional Chinese, Japanese, Dutch, Russian, French, Korean, German, Italian, Malay, Turkey, Indonesian
- Built-in 2 loudspeakers
- Internal memory: 4GB
- Support up to 32GB TF card
- Package included:
- 1 * Game console
- 1 * AV cable
- 1 * USB cable
- 1 * Power adapter (AC 100-240V EU plug)
- 2 * Gamepads
- 1 * Strap
- 1 * 3.5mm stereo earphones
- 1 * User manual (English & Chinese)

Wanna buy one? Use this link, please?

Doc Manhattan reviews them here: http://boards.dingoonity.org/spmp8000-devices/the-letcool-n350jp-an-overview-%28and-pre-review!%29/?PHPSESSID=05ef1c2353bc49618f4079f872a9b193

There is a new firmware (v2.0) for the Letcool N350JP here: http://www.letcool.net/resources/support.shtml and here is how to install it:

Put the 4 files from the rar onto the root of your micro SD card:

  • 1.img
  • config.ini
  • Images_RedBoot_201000427.img
  • isp.ini

Switch to micro SD on the Letcool (Settings > memory > TF Card)
Go to System Information (Settings > System Information > TF Card)
follow the instructions to update

Read more here: http://boards.dingoonity.org/spmp8000-devices/new-letcool-n350jp-firmware-2-0/

Monday, August 16, 2010

Gnuboy updated to version 1.2

Gnuboy updated to version 1.2
August 15, 2010

SiENcE has updated his excellent port again.

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I updated Gnuboy4d to 1.2.

I updated sound using joyriders hints. But if you use Scale2x use Frameskip, otherwise Sound sounds bad.

Discuss it here: http://boards.dingoonity.org/dingux-releases/gnuboy4d-(for-dingux)-v1-0/msg20230/?topicseen#new

gnuboy4d_v1.2.zip
Author/Porter: SiENcE
Download: http://sience.schattenkind.net/dingoo/gnuboy4d_v1.2.zip

Cromozome 0.8.1 Released

Cromozome 0.8.1 Released
August 13, 2010

PokeParadox delivers again, this time a cute Arcade game called Cromozome.

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It's taken a long time and a lot of distraction, but after using CromoZome as a test bed to check Penjin on Dingoo, I gave one last push to get rid of the remaining critical bugs.
And so I present you CromoZome which ran stably in demo mode for around 8 hours while I went to work last week.

CromoZome is a score attack genetic survival game by PokeParadox, where you strive to keep your CromoZome alive, by eating the other CromoZomes.
Info + Download

Discuss it here: http://www.gp32x.com/board/index.php?/topic/55939-cromozome-0-8-1-released/

cromozome-dingoo.7z
Author/Porter: PokeParadox
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,396

Gmenu2x with QWERTY keyboard layout

Gmenu2x with QWERTY keyboard layout
August 9, 2010

rigues has updated gmenu2x's keyboard support! Now we have a qwerty keyboard layout!

Quote

Hi folks,

I loved joyrider's Gmenu2x port to the Dingoo (it is now my default menu), but I really hated the on-screen keyboard layouts (used to type icon names, etc) available, so I dug into the source code and changed them.

The number of layouts available was reduced from SEVEN to only TWO. The "symbol" keyboard was removed, along with the four cyrillic ones (sorry if you need/like cyrillic). The available layouts now are QWERTY (including symbols) in lowercase and uppercase. IMHO, this is more sane than the alphabetical layouts used by default.

The updated version is available on my website, linked below. If you already have gmenu2x installed, just change the executable. The archive also includes darfgarf's modified button mappings (A to confirm, B to cancel) which make more sense than the default ones on the A320. The modified source file (inputdialog.cpp) is also included.

Hope you enjoy it. Comments are welcome.

Discuss it here: http://boards.dingoonity.org/dingux-releases/gmenu2x-with-qwerty-keyboard-layout/

gmenu2x-qwerty.zip
Author/Porter: riques
Download: Download: http://rigues.badcoffee.info/files/dingoo/gmenu2x-qwerty.zip

Gmenu2x with QWERTY keyboard layout

Gmenu2x with QWERTY keyboard layout
August 9, 2010

rigues has updated gmenu2x's keyboard support! Now we have a qwerty keyboard layout!

Quote

Hi folks,

I loved joyrider's Gmenu2x port to the Dingoo (it is now my default menu), but I really hated the on-screen keyboard layouts (used to type icon names, etc) available, so I dug into the source code and changed them.

The number of layouts available was reduced from SEVEN to only TWO. The "symbol" keyboard was removed, along with the four cyrillic ones (sorry if you need/like cyrillic). The available layouts now are QWERTY (including symbols) in lowercase and uppercase. IMHO, this is more sane than the alphabetical layouts used by default.

The updated version is available on my website, linked below. If you already have gmenu2x installed, just change the executable. The archive also includes darfgarf's modified button mappings (A to confirm, B to cancel) which make more sense than the default ones on the A320. The modified source file (inputdialog.cpp) is also included.

Hope you enjoy it. Comments are welcome.

Discuss it here: http://boards.dingoonity.org/dingux-releases/gmenu2x-with-qwerty-keyboard-layout/

gmenu2x-qwerty.zip
Author/Porter: riques
Download: Download: http://rigues.badcoffee.info/files/dingoo/gmenu2x-qwerty.zip

Tuesday, August 10, 2010

The stuff of dreams, or why you should preorder a Pandora now

PandoraFront2a

Sometimes, somehow, a dream is given form.  Anyone who’s a half decent geek will know that Babylon 5 was such a dream, born out of the 1000 year war between the Shadows and every-bloody-one else.  Closer to our age and time, but no less magnificent for it, is the case of the Pandora Handheld. The “About the Pandora” link on Openpandora.org is rather more clinically and Teutonically unabashed about how their dream of “The most powerful handheld there is” took shape:

A few years ago, we (Craig, Fatih and EvilDragon) had the idea of creating an OpenSource Gaming Handheld based on the input of the community. Thus, the Pandora was born.
Luckily, we found a lot of helpful people at the GP32X.com Boards: Michael Weston, who designed the hardware, Dave Cancillier, who designed the complete case and some top developers like notaz, DJWillis, skeezix, vimacs, Pickle, cpasjuste and Squidge, who worked on the kernel, the drivers, the OS and some software ports.”

All this reminds me of the intro from the 70s TV series Salvage 1, which you can read the words of here, but frak it (when’s frak going to become uncool?), it’s 2010 and no one reads anymore - unless by Kindle - and it’s easier to embed youtube:

While Mr Andy Griffiths is no longer with us [b.1926and very much with us – soz, Andy]  I can easily imagine that the OpenPandora TV series will feature, maybe, oh, Charlie Sheen, John Goodman, Albert Brooks and Rowan Atkinson as Craig, Mike, EvilDragon and Fatih, in their later 50s, reminiscing about the good ol’ noughties, and how they wished they had hung onto the last 25 spare units because they’re worth trillions in 2035.

teampic
“We’ll go round the world, design the ultimate handheld, take orders from the community, make it, ship it.”

In case you’re thinking that I’ve really, finally, flipped, randomly publishing pictures of last week’s Sunderland Retro Blipfest ‘010 (Thanks to Aunt Macy for the loan of her living room; we love you Mace), well, you’re wrong (that happened about a decade ago, when I discovered the original GBA had no backlight). The guys in the picture above are of course the core members of the Openpandora team who are responsible for the Pandora Handheld.  By their own admission:

Little did we know about how to design a handheld back then [circa 2008]. How long things can take. how complicated everything is. Therefore, we first thought we can deliver it December 2008, just before Christmas. Well, it didn't work out. Not even close.
There were delays. And more delays. And... more delays.
However, we never gave up - and finally, in May 2010, the first units have been delivered to the customers!
While production is still a bit slow, the speed is increasing, so that we expect to have 8000 Pandoras delivered by the end of the year
.“

Speaking as a frustrated salaryman, watching the remnants of my youth, creativity and life essence drain as I encounter day after day of ceaseless, unyielding life-sucking monotony at the office, I can only speak the word “Respect”, in my broadest Ali-G accent, to the Pandora team.  It is easy to talk, but it takes real drive to deliver.  Steve Jobs put it best: “Real artists ship”.  Heck; they’ve actually shipped. Who would’ve thought?

I’ve wondered what would bring anyone together like this. Look at the profile of these guys:

Craig: Craig Rothwell, better known as craigix on the community boards, is the one guy who took most of the risk of the project onto his shoulders. He did most of the organization with all the companies, the money, etc. Craigs shop GBAX.com is very well known since years. He specialized in selling retro- or homebrew-enabled devices. He is always adding more unknown but cool devices for low prices.

Mike: Michael is the hardware guy behind the Pandora. He did all the research and testings and designed the complete board. He's living in Canada.

EvilDragon: Not many guys do know Michael by his real name - he's mostly known as EvilDragon in the various communities.
Living in Ingolstadt in Bavaria, Germany, he's responsible for many small things in the Pandora projects. Helping out here and there, e.g. creating the renderings from Daves case data, creating some videos, posting news, testing the firmware and giving back ideas, talk with the community, the devs, etc. In his real life, he does produce spots and clips for TV and cinema, however, since he was a child, he loved gaming consoles and therefore collects them. Quite a few years ago he got a GP32 - and from that day on, became an active member of gp32x.com (and shortly after a moderator).
Half a year later, he created the GP32x File Archive - a download archive where ALL GP32 Homebrew games could be browsed with description and pictures, sorted into various categories. ……… Later, when GPH announced the gp2x, he decided to try to establish a german community and open up a shop here. It all went well. The shop is known for its great service.

Fatih: Mehmet Fatih KILIC is known as "mfk" in various Turkish Communities and GP32X Boards. He lives in Istanbul, Turkey. He majored International Finance and his speciality is Foreign Trade Consultancy. He's mainly responsible of sourcing parts and making contacts with companies in Pandora project.  …….. Working in the same industry since 2001, he became an expert in CCTV field. He consults distributors in Turkey and manufacturers in countries like China, S. Korea and Taiwan. He plays an active role in developing new products and services in this field. His articles are being published in important industrial magazines worldwide. Even he's quite busy, he always finds time to play guitar, develop professional web based applications, travel a lot, learn something new and enjoy his life.

Here we appear to have a classic startup – the business guy, the hardware guy, the everything guy, and the logistics guy.  And this got me wondering: look at the above.  They all appear to have day jobs (well, I’m assuming the hardware guy, who lives in Canada, is not popping in regularly to Openpandora central in the UK, so he must do something else).  This makes the fact that Pandora is actually shipping all the more remarkable, particularly if you read about their long hard road travelled – and then some, with more to come - in the blog and the GP2x forums.  Someone had to make it all happen; someone had to pour time and energy and money into all of this, all while juggling work, partners, kids(?), life.  And who are they? 4 guys with day jobs, like you, like me, only more driven (and let’s face it, undeniably more good looking).  What would possess them to do this, and why?

Let’s start at Capitalism 101.  Is the answer money? Well, obviously the answer is in part money; but is Openpandora going to make anyone rich? Never, I put to you, ever as rich as this:

Why?

Let’s take a look at OpenPandora Ltd’s publicly available accounts (admittedly, they are a snapshot as at 28 February 2009, though lodged at the UK Company Registrar 24/07/10):

accounts-004accounts-005

For the benefit of our (justifiably so) not-riveted-by-financial-accounts subset of the Dingoo-scene readership, the above shows that as that as at 28 February 2009, OpenPandora Ltd had 197,238 GBP in cash (presumably pre-order payments), against 202,570 GBP of liabilities (presumably supplier accounts payable).  It also had 708 GBP of hard tangible assets, presumably their nice soldering irons and workbenches.

Interestingly, at the going rate of about 280GBP for a Pandora, 197,238GBP equals about 700 Pandoras, which is a little odd, as the first batch of 4000 units reportedly sold out well before 28 February 2009, and had to be prepaid.  However, let’s not forget that a balance sheet is only a snapshot in time of a company’s financial position, and we don’t know, for example, exactly how many operating entities might be controlled by Openpandora Ltd, so I’d caution about drawing any unwarranted conclusions about where the rest of the preorder change is.

The accounts also show that Openpandora Ltd has issued fully paid share capital of 3GBP, made up of 3 ordinary shares of 1GBP each. Who owns these shares? Here’s the answer:

1-002 1-003

The 3 shares on issue are owned by Craig Rothwell, Jacquelyn Jones and Debbie-Leigh Jones.  Based on these records, none of the other Pandora contributors are on the Share Register, and thus, none of them have a legal interest in Openpandora Ltd’s ownership.  Again, not knowing more about how any arrangement was structured between the Openpandora founders and other contributors to the Pandora project, no inferences should be drawn about this.

Based on the above though, wealth and fortune, in the sense of Gordon Gekko’s LIQUID, is generally speaking, a way off for Openpandora’s core team.  And that answers the question I posed above.  Why do it? Well, it’s definitely not for the money, IMHO.

So it must be for the love of it. 

When you think about it, this makes intuitive sense! What’s not to love about a project like this? How often does anyone with a day job get to actually do everything necessary to make something that captures all anyone could want a piece of video-gaming hardware to reflect? How often do 4 guys end up in a room together, with the skills, contacts, resourcefulness and ability to somehow, against the odds, actually deliver something that will, I contend, become a true classic of this scene? There’s nothing here you haven’t heard before about the Pandora story, and it may be that now, caught up in my own conjecture, I am venturing to heights I cannot possibly have any basis for assuming.  I can’t shake this feeling though, and I believe, truly believe, that this is not just another console.  It’s about as close as you’re going to get to a customised, handmade mechanical davinci calculator, reserved only for Kings; a device on the cutting edge of what is readily possible that is built with passion by modern day guild craftsmen in a venture the likes of which I have never heard of in this day and age.  Even if the hardware is longer in the tooth today than it was back in ‘08, it comes with lots of kharmic goodness, and is an absolute steal for 280GBP.

So here, as at August 2010, we stand on the verge of 8000 shipped Pandoras due by the end of 2010 (check out the counter on the right hand side for how many readers of this site actually have a Dingoo, by the way, and clicked, to put these numbers into perspective). If you preorder now, you could hope to get one before Christmas.  However, remember that its taken the best part of 2 years to ship 600 of them and there are presently problems with the control nubs, necessitating interruption to mass production. It’s mid-August now, so don’t be too upset if Santa disappoints.

Anything could happen. There could be more defects, suppliers defaulting, or rents not being paid, or developers falling out or breaking legs.  The plastic might turn out to harbour mutagenic microphages which will bring on the dawn of the Zombie age.  The Gamepark Caannoo might turn out to be, like Caanyeeah, and really, really good.

And this is precisely the point: you need to get off that ass, and preorder from batch 2 immediately, without worrying about consequences the way the Openpandora team did. Be true to the vision, which was ultimately the community’s vision – your vision.

Get one now, because - and while - you still can.

Sunday, August 8, 2010

Madplay - Play mp3 in background in Dingux

Madplay - play Mp3 in background
August 7, 2010

SiENcE at it again! Now you can listen to your favorite songs while doing whatever you want.

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Place the scripts somewhere on your SD-Card and add them in Gmenu2x.

You need to set "DON'T Leave" Option on the Icon of the "madplay_play.sh" Script! But only there! Otherwise it won't play.

Discuss it here: http://boards.dingoonity.org/dingux-releases/madplay-play-mp3-in-background

madplay_background.zip
Author/Porter: SiENcE
Download: http://sience.schattenkind.net/dingoo/madplay_background.zip

VNC-Server for Dingux 0.1

VNC-Server for Dingux 0.1
August 6, 2010

Here is a very useful tool from SiENcE

Quote

VNC-Server for Dingux 0.1

TODO
-keyboard support
-mouse support

Use vnc2mpg or vnc2swf ro record your VNC Stream into a Video File.

Make great Dingoo Videos and leave me a message!

Discuss it here: http://boards.dingoonity.org/dingux-releases/vnc-server-for-dingux-0-1/

fbvncserver_4dingux.zip
Author/Porter: SiENcE
Download: http://sience.schattenkind.net/dingoo/fbvncserver_4dingux.zip
Download Source: http://sience.schattenkind.net/dingoo/fbvncserver_4dingux_src.zip

August 6, 2010

Here is a very useful tool from SiENcE

Quote

VNC-Server for Dingux 0.1

TODO
-keyboard support
-mouse support

Use vnc2mpg or vnc2swf ro record your VNC Stream into a Video File.

Make great Dingoo Videos and leave me a message!

Discuss it here: http://boards.dingoonity.org/dingux-releases/vnc-server-for-dingux-0-1/

fbvncserver_4dingux.zip
Author/Porter: SiENcE
Download: http://sience.schattenkind.net/dingoo/fbvncserver_4dingux.zip
Download Source: http://sience.schattenkind.net/dingoo/fbvncserver_4dingux_src.zip

Thruster 1.3 released

Thruster 1.3 released
August 6, 2010

PokeParadox, the guy who´s going to give away a Pandora he got donated for his stolen one that was retrieved luckily, ported Thruster, a fun game in the veins of Spoout.

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I was asked if I could also port Thruster to the Dingoo... well I did! (Thanks to zLouD and zear for actually testing and help getting it working.)

Thruster is a fast paced cave flyer by Vilmos, where the goal is to reach as high as you can without crashing while eroding the landscape with your thruster. To do so you will need some fast reflexes and a good eye.

Featuring:
- Three different game modes
- Two difficulty levels
- High score tables with replay - You can watch previous games and see how the high scores were done.
- Beautiful backgrounds by Mentis and Mrpropre
- Three included ogg tracks with the ability to add any MOD, MP3 or OGG files to the tracklist.
- More than 2K particles in play at once

Download + Archive

Discuss it here: http://www.gp32x.com/board/index.php?/topic/55757-thruster-1-3-released

thruster-dingoo.7z
Author/Porter: PokeParadox
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,393

Another World for native firmware

Another World released
July 31, 2010

djdron released Another World for native firmware! For source code etc, visit the project's google code page: http://code.google.com/p/dingoo-newraw/

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New RAW - an Another World / Out of this world interpreter. Based on work of Gregory Montoir. Original game is by Eric Chahi / Delphine Software. You'll need datafiles from original game to use this interpreter.

Instructions:
Place game datafiles in the same folder with aw.app. Currently, only the english PC DOS version is supported ("Out of this World").

Control keys:
pad left, right - move left/right.
pad up - jump.
pad down - squat.
A - action.

Other keys:
left/right trigger - volume down/up.
select - enter game code.
start - game pause/resume.
select + start - exit.

aw_rev5.zip
Author/Porter: djdron
Download: http://dingoo-newraw.googlecode.com/files/aw_rev5.zip

NDSMenu (native theme)

NDSMenu (native theme)
August 2, 2010

KiakuNamako released a set of NDS/Pokemon inspired themes for native firmware.

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NDSMenu [Negative]
Hi all. I created a Nintendo DS theme using Pikachu theme icons and Windows 7 Setup icon with a dark background. This theme is for dingoo native os only. Hope you enjoy!

NOTE: Remember to change your font color to white when you apply this theme!

NDSi Options
NDSi options menu like theme for dingoo native os. I used the Pikachu theme icons for this. Hope you enjoy!

NDSMenu
Hi all. Created a Nintendo DS menu theme using the Pikachu theme icons. This is just like the NDSMenu [Negative] theme except original. Hope you enjoy this theme!

NOTE: Remember to change the font color to black when you apply this theme.

Discuss it here:
http://boards.dingoonity.org/dingoo-hacks/ndsmenu-(negative)-native-os-theme/
http://boards.dingoonity.org/dingoo-hacks/ndsi-options-native-os-theme/
http://boards.dingoonity.org/dingoo-hacks/ndsmenu-native-os-theme/

12427-NDSMenu [Negative].rar
Author/Porter: KiakuNamako
Download: http://filetrip.net/f12427-NDSMenuNegative10.html
12432-NDSi Options.rar
Author/Porter: KiakuNamako
Download: http://filetrip.net/f12432-NDSi-Options-1-0.html

12433-NDSMenu.rar
Author/Porter: KiakuNamakox
Download: http://filetrip.net/f12433-NDSMenu-1-0.html

Biniax2 & BlueCube4D preview releases

Biniax2 & BlueCube4D preview releases
July 29, 2010

Not very new anymore, but better late than never.

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To test my work-in-progress SDL for native port, here are two previously Dingux game now for native.
They are preview releases though, because I've not yet fixed sound.

Biniax 2
This port is based on the Dingux port by Ezial & Yoannd26, but with some tweaks and fixes.
Game is originally made by Jordan Tuzsuzov.

BlueCube4D
Another Tetris clone, based on xdpirate's Dingux port.

Discuss it here: http://boards.dingoonity.org/dingoo-releases/biniax2-bluecube4d-preview/

Biniax2-preview.zip
Author/Porter: Harteex
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,25,383
BlueCube4D-preview.zip
Author/Porter: Harteex
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,25,384

zear’s Openjazz

OpenJazz release #1
August 4, 2010

zear has released his own version of openjazz and I have to say it kicks ass!

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Hey guys, I'm here with a new release today. This time it's OpenJazz.

I know there is a port of OpenJazz by yoannd26 already, though mine has a lot of improvements compared with the old port.

Let's list the most important ones:
* compiled against the latest svn (129), it has A LOT of updates, like:
  - partial support of mode7 bonus level (on picture)
  - all the levels are playable and completable
  - partial support of the first boss - medivo guardian (on picture)
  - plasma effect in the main menu
  - partial support of the cut-scene movies
  - many minor fixes
* improved button mapping in-game and in the menu
* fixed music not looping
* support of two resolutions: 320x240 and 320x200
* support of usb networking multiplayer (on picture)
* merged dingux patches with the vanilla svn, dingux port is now official!

Discuss it here: http://boards.dingoonity.org/dingux-releases/openjazz-2148/

openjazz-dingoo-r1.tar.bz2
Author/Porter: zear
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,390

Nupdf 0.3

Nupdf 0.3
August 1. 2010

Darfgarf has updated Nupdf

Quote

here you go, enjoy

v0.3 changelog:
added page rotation
added goto specific page
added config file
added return to top of page on pagechange
starting zoom level tweaked

it hasn't cleared through the file archive yet, so download from here for now (will update once the archive has)
(psst...there's a file called README *hint hint*)

Discuss it here: http://boards.dingoonity.org/dingux-releases/nupdf-0-3-release/

nupdf_0.3_release.zip
Author/Porter: darfgarf
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,113,345

The Legend of Zelda - Return of the Hylian - Dingux

The Legend of Zelda - Return of the Hylian - Dingux
August 2, 2010

Zelda on DINGUX!!!! What a nice surprise after a long vacation

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Hello everybody, I bring good news for Zelda series lovers!

I just compile the game "The Legend of Zelda - Return of the Hylian" to Dingux. This is the first game of a trilogy developed by fans. My intention is to build all the three for Dingux, the first is already there 

The buttons are mapped as follows:

Start - Confirm;
Select - Opens menu to save the game;
A - Opens chests / read plates;
B - Run;
Y - Attack;
X - Use selected item;
R - Map;
L + D-pad - Look around.

Discuss it here: http://boards.dingoonity.org/dingux-releases/the-legend-of-zelda-return-of-the-hylian-dingux/msg19632/?topicseen#new

zeldaROTH_dingux_v1.bin.zip
Author/Porter: Shin-NiL
Download: http://www.megaupload.com/?d=4IZEK1RZ
Download Source: http://www.megaupload.com/?d=6GOQ98OW

SDL SLIDing

SDL SLiDing - Beta Release
August 2, 2010

Shi-Nil has released his first game(not port) for DINGUX

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SDL SLiDing is my first original (not a port) game for Dingux. It's a implementation of te well known sliding puzzle or just 15 puzzle. The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space.

This still need to do some things, but it contains enough to play 

Discuss it here: http://boards.dingoonity.org/dingux-releases/sdl-sliding-beta-release/msg19633/?topicseen#new

SDL_SLiDing_v0.1b_bin.zip
Author/Porter: Shin-NiL
Download: http://www.megaupload.com/?d=7EVVMJ6B