Wednesday, September 21, 2011

OpenDingux now a Developer Prerelease #2!

Things seem to creep up, and all of a sudden, we are at OpenDingux v2! This is the greatest thing since … well, booboo’s Dingux, and will ensure useful well supported Dingoos for years to come! Read on and enjoy!

Second OpenDingux Developer Prerelease

September 19, 2011, 10:39:54 AM by qbertaddict

Here it is the second release of OpenDingux. It just keeps getting better and better!


We released an updated developer pre-release of OpenDingux, based on the feedback we got on the first pre-release. We had almost 500 rootfs downloads of the first pre-release and almost 200 toolchain downloads. There are still some rough edges, but adventurous users are encouraged to try this second pre-release, as long as they don't expect everything to work yet.
Most notable changes:
fixed double buffering when TV-out is active
made framebuffer cacheable; this can speed up rendering considerably
changed supported image formats for SDL_image; fixes games that use JPEG images
added libmikmod and support for it in SDL_mixer; fixes games that use music in MOD or other tracker formats
many small improvements to gmenu2x
ability to kill active application using power + select
The full list of changes is on the download page.

Discuss it here:
You can find a tutorial on how to install it here:
And a video of it in action here:
Make sure you read the wiki located here:
Author/Porter: mth, ayla

1 comment :

  1. Looks like the time has come to reinstall Dingux...