BubsyMOD-dingux May 25, 2010 8bitbubsy has released a new MOD player for DINGUX! Quote After working days on this, I feel it's time to release a test version for you guys. You might ask yourself- Why code this when he have GMU which already plays ProTracker modules? - Well, I do this for fun, and my player is even more ProTracker accurate (and supports the EF0-EFF effect). Also, it has got a cool pattern viewer! I know there are some bugs and small stupid things, but I'll fix them in a later revision. If some modules skips, overclock to 430Mhz! (Like in the start of face_another_day.mod) Or press X! X stops all drawing, thus saves a lot of cycles in my slow code. Why this happens? Well, my textout routine is very slow. NOTE: To load a module, you must pass the executable file an argument. With Gmenu2x edit your bubsymod shortcut, then turn "Selector Browser" ON, then make "Selector Directory" point to a directory with your MODs. For instance; /boot/local/app/BubsyMOD-dingux/MODs/ Every time you run the bubsymod shortcut, you get lead to the directory where you can choose what module to play. Discuss it here: http://boards.dingoonity.org/dingux-releases/(release)-bubsymod-dingux-(r20100526)/ BubsyMOD-dingux-20100526.zip Author/Porter:8bitbubsy Download:http://16-bits.org/BubsyMOD-dingux-20100526.zip |
And again with the Dingoonity!
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