Another way to Dingoo Homebrew
As the Dingoo SDK is still slightly less than readily available, here is a link to another set of “development tools” for the Dingoo.
The Dingoo is a very fine GBA. The GBA development scene appears pretty evolved (albeit somewhat, ah, dormant) – so if you’ve been dying to code for the Dingoo but couldn’t quite figure out how to get the official SDK, why not try this lateral approach?
Why not translate the offcial SDK and spread it over the homebrew scene?
ReplyDeleteI think it's crazy to use the GBA emulator and the GBA screen resolution instead of pure 400 mhz cpu and 320x240 pixel perfect resolution.