Tuesday, August 30, 2011

Shin-Nil tells: How to program with nLove

APPETIZER TUTORIAL: PROGRAMMING WITH LOVE (NLOVE) ( http://www.dingoobr.com/tutorial-aperitivo-programando-com-love-nlove/#more-4653 )

16/08/2011 | Posted by: Shin-Nil

Appetizer love1 Tutorial: Programming with Love (nLove)

Introduction

Lately, I've noticed a great interest of the owners of dingoes, particularly members of the forum dingoobr in programs for the device. A proof is the large number of comments and hits to our littletutorial on how to build applications for Dingux . This post was written some time ago, and from there to here, a lot has changed and there were few alternatives to programming hardcore C / C + +.Among the new options we may mention the library in Python Pygame , carried by Brazilian Eric Garden, and the engine LOVE, carried by under the name of sience nLove .

Wednesday, August 24, 2011

New OhBoy release for native

New OhBoy release for native

 


New release. Main changes since last pubic release:

  • Support for Ayla's full screen scaler
  • Menu improvements, e.g. control of key bindings. From Hi-Ban
  • IMPORTANT the menu key(s) have changed, slide the power button to enter the menu
  • Improved SD card support
  • New smaller font From Hi-Ban
  • More palettes From Hi-Ban
  • Support for more save slots From Hi-Ban
  • Enable/Disable FPS From Hi-Ban
  • Optional TTF support
  • Install anywhere with just the .app file (background and font file are optional)

http://code.google.com/p/ohboy/downloads/detail?name=dingoo_native_20110820_r63_57657b7e1cae.zip
For a change log see http://code.google.com/p/ohboy/source/list
There is caanoo support too BUT I don't have a Caanoo so I'm not personally making Caanoo builds.
As always I'm looking for help with the OhBoy wiki and for development/building releases.

Sunday, August 14, 2011

scummvm 1.3.1 dingux

ScummVM has been updated to version 1.3.1 called "All Your Pitches".

Quote

We are proud to announce a maintenance release of the ScummVM 1.3.x series. This release has a number of fixes, mainly related to audio. Also, several games had slipped past testing for 1.3.0 and turned out to be no longer completable. They have now been fixed, so if you want to play Discworld, Inherit the Earth: Quest for the Orb, I Have No Mouth, and I Must Scream, or play FM-TOWNS SCUMM games on mobile devices or consoles, we highly recommend that you upgrade.
The release can be found below and full release notes are available from there.
Enjoy!

scummvm-1.3.1-dingux
Author/Porter: UNKNOWN
Download: http://prdownloads.sourceforge.net/scummvm/scummvm-1.3.1-dingux.zip?download

uNGP 0.4 Summer Preview Dingux

This NEOGEO pocket and color emulator with nice GUI has been updated. It doesn't work on OD (OpenDingux), though, so stay tuned for an update.

Quote

This is the new version of uNGP, now with some changes in emu and uGUI, which has been revised almost all the code, many parts has been rewritten. Dingoo bin hasnt been tested on Opendingux, if someone test it let me know if it runs.
Here's principal changes:
   - Solved some bugs in blitter and frameskip code.
   - A little increase speed.
   - Changed Autofire code.
   - Changed the code about syncing and fps counter in emu.
   - Changes code when a game is not really a NGP game.
   - First public Caanoo bin.

Discuss it here: http://boards.dingoonity.org/dingux-releases/ungp-0-4-summer-preview/
uNGP-0.4-Summer Preview-Dingux.zip
Author/Porter: Uguru
Download: http://developia.googlecode.com/files/uNGP-0.4-Summer%20Preview-Dingux.zip

Thursday, August 11, 2011

Coccijoe posts BennuGD Engine for Dingux!

CocciJoe posted in Russian Dingoo site the link for a game engine BennuGD and some links to games based on it http://dingoo.forumactif.net/t2592-bennugd
to play the games you'll need the libs ( unpack "bgd-runtime" in the /local/games/ directory).

The beta version is available for bennuGd Dingux, for the moment without her, but it is expected to be many new games under Dingux. I have not tried, I test and I made ​​a small return. Download it here Edit: ok it looks to test run:http://www.gp32spain.com/foros/attachment.php?attachmentid=22644&stc=1&d=1297361839 Copy bennugd-runtime 3dengine demo in game and then start 3denginedemo . dpe it launches a demo to check the operation I will test it with games now but I guess it needs some modification, we will games freefall Epic Solitaire (select the virtual mouse) SmallBall Skylark To use the games, check bennugd-runtime is in / game and run the file. dge found in the archives as with any other games in Dingux

What is Bennu?

Bennu, a Fenix fork from Fenix 0.93, is an interpreted programming language aimed at making games. It is designed in such a way, the graphical, sound and threading systems are easier to use, which makes Bennu a powerful language, not only for beginners, but also for experienced programmers.

The BennuGD core is completely portable, it can be compiled for any platform, given there is a C compiler for it. The core contains the compiler, interpreter and runtime library. Bennu Modules use SDL for many of the basic functionality. Because of this, even the BennuGD modules are portable to many operating systems: Windows, Linux, GP2X Wiz, BeOS/Haiku, MacOS X, even consoles and handhelds like Dreamcast, GP2x or Wii. This makes it much fun to code in Bennu: your games can be played on your console, without modification!

Open Beats of Rage 336 – OpenBOR for Dingux

OpenBOR 336 for Dingux and other platforms
http://lavalit.com:8080/OpenBOR/download.php?file=OpenBOR%20v3.0%20Build%203362.7z and only dingux link http://www.mediafire.com/?70kipud4haahndc

Thanks to perrodingoo again!

Vectrex 0.2 for Dingux

A new version of Vectrex 0.2 for Dingux is out! http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,71,496

Thanks to perrodingoo for the news.

Wednesday, August 3, 2011

Anyone for Raspberry Pi?

Heard about this new device today – a low cost ARM PC called the Raspberry Pi:

http://www.raspberrypi.org/

Over the past three months, we’ve been working hard to finalize the specs for the Raspberry Pi device, and to produce schematics and a PCB layout. Last Tuesday, we sent an alpha release of the board for manufacture. From an electrical perspective, this board is intended to be identical to the final device; the resulting units will be used to validate the schematic design, and will serve as our interim software development platform.

Raspberry Pi alpha PCB

Key differences between the alpha and final boards are:

  • The alpha board is roughly 20% larger than the credit-card-sized final board. As you can see, our size is already dominated by the area of the various connectors.
  • The alpha board has six layers rather than four, and uses a variety of expensive HDI features (blind and buried vias, via-in-pad) which we wish to eliminate from the final board.
  • The alpha board has various test and debug features which will not be present on the final board.

The ICs used in the design are an ARM-based application processor (center) and an SMSC LAN9512 USB 2.0 hub and 10/100 Ethernet controller (right and down from center). The SDRAM is mounted on top of the application processor in a PoP configuration.

Following the example of the BBC Micro, we intend to launch both a Model A device (lacking the LAN9512, and with 128MB of RAM) at the $25 price point, and a Model B device (including the LAN9512, and with 256MB of RAM) for a $5-10 additional cost. We remain confident of shipping before the end of 2011.

Check back in a couple of weeks to see how the alpha boards turned out.

Sign up to the project’s mailing list here: http://www.raspberrypi.org/

Tuesday, August 2, 2011

Zdoom 0.1 for Dingux released

Zdoom v0.1

Shin-NiL has brought us Zdoom time to fire up Strife!

Quote

Prerequisites to run
- Dingux installed with the latest elta's rootfs;
- WAD files from Doom, Hexen, Strife, etc;
Installing
- Extract the contents of the file 'zdoom_dingux_v0.1.bin.7z' to your miniSD card;
- Copy your WAD files to the directory 'wad';
- Edit the script file named 'edit_me_before_run.dge' as you need. You can create one script file for each WAD.
- Create a link with your favorite application launcher to each dge script created on the previous step.
Performance tips
- I always recommend to use '-nosound' parameter, since OpenAL does not seem like much of dingoo. Without sound the game runs much better;
- Unfortunately zdoom consumes a lot of processing power, so overclocking is always welcome;
- If you know how, you can edit the 'zdoom.ini', located in the '.zdoom' folder.
Special thanks
"ibm 5155" & "flpstrquerendoumdingoo!!!" from dingoobr boards.

Discuss it here: http://boards.dingoonity.org/dingux-releases/zdoom-v0-1/
zdoom_dingux_v0.1.bin.7z
Author/Porter: Shin NiL
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,30,519
Download Source:

Monday, August 1, 2011

Dendy (NES Emulator) on A320

This appears to be a Russian NES Emulator – more information on where to get this emulator please, someone?

The console it emulates seems to be this one:

http://wn.com/Dendy_(console)

And check out this dubious link *R*cough*OMS*.

Strip for Dingoo Entry 7 …

… very little (OK, none. Does none work for you?) obvious stripping, but I realised I was being tested! This poster is a homage to the 70s Spanish film “Los bingueros” which featured none other than Ursula Andress (Row 4, Column 3; Row 4, Column 3!), after all:

dinguerosFINAL

(And doesn’t the guy on the left looks like Vince Colosimo)
BTW, full marks to Marcos FrMn for entering, but next time, not so subtle, OK?:)