Slaneesh chats about Mame4all - v1.1 hopefully out this weekend!

Slaneesh, all round Dingoo good guy, and porter of the blessed Dingoo Mame4all, exchanged some banter with some fellow Dingoo-Scener’s recently (really recently – look right:)).  The chat is worth preserving:

Slaanesh (guest): Fixed Pole Position crash.

strider_mt2k: I'm tempted to make a joke about letting off the gas in turn three, but i won't

strider_mt2k: :)

Slaanesh (guest): Adding some volume controls to the front end. So you can start the game more quietly... This is a request from my wife.

strider_mt2k: gonna grab a shower brb

strider_mt2k: thanks agin for the info

Slaanesh (guest): Release v1.1 should be this weekend.

Mistabeen: Do you have any idea if there might be video-out support in the future (I asume this needs to be supported by dingux first tho)

Slaanesh (guest): Oh and using a new compiler - so getting a bit of extra speed from that.

Slaanesh (guest): I'd like to do a video out support but like you said ideally it needs support from Dingux - though it's not impossible to do it without it's support.

Mistabeen: it's probably best to wait and see where dingux is heading

Mistabeen: no need to waste time on something that might just be easier once it's officialy suported

Slaanesh (guest): Yes - Booboo is doing some good things.

Mistabeen: a small question slaanesh to get a programmers point of view on it

Slaanesh (guest): sure

Mistabeen: do you think Luaplayer from the psp would be portable to the dingoo

Slaanesh (guest): I'm not familiar with Luaplayer

Mistabeen: it's an interpreter that runs Luacode

Mistabeen: it's the only language I know, haha xD

Slaanesh (guest): Anything is possible. I just looked on the homepage, it's written in 'C' and ASM. So it's probably fairly doable.

Comments

  1. Don't be mistaken: That shower was AWESOME.

    ReplyDelete
  2. Standard LUA is already included in the rootfs/toolchain.

    I guess luaplayer is just LUA with specific graphic/sound bindings for the PSP, so it would just be a matter or porting those bindings to the SDL family.

    ReplyDelete
  3. I'm working on finishing up my engine for release, which is basically what LuaPlayer does ( SDL bindings to Lua ) in a bit more of a game-framework orientated fashion.

    The engine itself can also be extended with different API Layers, so can take further advantage of the hardware it runs on, while keeping the Lua-based game code the same :)

    I'm hoping to get it done by this weekend, but no promises as I've been working on and off it since November!

    --Stuckie

    ReplyDelete

Post a Comment

Popular posts from this blog

Dingoo A380 Review

Mancala for Dingux released (Mandingoo was released in 1975)

Idiot’s Guide to installing Dingux using Windows released

An interview with the creator of the Tauon PC-1, Volodymyr Mishin

How to show all your 17,083 c64 games from the c64 romset (archive.org) on the C64 Mini or C64 Maxi loader

Tauon PC-1 review

The Dingoo-Scene JXD S7800B (Rockchip 3188 SoC) Android Gaming Console Review

Dingoo representative at a320.freeforums.org !