Aleph One Dingux v2

Aleph One v2
November 4, 2010

Aleph One has been updated!

Quote

Release notes alephone-dingoo-v2 20101104:
------------------------------------------
- Game now renders in native 320x240. This is a new approach on a fresh source.
  It's no longer based on Pickle's source/code. Scaler is used on interface images
  before rendering.
- Big speed increase due to the above. Main marathon games run full speed most of
  the time @ 336 MHz. No overclock needed.
- Damage/pickup/liquid flashes now work thanks to software gamma emulation.
- Map zoom keys mapped to shoulder buttons when in map view.
- Terminal code reworked to render at 320x240 properly.
- Preference screens/widgets reworked to fit properly on Dingoo screen.
- Game will create its own working settings file now if it doesn't exist.
  'Dangerous' settings (screen res, other crash stuff) removed.
- Different games/scenarios now store their saves, etc, in their own directory
- Probably more that I have forgotten.

Discuss it here: http://boards.dingoonity.org/dingux-releases/aleph-one-v2/msg23705/?topicseen#new

AlephOne-dingoo-v2a.7z
Author/Porter: nigel
Download: http://www.mediafire.com/?sfelrukzzk0doev
Download Source: http://www.mediafire.com/file/c872hzq5trd3f2w/AlephOne-dingoo-v2-src-20091015.7z

Comments

Popular posts from this blog

Idiot’s Guide to installing Dingux using Windows released

The Dingoo-Scene JXD S7800B (Rockchip 3188 SoC) Android Gaming Console Review

Dingoo A380 Review

What those included Interesting Games REALLY are

How to open your Dingoo

GnuBoy released!

Slaneesh releases MAME4ALL for Dingux!