Slaneesh chats about Mame4all - v1.1 hopefully out this weekend!
Slaneesh, all round Dingoo good guy, and porter of the blessed Dingoo Mame4all, exchanged some banter with some fellow Dingoo-Scener’s recently (really recently – look right:)). The chat is worth preserving:
Slaanesh (guest): Fixed Pole Position crash. strider_mt2k: I'm tempted to make a joke about letting off the gas in turn three, but i won't strider_mt2k: :) Slaanesh (guest): Adding some volume controls to the front end. So you can start the game more quietly... This is a request from my wife. strider_mt2k: gonna grab a shower brb strider_mt2k: thanks agin for the info Slaanesh (guest): Release v1.1 should be this weekend. Mistabeen: Do you have any idea if there might be video-out support in the future (I asume this needs to be supported by dingux first tho) Slaanesh (guest): Oh and using a new compiler - so getting a bit of extra speed from that. Slaanesh (guest): I'd like to do a video out support but like you said ideally it needs support from Dingux - though it's not impossible to do it without it's support. Mistabeen: it's probably best to wait and see where dingux is heading Mistabeen: no need to waste time on something that might just be easier once it's officialy suported Slaanesh (guest): Yes - Booboo is doing some good things. Mistabeen: a small question slaanesh to get a programmers point of view on it Slaanesh (guest): sure Mistabeen: do you think Luaplayer from the psp would be portable to the dingoo Slaanesh (guest): I'm not familiar with Luaplayer Mistabeen: it's an interpreter that runs Luacode Mistabeen: it's the only language I know, haha xD Slaanesh (guest): Anything is possible. I just looked on the homepage, it's written in 'C' and ASM. So it's probably fairly doable. |
Don't be mistaken: That shower was AWESOME.
ReplyDeleteStandard LUA is already included in the rootfs/toolchain.
ReplyDeleteI guess luaplayer is just LUA with specific graphic/sound bindings for the PSP, so it would just be a matter or porting those bindings to the SDL family.
I'm working on finishing up my engine for release, which is basically what LuaPlayer does ( SDL bindings to Lua ) in a bit more of a game-framework orientated fashion.
ReplyDeleteThe engine itself can also be extended with different API Layers, so can take further advantage of the hardware it runs on, while keeping the Lua-based game code the same :)
I'm hoping to get it done by this weekend, but no promises as I've been working on and off it since November!
--Stuckie