Saturday, October 31, 2009

If only the Dingoo had this special feature …

I’m asking Santa for an Arkeg:

Dingux TI-99

Another one from ZX-8-one:

Dingux-TI99: A TI-99 emulator for Dingux v1.1.0


Hi All,
TI99Sim is a very good emulator of Texas Instruments TI99 home computer
running on Windows and Unix. The emulator faithfully imitates the TI99/4 model
(see http://www.mrousseau.org/programs/ti99sim/)
Dingux-TI99 is a port on Dingoo/Dingux of the version i've previously ported to Wiz.
How to use it ? Everything is in the README.txt file.
If you want to convert games etc ... have a look to Ti99/sim web site
for more informations (http://www.mrousseau.org/programs/ti99sim/).
You can give a try to the cartridges package :
here
Sources are included, and this package is under the GNU public licence,
read COPYING.txt file for more information about it.
Here is a full working binary version :
dingux-ti99-v1.1.0-bin.zip
Here is the source code :
dingux-ti99-v1.1.0-src.zip
Enjoy,
Zx.

How to stick it to your Dingoo!

… by Dingoobr:

Hugo (PC Engine Emulator) for Dingux updated by .1

Missed this from Tuesday, but if you like the PC Engine and didn’t realise you were .1 up, here it is:

Dingux-HUGO: PC Engine Emulator for Dingux v1.1.1


Hi All,
For those who haven't seen previous release, Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows. (see http://www.zeograd.com/ for details)
Dingux-Hugo is a port on Dingoo/Dingux of my latest PSP version of Hu-Go.
What's new then in this version ? Here is a copy of the change log :
- Fix screen issue (with game using non standard screen geometry such as R-Type)
- Small speed improvements
- Add auto-fire button selection
- Add ISO/HCD support (but audio tracks are not supported)
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public licence v2, read COPYING.txt file for more information about it.
Work still remain to support audio tracks on cd, fix sound issue and to improve speed.
UPDATE: here is a new version v1.1.2 (with bug fix for few games)
Here is a full working binary version :
dingux-hugo-v1.1.2-bin.zip
And the source code :
dingux-hugo-v1.1.2-src.zip
Enjoy,
Zx.

Dingux Atari 800/130/5200 Emulator

ZX81 loves his Atari, and lucky us that he does:

Dingux-Atari: Atari 800/130/5200 Emulator for Dingux v1.1.0


Hi All,
Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of the Atari personal computer.
It can be used on console, FrameBuffer or X11.
See http://atari800.sourceforge.net/ for further informations.
PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800 from Petr Stehlik.
Dingux-Atari is a port on Dingoo/Dingux of the PSP version with some new features.
How to use it ? Everything is in the README.txt file.
Here is a full working binary version :
dingux-atari-v1.1.0-bin.zip
Here is the source code :
dingux-xatari-v1.1.0-src.zip
Enjoy,
Zx.

Tailtale for Dingux

image

A new game from Yoannd26:

yoannd26 presents a new port for Dingux based on the GP2X version.
This is the puzzle game TailTale.
The goal is to collect the blocks of the same color to make them disappear.

Installation: Installation:
-Unzip the archive and place the file in your TailTale Dingoo.
-Run. / Tailtale

Controls:
At the start of the game, press B to start a game, you can select the difficulty with the DPAD.

DPAD Right = Right
DPAD Left = Left
DPAD Top = Top
DPAD Down = Down
B = Grab
SELECT = Exit


Grab it here: http://gueux-forum.net/index.php?showtopic=224896

Friday, October 30, 2009

Harteex releases Samegoo 1.1

Thanks Harteex!:

I've just released SameGoo 1.1.

New since 1.0:
V1.1
* Added sound
* Added music
* Added support for custom music if you don't like the built-in music
* More animations
To play your own music instead of the built-in, place an ogg file called SameGoo.ogg in the same folder as SameGoo.app.
The ogg file should be encoded to 44100 Hz, 16 bit, and stereo. Most ogg files you'll find are in this format.
For this release I'd like to thank:
Alekmaul for his sound threading
difuno & tiagao_extremo for feedback on the X760+ version
Download:
SameGoo 1.1 for Dingoo A320
SameGoo 1.1 for Gemei X760+
Source
PS. I've updated the files at dl.openhandhelds.org but the update needs to approved there first.

NESEmu v0.2 released

NesEmu has been updated to a new version, thanks to the_gama:

Hi i have updated the nesemu port!.
Download
Here is the changelog
Nesemu for DINGUX v0.2
- Added fullscreen mode to video config using alekmaul's
  scaler from mame4all, but slow downs the emu a bit so
  you may want to play with the windowed mode for now.
- Removed palette and gui_input from config menu since
  they are not necessary (?).
- Merged joyrider's port changes to increase speed.
- Used -fprofile flags to optimize emu.
- Cleaned up code.

Well see ya!

Thursday, October 29, 2009

SameGoo 1.1 for native firmware

An update to SameGoo has just been released.

New since 1.0:
V1.1
* Added sound
* Added music
* Added support for custom music if you don't like the built-in music
* More animations
To play your own music instead of the built-in, place an ogg file called SameGoo.ogg in the same folder as SameGoo.app.
The ogg file should be encoded to 44100 Hz, 16 bit, and stereo. Most ogg files you'll find are in this format.

Download:
SameGoo 1.1 for Dingoo A320
SameGoo 1.1 for Gemei X760+
Source

PS. I've updated the files at dl.openhandhelds.org but the update needs to approved there first.

Dingoonity

Winter Jumper – Dingux Gianna Sisters

Hey hey hey, it’s Gianna Sisters Say (allright, it’s  lame opener, but I’m runnign out of ‘em):

image

Hello,
Here is my latest port, a remake of the game very simple AMIGA/C64 "The Great Giana Sisters" developed by RomanH containing 5 levels very short and very simple.

I wanted to try to bring the real version but no way to have sources Sad
future version I am based on sources Gp2x Game Winter Jumper and so there is no sound for now, but I intend to unravel the chopper also sounds and integrate them into a future version Wink

Installation:
-Unzip the archive and place the file in your winter Dingoo.
-Ex�cutez ./Giana -Run. / Giana

Controls:

At the start of the game you can select the level on which you want to play with the DPAD right or left

DPAD Right = Right
DPAD Left = Left
DPAD Up = Jump
DPAD Down = Down
B = Run
START = Start
SELECT = Exit

RomanH to thank you for the sources of Winter Jumper.

Download: ftp://ftp.gx-mod.com/dingoo/console/Homebrew/Winter%20Jumper/Winter_Jumper0.1Dingux.rar
Mirror: http://www.mediafire.com/download.php?tgmqj2yjzm1

Full credz to YoannD26!

Tuesday, October 27, 2009

Dingux Ascii Portal Release #4

Ascii portal Release#4 is here:

Changelog:
Release #4 27/10/2009
* recompiled with ASCIIpOrtal v1.1. Check the readme.txt for details

Download: http://codiak.net/dingoo/asciiportal-dingoo-r4.tar.bz2

Gameplay footage:


ColeCOO V3.1 released

Dingoo superstar Alekmaul has released another great update of his native Colecovision emulator.

Hi all,
Here is the new version of ColeCOO
Here are the news :

Quote

V3.1 : 27/10/2009
  # fix sound threading
  + change option menu for screen config
  # fix alcatraz display (timing pb)
  # pitfall sprite collision pb on third screen (timing pb)
  # fix H.E.R.O pb in level 4 (timing pb)
  # fix Space Fury pb (timing pb)
  + Add key config menu

You can download the .SIM file here : ColeCOO V3.1
Put ColecOO.SIM in your GAME directory. Put your .COL games where you want.
Use "Interesting game" from Dingoo menu and choose your .COL file, the emu will launch with the game Wink

Dingoonity

Sunday, October 25, 2009

ZX-81: Look at that Dingux-Go!

Chewing off a quick game before lunch, Zx-81 released Dingux-Go today:

Dingux-GO: GO Game for Dingux v1.1.0



Hi All,

GNU-Go is an ASCII command line GO game running on MacOS X,
Windows and many Unix systems. (see GNU Go web site)

Dingux-GO is a port of GNU-Go 3.6 on Dingoo/Dingux and i've added a Graphical User interface.

Special thanks to Pharyon for the nice picture.

How to use it ? Everything is in the README.txt file.

Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.

For those who wonders how to play go ? here is a good site !

Here is a full working binary version :
dingux-go-v1.1.0-bin.zip

Here is the source code :
dingux-go-v1.1.0-src.zip

Enjoy,

Zx.


If you want to discuss on this homebrew, you can do it here :
My forum on dcemu network or http://www.gp32x.com/.

Saturday, October 24, 2009

I’m too sexy for my Dingoo …

Ghosthrider has further refined his Dingoo-Book case design! Read more here: http://boards.dingoonity.org/dingoo-hardware-general/dingoo-protecting-cases/msg1531/#msg1531

image image image

image image

Hellsing1’s classic gaming site teaser

image

Read more (well, a little bit more …) here: http://boards.dingoonity.org/retro-gaming/retro-games-review-coming-soon/msg1494/#msg1494

Local32.zip reupload please?

benstein2

Toddler’s latest local32 and local32a.zip packs are da bomb. Read more here: http://dingoo-scene.blogspot.com/2009/10/new-local-32a-pack-available.html

However, they are on Megaupload, which is a pain in the ass, and not only just because of Gollum’s piles. Can anyone upload the files Local 32.zip and Local 32a.zip to a better provider? Or if you’d like to fling them to me by ftp, email me and I’ll provide some server space for (hopefully) easier downloads all round.


Update 26 October 2009: MU is working fine! Just soft disconnect, reconnect your router to refresh your ip if you get a "Download Limit Reached" error. Or head down to your nearest internet cafe! Basically, it looks like after one substantial upload, MU logs your IP, so you must either clear it or grab it from a different machine.


What’s the difference between an Atari 7800 and a 2600?

No, the answer is not 5200 (although there’s something in that for all of us). Or 42, for that matter.

Proving that Dingoo-ing is educational, until 5 seconds and however long it took to type this post, I never realised that the Atari 7800 was in fact Atari’s attempt to compete with the NES. I always thought it was just a 2600 in a different case, which according to Wikipedia, is not an uncommon perception:

A view held by some was that the 7800 was essentially a souped up 2600. Even in an interview, Leonard Tramiel supported this viewpoint, stating "the 7800 is essentially a 2600 with some things put into hardware that were done in software on the 2600."[3] While this view is shared by many, the 7800 is different from the 2600 in several important areas. It features a full 6502c processor whereas the 2600 VCS has a stripped down 6507 processor which runs at a slower speed. It has additional RAM (Random Access Memory) and the ability to access more cartridge data at one time than the 2600. The most substantial difference, however, is its entirely different graphics architecture which differs markedly from either the Atari 2600 VCS or Atari’s 8-bit line of computers.

The 7800 ran all 2600 carts, and there were only about 60 native games made for it, which might explain the misconception. In truth, the 7800 was capable of much better GFX. Compare this (7800 native):

image

With this (2600):

image

Wikipedia also says:

Perhaps the most interesting recent development was the creation of the Cuttle Cart II, a device that allowed the Atari 7800 to read MMC cards containing binary files of Atari 7800 programs. The Cuttle Cart II has enabled more people to play the entire 2600 and 7800 library on an original system as well as binaries of unreleased games and new homebrew titles. The Cuttle Cart II was a success by homebrew standards, selling out both production runs and commanding high prices on Ebay.

So that makes your Dingoo a Cuttle Cart II emulator as well? Other interesting nuggets:

An expansion interface on the side of the 7800 would've allowed for a Laserdisc player to connect to the 7800 to play Laserdisc games like Dragon's Lair.

Whoa! 7800 Dragon’s Lair. That would have cost, oh, $5,000 or some such, back in the day?! But at least the 7800 wasn’t a failure, and arguably, by the metrics that many will say matter the most, was a success:

The Atari 7800 distantly trailed the Nintendo Entertainment System in terms of units sold but was a profitable enterprise for Atari Corp., coasting largely on Atari’s name and its 2600 compatibility. Profits were strong, due to low investment in game development and marketing. However, Atari’s marketing of the 7800 helped to further tarnish their reputation, ultimately leading to their continuous decline with subsequent systems such as the Jaguar and Lynx.

Which brings me back to my original misconception: Atari might have done even better putting the 2600 into a new case, and leaving it at that:)!


Update 26 Oct 09: Thanks to anonymous (below), look here: http://www.atarimuseum.com/videogames/consoles/2600/atari2600jr.html for details of the "Atari Jr"!

Zx-81 releases Atari 7800 emulator

Another emulator, courtesy of ZX-81 – this time, the Atari 7800!:

Dingux-7800: Atari 7800 Emulator for Dingux v1.1.0


Hi All,
ProSystem is the best emulator of Atari 7800 game console, running on Windows system.
It has been written by Greg Stanton, see Greg Stanton web site for details.
Here is a port on Dingoo/Dingux of the version i've previously ported to PSP, Gp2x and Wiz.
Many new features have been added compared to original version, have a look to the README for details.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public licence v2, read COPYING.txt file for more information about it.
Here is a full working binary version :
dingux-7800-v1.1.0-bin.zip
And the source code :
dingux-7800-v1.1.0-src.zip
Enjoy,
Zx.
If you want to discuss on this homebrew, you can do it here :
My forum on dcemu network or http://www.gp32x.com/.

Stella Atari 2600 emulator and Duke Nukem coming to native firmware

In a thread on the Dingoonity forums, Alekmaul revealed his plans: A port of Stella, an Atari 2600 emulator.

He also wrote a teaser:

Just wait a little, i have not so much time actually to make something on dingoo (another example, duke nukem compilation is ok but it hangs, it's just a question of time ....)

Can't wait to see what this man does when he actually has much time.

GooPlayer – Ogg player for Dingoo native OS

*** What is it ***
A simple Ogg Vorbis player for Dingoo A320.
Just put your ogg-files in the same folder as GooPlayer.app.
For developers this is a great example on how to use OGG
on the Dingoo.
*** Problems and Limitations ***
Problems:
* Some files (very few from what I've seen) hangs the player
Limitations:
* No sorting
* No folder support
* No seeking
Although, none of those limitation are that hard to implement.
*** Controls ***
A - Play song
B - Not used (will be used to back out of folders later)
X - Pause
Y - Toggle play mode (repeat etc)
Triggers - Change volume
Start + Select – Exit

Download

Source

Thursday, October 22, 2009

Brazillian Dingoo sticker skins





Hi to our buddies at Dingoo-Brasil! They've produced a great extra:

Hi, Dingoo nation!

We at DingooBR signed the contract with a print shop that will produce skins for the Dingoes! The seller does not have any virtual store, but once he do, we will be selling the store DingooBR.

See in this link: http://www.dingoobr.com/2009/10/news-skins-para-o-dingoo.html


New local 32a pack available!

It's worth mentioning that toddler has released a new pack, only because of the glut of releases recently! With 0.32a, you get:

Psx4all, Snes9x and dingux-system update. Dingux Hugo (Pc Engine), Famicom Disk System (Nesemu), Simple theme added. Vic20 and Plus4 config added. Mplayer deleted. (dmenu 0.3 version)

Of course, with it raining Dingoo ports at the moment, this'll be out of date in the next few hours, but that life, and what a problem to have, eh? Grab local32a here: http://boards.dingoonity.org/dingux-games-and-homebrew/dingux-local-pack-v0-31/msg80/#msg80

New PC-Engine emulator for Dingux: Hugo

Who would have thought that a developer with 1k of memory and a membrane keyboard which makes the screen flicker every time you press a key could be so fantastically prolific:)? ZX-81 has released another emulator! Thanx ZX-81:

Dingux-HUGO: PC Engine Emulator for Dingux v1.1.0



Hi All,

Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows. (see http://www.zeograd.com/ for details)

Dingux-Hugo is a port on Dingoo/Dingux of my latest PSP version of Hu-Go.

How to use it ? Everything is in the README.txt file.

Sources are included, and this package is under the GNU public licence v2, read COPYING.txt file for more information about it.

Many new features have been added compared to original Hu-Go version, have a look to the README for details.

Here is a full working binary version :
dingux-hugo-v1.1.0-bin.zip

And the source code :
dingux-hugo-v1.1.0-src.zip


Enjoy,

Zx.

If you want to discuss on this homebrew, you can do it here :
My forum on dcemu network or http://www.gp32x.com/.

Booboo releases new system and toolchain

Booboo has updated his blog!:

New system/toolchain

Quick post. I just uploaded the latest system files and toolchain.

Changes are:
  • Compiled for MIPS32. Previous toolchain release was wrongly compiled again for MIPS I.
  • The whole system (libraries and executables) have been compiled with -O3.
  • Fixed MP3/OGG integer decoding in SDL_mixer.
Now for something completely different: if you are having trouble getting dingux up and running, try the following as suggested by some users:
  • If you can't get the dual-boot installer to start, that is, you see nothing on the A320 screen after successfully running the two usbtool commands, try to unplug then the USB cable. No idea at all what's the problem and how unplugging the cable fixes it, though (I would need such an A320 and attach a serial console).
  • If, after installing the dual-boot, you cannot get dingux running, try to do a complete FAT32 format of your card (with ot without partition, dingux now supports both), and then copy zImage and rootfs before anything else. There might be some problem in u-boot-1.1.6 preventing it from reading FAT32 files in some circumstances, though I tried to fix it by backporting code from the latest u-boot.

Ghosthrider’s Dingoo-Book Case review

Anyone hunting for the ideal dingoo-case (you know who you are, freaks!:)) should be excited at Ghosthrider’s latest custom-made-for-the Dingoo case: the Dingoo Book! Check it out:

Dingoo-book-3

Ghosthrider makes these from a thick cotton – denim (?) material. The Dingoo is held securely against the soft bottom half by two elastic bands.

Dingoo-book-2-2

The cover flap is HARD but encased in the same soft material, and a thick band is also provided to hold the case close when you’re not using it. Dingoo-book2-2Dingoo-book2

Sure, you can raid your grandfather’s drawer and steal his spectacle case, or even find some fairly workable NDS wraps on DealExtreme for your favourite handheld. But those are compromises. Bleeding obvious benefit no 1 of the Dingoo-Book’s design is this: there is now no need to remove the Dingoo from its case to use it!

Dingoo-book-4

Honestly, I love this case, although, to be honest, it was not love at first sight.

You have to get over the fact that it looks, well, “lumpy”. After I used this for a while though, I realised that this is inevitable when you consider what it’s made of. This is the Dingoo case your Grandma would make for you, and you’d never complain about aesthetics to Grandma now, would you? And especially not when she’s made you such a delightfully earthy and useful case. No, I’ve since grown to like the look of it more and more. It’s certainly different from modern mass produced cases.

One other complaint I do have about it is that it can attract dirt, but in the end, this is a minor niggle. Try a silicon wrap and you’ll know the meaning of “attracts dirt”.

On the other hand, there are so many reasons why is this case the greatest thing since Aang took Ozai’s firebending away! Here’s why:

1. It’s customised!: Notice how little room there is between the Y button and the screen on a Dingoo – then notice how the elastic band is the perfect width! That, friends, is the difference between a K-mart suit and a fitted suit. Good luck finding anything else that fits a Dingoo but doesn’t block the screen. Does your Dingoo deserve any less?

2. Lots of pockets: What other case includes compartments for a chamois, reset stylus (OK, OK, so it’s a toothpick – but doesn’t timber = class nowadays?) and a pocket just the right depth to hold a Mini-SD or two without it sinking to the bottom irretrievably? And the chamois and tooth … stylus are included, by the way.

3. Hey, it’s Indestructible!: I don’t know what Ghosthrider uses to stiffen the screen cover. I believe it’s the same stuff that Superman uses for his suit. No cheap cardboard inside – the screen cover is STRONG! It’s some sort of hard perspex that will withstand substantial abuse. We conducted a highly complex scientific and delicately calibrated pressure test, and as you can see the Dingoo-Book passed it with flying colours:

Dingoo-book Dingoo-book2-2-2
Dingoo-book2-3

(The weight was 2.4 kilos by the way – look at the picture - not even a curve in the cover!)

4. Improved ergonomics: The case actually provides more material to hang on to when holding the Dingoo, and helps me get a better grip on it (see picture above). The soft back means that you can use the shoulder buttons without scraping the bottom of your fingers on hard plastic. The whole thing is very comfortable to hold and use.

5. Great needlework!: Ghosthrider must have paid good attention in home science class, as the Dingoo-Book is extremely well stitched together, and is not going to come undone any time soon!

6. Cram other stuff into it!: The design of the Dingoo-Book also easily lends itself to holding headphones in place:

Dingoo-book-10

7. Undocumented Easter Egg feature!: With a simple twist of the elastic band:

Dingoo-book-7

… voila, Dingoo-Book becomes a cradle! (Which saves you a CD-Cover!)

Dingoo-book-8

8. Great grip!: The texture of the denim-like material also means the case grips on surfaces you’re likely to use your Dingoo on - like say, your pants - which means if you’re watching a video, you can perch Dingoo on your leg without it sliding off:

Dingoo-book-5

If you need a well made, practical and immensely well featured Dingoo case with lots of value add, the Dingoo-Book is it. Ghosthrider charges only 13 Euro SHIPPING INCLUDED WORLDWIDE (and less if you live in France), and can make them in other colours too. Contact Ghosthrider here: http://boards.dingoonity.org/dingoo-hardware-general/dingoo-protecting-cases/msg420/#msg420 , or look up seller “lawarmotte” on Ebay.

Dingux ballpen game. Yes.

Zen.

If you put the cap on the wrong end of the pen, the game is over.

Homepage: http://enjoy-dingux-jp.blogspot.com/

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,37,196

LynGoo updated to 2nd beta

A new version of Lyngoo is out:

Second beta:

http://www.speedyshare.com/163829299.html

Includes load/save state functionality and the ability to change the volume and emulator timing from the menu. Should be fairly complete functionality wise. Next up is fixing the timing which will hopefully end the graphical and sound glitches.

Official development thread: http://boards.dingoonity.org/dingoo-development/lynx-emulator/msg983/?boardseen#new

Tuesday, October 20, 2009

Updated ASCII Portal for Dingux

zear has updated ASCII portal:


"..... I just released a new version of ASCIIpOrtal

http://codiak.net/dingoo/asciiportal-dingoo-r3.tar.bz2

Changelog:
Release #3 20/10/2009
* fixed vsync problem (thanks D_Skywalk)
* fixed music support"

Dingoonity.org launches "This week in Dingoo"

Dingoonity's first issue of "This Week in Dingoo" hits the stands.

What is it? In the words of the tireless Consequence_9:

"Now, onto the dirt. This is the first 'issue' (if you will) of This Week in Dingoo; a weekly digest of releases, reviews & all things Dingoo! All the latest will be presented in a comprehensive manner, complete with screenshots, links, tips & tricks to help the average user stay up-to-date with the latest & greatest. Following today's belated entry, the latest 'issue' will be posted every Monday for your viewing pleasure. And now for some news!"

Grab it here: http://boards.dingoonity.org/dingoonity-news/this-week-in-dingoo-1-1019(20)09/?PHPSESSID=dd08cb2cd83c67255496d75fd1beffbf

This is fantastic to see, and makes the Dingoo about the only handheld of its kind I know off with a publication of this kind. Well done to all involved!

Lynx Emulator Beta (Native)

Is that a Lynx in your pocket, or are you just happy to see me?! These babies were extremely Too Bookoo!

image

Place LynGOO.SIM together with lynxboot.img in your GAME folder and have fun with some LNX files!
This version still contains several glitches and load/save state is not implemented yet. You will have to google lynxboot.img as I'm not allowed to bundle it with the emulator.

Grab it here: http://www.speedyshare.com/534817175.html

Now it's just getting ridiculous ;] (more psx4all vids again!)

Ask & yee shall receive I guess ;] Here we have Bubble Bobble, Exhumed (aka. Powerslave) & another GTA 2. We've got some camera-happy folks out there! Thanks to Suar23 & ruffnutts!





Monday, October 19, 2009

Joyrider posts updated SMS_sdl for dingux

I'll let him take this one:

Here is my port (based on dosfishe's initial port) of sms plus sdl. It is the aligned version and should run full speed on all games both game gear and master system. I have implemented the same menu system of dingux gnuboy. So you can scale to native res, Fullscreen Stretched and FullScreen Aspect. There is volume control added in as well multiple save state saves (max 9 per game).
Download here, Details & discussion here. Thanks joyrider!

Even More PSX4ALL Videos

They just keep pouring in! We can hardly keep track of them all! This time up we have Twisted Metal 1 & 2 thanks to Zear, Alundra & Final Fantasy 9 thanks to Suar23 & Valkyrie Profile thanks to chtsau. Without further adieu:







Final Fantasy 8 and Resident Evil(s) – PSX4ALL Dingux Videos

Check these new PSX4ALL videos out:

Did you know …

You can type www.dingoo-scene.com or www.dingooscene.com to get here. No need for the “blogspot”. It’s worth repeating!

NESEMU v0.1 for for Dingux

Fresh from Dingoonity news:

[RELEASE] NESEMU for DINGUX v0.1

Post by the_gama on Thu Oct 15, 2009 8:07 pm

Hi there, i just ported NESEMU for dingux based on NESEMU v0.2.3 by James Holodnak

Download NESEMU for DINGUX v0.1

DINGUX Specific changes/features:
- FDS is working :) .
- changed video mode from 32 to 16 bpp
- added dingoo cpu clockspeed option
- sound support
- changed audio sampling frequency to 16 khz
- NTSC palette is only generated once and saved to
a file called ‘nes_ntsc.pal’ to reduce loading time.
- screen buffer is updated directly to speed up
rendering
- removed video filters and scalers

CONTROLS:
PAD -> DINGOO_PAD
A -> DINGOO_A
B -> DINGOO_B
SELECT -> DINGOO_SELECT
START -> DINGOO_START
CONFIG GUI -> DINGOO_LSHOULDER
GUI_CURSOR_XY -> DINGOO_PAD
GUI_CURSOR_CLICK -> DINGOO_RSHOULDER
EXIT SHORTCUT -> SELECT + START

NOTES:
- There is some lag during gameplay, maybe to some bug in dingux?
- It seems the nsf player is not working.
- Emulation speed is kinda slow with dingoo’s default clockspeed, works almost fullspeed
above 400 Mhz.
- There isn’t a bit of asm in the code so there is still room for improvement …
- There is no fullscreen support yet.
- FDS emulation is working, but you have to supply an fds
system bios, wich could be official disksys.rom or the custom NESEMU
hle_fds.bin, and put them in /home/.nesemu folder.

ZX-81’s Dingux Write

Now you have a reason to convince your folks that the Dingoo is really a productivity tool ….

DINGUX Write is a simple ASCII text editor, nothing compared
to Open office, but good enough to edit any text file
(even big files) on your DINGOO.

This package is under GPL Copyright, read COPYING file for
more information about it.

Special thanks to Gruso for those beautiful background images !

Grab it here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,113,191

dgReminiscence v.2 for Dingux

D_Skywalk has released a new version of this classic:

dgREminiscence 0.2
by D_Skywalk
Get it and more info at:
http://david.dantoine.org/comentario/noticia/83/

CHANGELOG
------------------
v0.2:
- Fixed by D_Skywalk - all music & graphics errors fixed!
#1 Release
- First release by zear - music and graphics problems, thx for your src!
Cu!

Sunday, October 18, 2009

Alekmaul releases Spout v2 (Native firmware)

Alekmaul has released a new Spout port for Dingoo native firmware:

Hi all,
Here is the new version of my spout port.
Now you can have music during in play game (like my Nintendo DS version Wink ).
Here are the news :

Quote

V2.0 : 18/10/2009
  + compile without s2dsdk
  + add sound with mod song files

You can download the .APP file here : Spout V2
And of course the source code here (i'm not the author of the game, i'm just the author of Dingoo port) : Spoout V2 source code
Install the APP file in GAME directory of the Dingoo. Go in 3DGAMES menu, and select spoout.app to run the game.

Final Fantasy videofest - PSX4ALL

Here are some videos of assorted PSX Final Fantasy games running in Dingux PSX4ALL:

Dingux-2600 released

image

And here’s ZX-81’s Atari 2600 emulator:

Stella is the best emulator of Atari 2600 game console,
running on many different systems, such as Linux, Solaris,
Windows, MacOS/X WinCE, OS/2, DINGUX.

Dingux2600 is a port on Dingux of my previous GP2X-Wiz port version.

This package is under GPL Copyright, read COPYING file for
more information about it.

Grab it here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,190

This appears to be a different version of Stella, from the one mentioned in an earlier post of 16 October.

Dingux TI-92: Texas Instruments TI-92 emulator released

image

ZX-81 is having a weekend release partay!:

    Welcome to DINGUX-TI92

Original Author of XTiger

  Tiger is a TI-92 emulator for Linux/x86.  It was originally written by
  Jonas Minnberg and was closed source.  There were two versions: the SVGA
  version and an Xlib version.  Jonas Minnberg has not worked on XTiger
  for quite a while and he gave Misha Nasledov the code and permission
  to GPL it.

Author of the PSP, GP2X-F100, GP2X-Wiz and DINGUX ports versions

  Ludovic.Jacomme (ludovic.jacomme@gmail.com) also known as Zx-81

  Special thanks to CousinWeb for giving me its TI92 during the PSP
  port dev.

Grab it there: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,113,189

Saturday, October 17, 2009

ZX81’s fMSX for Dingux

See below for ZX81’s latest work – an MSX emulator for Dingux:

Dingux-MSX: MSX Emulator for Dinguxv1.1.0


Hi All,
fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations.
It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.
Here is a port on Dingoo/Dingux of the version i've previously ported to GP2X-Wiz.
How to use it ? Everything is in the README.txt file.
It's distributed under Marat Fayzullin's license for the original MSX part, and under GNU license for all the GP2X part.
Here is a full working binary version :
dingux-msx-v1.1.0-bin.zip
And the source code :
dingux-msx-v1.1.0-src.zip
Enjoy,
Zx.

Frodo (C64 emulator) for Dingux v0.2

Not sure if this is a reload as the freeforums are dead, but in any case, thanks to mrLogan, who has for Frodo v0.2!  Grab it here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,186 :

Frodo (Commodore 64) v0.2
=======================================

New for v0.2
-Diskimages directory size increased to 1000 items.
-LimitSpeed working much better and defaulted to on.
-Y Mapped to Joystick Up for jump and run freaks out there.
-Save/Load states

Emulator Installation
---------------------
Copy the folder over as usual and add an item to your menu configuration. Sample below.

MenuItem FrodoPC

{
Icon = "/usr/local/emulators/FrodoDingoo/commodore.png"
Name = " FrodoPC"
Executable = "./FrodoPC"
WorkDir = "/usr/local/emulators/FrodoDingoo"
Selector = no
}

C64 Games and Apps Installation
-------------------------------
put .d64 and .t64 files in the 64images folder.

Starting a game and Controls
----------------------------

Once you see the Commodore 64 screen press R to bring up the menu.
Go down to "Swap Disk/Tape" and press A.
Select the .t64 or .d64 image you want and press A. The emulator should briefly reset.
Then hold down L and press SELECT and you should hopefully have started your game/app.

Dpad and button A = joystick
START = Virtual Keyboard (just the basics for now)
R = Menu

Menu Options
============

Resume = Resume
Quit = Quit Emulator
Control = set control to either joystick 1 or joystick 2
Sound = On/ Off
LimitSpeed = On / Off (I had to guess at the right speed so let me know if you think it's running too slow or fast)
Reset C64
1541 Emulation = slow disk emulation which will allow some difficult disk images to load ( not working at the moment )
Save/Load states 01-03
Swap Disk/Tape

Dingoo-Scene Twitter

Dingoo-Scene is now on Twitter: http://twitter.com/dingooscene

Join us, and we will rule the Empire, as FATHER AND SON! Bwah hah hah hah hah!!!

More PSX4ALL videos

Zear has made two new videos of games running in PSX4ALL.

A last word from Xap of the A320 freeforums

Some of you might have noticed the new link on the top right to what’s left of the A320 free forums.  What’s all this about then?

The answer is in the email below. To close off on what happened to the freeforums, Xap wrote all members a letter that deserves a wider audience.

Hello everybody,
I want to give you an explanation about what happened to the forums and why
they are offline.
As many of you already know, in my absence, moderator Dan went loco and
banned all other mods and a lot of other people from the forums. He then
also removed every single post on the entire board, everything is gone.
I did not have a backup of the forum, and thus most of the information it
contained was gone, but one member (zear) managed to make a backup of
whatever Dan didn't remove yet at that time. Harteex has put the backup
online at http://www.harteex.com/hosted/a320.freeforums.org/
Shortly after the incident I was offered to help out at this new board
which would pop up during the weekend. Of course this seemed very
suspicious to me, that people had everything in place to take over duties
at some other board. After the admin of the new site contacted me again,
urging me to get in touch, I started to see a coop, mutiny, all things bad
happen all at once. I lost it a bit, banned the poor chap from
a320.freeforums.org, and removed another post he made with another member's
account.
I did this after It got clear that it was impossible to get a backup of the
forums and I was pretty upset to say the least, in this mindset I made
certain decisions I now regret. In retrospect I made an ass of myself and I
treated people with good intentions with disrespect, I hereby want offer my
honest apologies to anyone affected, not in the least to omgmog, who got
most of it.

When I started this freeforum board about 5 to 6 months ago, I never
imagined it would become such a success. I never hoped it would get the
attention of so many good, honest and hardworking people. You've all been
great and you've all done very well in making these couple of months a
great and fun time to be an A-320 owner, fan , even lover maybe.

I have to say, at this point in time, the only things that remains for me
is the bitter taste of failure. I failed to keep all this hard work safe
from this idiot which was assigned a moderator function by me. So of course
in part I feel very responsible for what happened and I don't want to go on
with it. I decided to call it quits, shut down this freeforums site and ask
everybody to move on to some new pastures.
Certain people in the Dingoo scene have been hard at work in the last few
days to set up a new website at http://dingoonity.org/ I urge you to check
it out, you'll see it's worth it, not only does it have a board which has a
recognizable lay-out, it's also got a news section, a blog and a wiki. If
you just want to get started at the new board straight away, you can find
it here: http://boards.dingoonity.org/
I've been offered to help out there, but I refused, I don't feel It would
do any good to have me helping out there after letting so many of you down
here. I've signed up at the new board and may be posting there, but that's
it. The people who run the show there are more than capable, will keep
backups of all your hard work and you'll know them already from this place.
Thank you for the fun times.
Sorry for the worst times.
Please keep the Dingoo community alive.
it's up to all of you!
Xap

Xap, IMHO, without the forums, the community would not be quite where it is today, so hold your head up high as you stroll off into the sunset.  All the best to you!

How about a nice game of Chess?

Another release by zx81!:

Dingux-Chess: Chess game for Dingux v1.1.0


Hi All,
GNU Chess is command line Chess program running on many different systems such as UNIX, windows or MacOS. It was started in 1986 by Stuart Cracraft, who is continuing to develop it with other coders such as Chua Kong Sian, Lukas Geyer, Simon Waters and David A. Wheeler.
Dingux Chess uses the GNU Chess version 5.07 for the Artificial Intelligence. It is a port to Dingux of my previous GP2X-Wiz version, with some new graphics (thanks to Satya)
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
Here is a full working binary version :
dingux-gchess-v1.1.0-bin.zip
Here is the source code :
dingux-gchess-v1.1.0-src.zip
Enjoy,
Zx

Caprice32 Dingux Amstrad Dingux emulator

ZX81 releases a new Amstrad emulator:

Dingux-CAP32: Amstrad CPC Emulator for Dingux v1.1.0
Hi All,
Caprice32 is one of the best emulator of the Amstrad CPC home computer series running on Windows and Unix, written by Ulrich Doewich. This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see caprice32 project)
Here is a port on Dingoo/Dingux of the version i've previously ported to Gp2x-Wiz.
What's new compared to original Caprice32 project :
- Cheat support !
- Memory monitoring engine to find your own cheat code !
- Text editor to modify the global cheat.txt file
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Auto disk startup support
- Save state in gzip format
- etc, etc ...
How to use it ? Everything is in the README file.
This package is under GPL Copyright, read COPYING file for more information about it.
Here is a full working binary version :
dingux-cap32-v1.1.0-bin.zip
The source code is here :
dingux-cap32-v1.1.0-src.zip
Enjoy,
Zx.

Visit zx81’sc site here:http://zx81.zx81.free.fr/serendipity/

Alekmaul’s Colecoo v3.0

Click here for the latest version of Colecoo, Alekmaul’s native colecovision emulator.

CongoZombie’s enhanced PRBoom (Doom for Dingux) release

CongoZombie has enhanced PRBoom:

CongoZombie has been hard at work with another game release. This time it’s CZDoom, an enhanced port of PrDoom for Dingux.

Binary: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,174
Source code: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,175
Doom v1.9 Shareware IWAD – http://www.3ddownloads.com/showfile.php3?file_id=7486

Read more here: http://dingoonity.org/2009/10/16/release-czdoom-enhanced-dingux-port-of-prdoom/

Link to local.zip file 17 October 2009

With the freeforums now dead, grab toddler’s local031.zip here - http://uploading.com/files/emb7542f/local-0.31.zip/ 

(Thanks to http://dingoo-germany.blogspot.com/ for the link!)

Check out this thread which Toddler maintains for the latest: http://boards.dingoonity.org/index.php/topic,32.msg80.html#msg80

PSX4ALL CBIN converter for Windows

I received this email (which in all likelihood, won’t display properly unless you have Korean fonts installed. Could someone translate it? (Google translate and Babelfish do little more than give a very general gist of the message):

안녕하세요. 저는 닉네임이 REI 라는 사람이고요.

한국에서 DINGUX 유저 모임을 운영중입니다. 일단 영어를 할줄몰라 한국어로 말한것은 미안합니다.

딩고 소식을 올려주시는것은 감사하게 생각하고 있습니다.

이번 PSX 4ALL 에 필요한 윈도우용 cbin 프로그램 소식을 알려주셨으면 합니다.

원래 프리포럼에서 받은 자료지만 현재 프리포럼이 문제가 생겨서 게시판을 들어갈수가 없더군요.

전세계 유저들이 정보공유를 해야된다고 생각합니다.

저도 그렇기에 프로그램을 첨부해서 메일을 보냅니다.

WINDOWS 용 cbin 프로그램은 첨부파일로 첨부하였습니다.

그럼^^

In any event, the writer (REI, I think) has very kindly attached the following file, psx-cbin.zip , which I gather, is needed to produce CBIN files for PSX4ALL. Thanks, REI.

Friday, October 16, 2009

DGFrontier updated to v0.4

image

CHANGELOG
------------------
v0.4:
- First version with source released, music and other features from Wiz port.
v0.1
- First release on a320-freeforums - no music and no src...

Read more and grab it here: http://david.dantoine.org/seccion/1/

Dingoonity Goes Live!!

Go fourth & begin anew!

Video of latest PSX4ALL in action

Thanks to Zear we've got a video of Lomax running on the Dingoo! Exciting times!
Props to blizz for the tip-off =]

Video comparison of native video player & Dingux MPlayer

Found a video from a week or two ago that put a smile on my face, so I figured I'd share it with you =] This is not as video of the latest build (obviously), but it's good to see the progress nonetheless. Now if only we could get some videos of the latest PSX4ALL... ;]

Mplayer with RMVB support for Dingux

As the headline says:

Mplayer with rmvb supported for Dingux

Postby vimrc on Fri Oct 16, 2009 11:04 am

Hi, guys,
I just released the Mplayer with rmvb supported under the great help from the Moderator of http://gitorious.org/~jz4740, so here it is!
Bug fixed:
1. ASF and WMV files should have sound.
2. Add rmvb supported
you can get the file from:
http://www.mediafire.com/download.php?mz1fmomo0mk
Maybe you need the config file from:
http://rapidshare.de/files/48275911/mplayer_kernels_config.tar.gz.html
Enjoy it.
EDIT: I almost forgot the patched zImage with IPU and poweroff enabled are missed by the accident. SO I post them again.

Attachments
zImage_9331_ipu.rar
zImage_9325_ipu.rar