Thursday, November 19, 2009

FCEU320 v0.1 for Dingux – Port of FCEUX

A new Dingux NES emulator, from tha gama:

Fceu320 v0.1 - fceux port for Dingux


Hi, this is a port of FCEUX for Dingux.
I was working on the NESEMU port but i found about fceux and decided to give
it a try since it was a more mature emulator.
You can download it here.
If you don't know how to install an app for dmenu, you can read the INSTALL file or search
in the forums for a more complete tutorial.
This is what i have done so far:
Features
- Based on fceux version 2.1.2
- Great compatibility
- Builtin nsf player
- FDS support
   NOTE: You must put a copy of your fds bios (disksys.rom)
    in the /local/home/.fceux folder.
- Fullscreen support
- Zipped roms
Controls
Dingoo            Nes
-----------------------------------------------------
Pad            Pad
A            A
B            B
Y            TurboB
X            TurboA
Select            Select
Start            Start
L Shoulder         Change FDS disk
R Shoulder         Insert/Eject FDS disk
Select + Up         Increase cpu rate
Select + Down         Decrease cpu rate
Select + Start         Exit emulator
Select + L Shoulder      Save State
Select + R Shoulder      Load State
ISSUES
- FDS save states are not working.
- Small gameplay lag.
Not supported
- Movie record/playback
- Frameskip
- Screen filters
- Hight quality sound
- New ppu core (It is just too heavy Sad)
- Custom palettes (Not really tested)
- Nes apu volume settings.
TODO
- Create gui for rom browsing and configuration
- Add support for custom palette
- Fix fds save states.
Well see ya!

Dingoo hand made bling case

GRM Retro very kindly sent this link from one of his readers:

http://grm.hopto.org:6080/2009/11/dingoo-exclusive-case.html

Featuring this:

DSC01.jpg

Very nice!

Monday, November 16, 2009

Chris Kohler’s pRoN for Dingoo-users

Over at Wired, Chris Kohler has been celebrating the start of Yard (or Garage) sale season in his part of the US of A, by waxing lyrical as only he can about an experience that all Dingoo users might appreciate:

Recommended reading!

Sunday, November 15, 2009

Native firmware LynGoo updated to v 1.1

Spiller has updated his great Atari Lynx emulator to v 1.1:

"v1.1 (15 Nov 2009)

- Added screen rotation controls.
- Added sound on/off control.
- Added CRC32 checks to save/load state.
- CPU Speed set to 400MHz.
- Frameskip disabled; not effective.

Important note regarding save states
The format for save state files has changed in v1.1. This means that save states
from previous versions of LynGOO can no longer be loaded. This is an unfortunate
but neccessary change. On the bright side: save states should now be compatible
with the original Handy emulator and its ports.


Status with regards to some requests I got earlier:

Graphical glitches in Shadow of the Beast and Roadblasters have not been fixed yet.
Saving and loading the config is still not implemented; too much internals are changing still.
Adding a scanline filter is low priority and in reality I may never be able to add it.
Performance enhancements seem unneccessary now that LynGOO runs at 400MHz.


Grab it here: http://www.vdklip.com/downloads/lyngoo-1.1.zip"

GnuBoy freeze fix

In case you have a newer Dingoo without a paw mark on the back, you might have freezing issues with GnuBoy (native). Here’s a fix for the problem.

Update: There has been reports both from people saying it does work and from people saying it doesn't. Feel free to write in the comments if it works / if it doesn't work for you (if you have the dingoo without the paw mark).

This is a fix for memory leaks which caused it to crash on the newest dingoos, those without a paw mark.
I added my implementation of Spiller's great idea for an auto memory reclaim function.
/Harteex

Download

Saturday, November 14, 2009

Video Review of Ugly Bastard Child of PSP Go

A while ago, noproblem on that other Dingoo site made another one of those “Don’t know why I want one but I must have it” discoveries, and promptly gave it a great name: http://www.dingoo-digital.com/forums/other-consoles/ugly-bastard-child-psp-go

This was it:

image

And now someone’s bought one, and reviewed it done a prepubescent hatchet job on it:

Good to see it in action though, so just turn the sound down!

As Christmas is coming, if you really must, pop over here to buy one: http://chinagrabber.com/4-3-slide-panel-retro-gamer-game-mp5-player-w-camera-mp4---pxp-2000.aspx

Dingoonity Custom Firmware 1.2

If you can’t get enough of the Dingoonity forums, try this firmware for a hit every time you turn your Dingoo on:



With some motivation from Codiak, I figured that after writing a guide about creating a custom firmware, I would actually release one for you fine folks to use.
Tested and working on my own Dingoo.
So here it is, the Dingoonity custom firmware 1.2
Download

Courtesy of Dr “How to have a threesome when there’s only two of you” Manhattan Dingoonity God, omgmog.

Harteex working on Chipworld for Native OS

Anticipation is 9/10s of all gratification:

ChipWorld is a clone of the Windows version of Chip's Challenge for Dingoo A320.
More information is coming at a later time.
Here's a screenshot (Work in progress, some of the graphics are not final)

No binaries yet, but check out Harteex’s site for more news from time to time here: http://www.harteex.com/?page=chipworld

Friday, November 13, 2009

Wizznic for Dingux

For those who missed it, Zear has popped out a new Dingux game, Wizznic, a port of Puzznic:

image

Grab it here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,215

GooPlayer updated for native firmware


GooPlayer is a music player for the Dingoo, which covers up for formats the built-in player doesn't play.
Just put your music files in the same folder as GooPlayer.app or in subfolders.


*** Changelog ***
V1.1
* Support for XM, MOD and S3M files
* Fix crash which sometimes occured on files with non-english filenames (you still cannot play them though)
* Fix crash on non-pawed dingoos
* Added seeking, hold DPAD left/right to seek (only for OGG)
* Added folder support (multiple levels)
* Files are now sorted by filename
* Ability to skip splash screen with the A button
* If a song cannot be loaded, an error message will be displayed


Note about XM, MOD and S3M:
I can't show time for these files (I would have to calculate this myself), so instead I show another number for how far in the song you are.
Also, a few songs may repeat endlessly.
For this release, thanks goes out to alekmaul, for his port of modplay that I'm using.


Download (Both Dingoo A320 and Gemei X760+)
Source

Dingoonity

Wednesday, November 11, 2009

Alekmaul releases Manic Miner 1.0 for Native OS

image

Alekmaul’s new work was released today. Grab it here: http://www.portabledev.com/files/filedwnld.php?file=ManicMinerV10.zip

Read more here: http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/manicminer.php

Monday, November 9, 2009

Diana or Anna: the naked truth and what it all means!

Hah, you thought I was just a fanboy, didn’t you? Skip right past the fact that I get to use the word “naked” on this site significantly less than is desirable, and you’ll notice things if you try hard enough. Just like this guy.

According to the data so far (check out the poll results and comments from here), Diana and Anna from V are just as hot as each other (though Zaxxon Q Blaque’s comment must surely have some Casting Vote effect, I say!).  This is an unquestionable truth, but you don’t come here for the bleeding obvious (go here instead). No, there’s much to be learned from this seemingly straightforward observation, starting with this: assuming that everyone who saunters by these parts is a Dingoo user, this result leads me to conclude, rather unscientifically (but hey, that hasn’t stopped me before) that:

1.  About half of all Dingoo users are old enough to remember how hot Diana was in 1983. Assuming you were 14 then (hey, who else had time to enjoy TV?), that makes you about 37.

2. The other half are only old enough to remember how hot Morena Baccarin was in Firefly in 2002 (as well as how we wuz all robbed when the powers of Murdoch took Firefly away from us. Yep, bad Fox. Take my love, take my land, and then take he show from us.) Ok, focus … right; applying the somewhat frustrated TV watching 14 year old rule, that makes you about 22.

37 and 22? Hey, that’s the difference between Gen X and Gen Y! We’re looking at the difference between those who remember Yie Ar Kung Fu in arcades and those who only go to play Dance Dance Revolution because their PS3 at home looks waaaay better than anything you have to pay to play. This makes sense, and leads on to some other reasonable assumptions:

* No one born before 1969 owns – or wants to own - a Dingoo! (“So it’s just like one of those tape recorders, is it?”)

* No one born after 2002 either (“Daddy, I pressed the screen and nothing happened!”)

OK, I’m tapped out. It’s Monday night. If you can build on the above, and work out more about the average Dingoo user, chip in below.

Some among you are wondering what this is all about, in which case, you probably shouldn’t watch this video, which adds very little to the above, and only has one redeeming feature. It makes me feel I’m not alone.

omgmog’s Dingoo native firmware flashing guide

Those “pretty” links really work … guess where this takes you:

http://boards.dingoonity.org/dingoo-hacks/guide-flashing-custom-firmwares-to-your-dingoo/?topicseen

Thanks omgmog for the great guide!

Inkl Player 0.4

A new media player is out:

* MP3 album art support
* FLAC support
* Media library added

* Works on Dingoo A320
* Works on Windows
* Works on Windows Mobile

* Automatic update added
* Improved reactivity
* Downloads synchronized lyrics automatically
* Settings menu added
* Supports skins for list pages
* Automatic power-off added
* Fixed some bugs on synchronized lyrics
* Various bug fixes

Inkl Player's Official Site


Download: http://barosl.com/inkl-player/releases/inkl-player-dingoo-0.4.zip

Dmenu 0.5 for Dingux

A new version of Dmenu is out:

Dmenu 0.5 release.

Dmenu project team released dmenu ver0.5  Cheesy
Most works was done by timothy.soehnlin.
Thank you Tim for your hard work !
changelog
[0.5]
- Fixed a lot of SegFault bugs
- Change the mechanism that the next application is called
- Rename dmenu binaly to "dmenu.bin"
- Added a dmenu start up script named "dmenu"
- Added "SelectorDir" setting for menuitem and submenuitem
- Added new key binds in filelist ( L key - page up / R key - page down )
- Added "built in Wallpaper Selector with thumbnails"
- Added "built in Color Selector"
- Added ColorBar graphics for "built in Color Selector"
- Moved and Renamed the dmenu resource folder "/usr/local/home/.dmenu" to  "/usr/local/dmenu/resources"
- Moved "dmenu.ini" from "/usr/local/dmenu/resouces/" to "/usr/local/dmenu/"
- Moved Background/ VolDisp/ BrightDisp setting from each "theme.cfg" to "dmenu.ini"
- Merged "main.cfg and fontcolor.ini" to "dmenu.ini"
- Remove the fontcolor setting scripts and folder
- Remove fontcolor.ini
Download here : http://code.google.com/p/dmenu/downloads/list

Friday, November 6, 2009

Mancala for Dingux released (Mandingoo was released in 1975)

A somewhat new game for Dingux from ZX-81:

Dingux-Mancala: A Mancala Game v1.1.0 for Dingoo/Dingux


Hi All,
Mancala is a board game familly, originated in East Africa. The word "Mancala"
came from arabic word "naqalah" that means literaly "To move".
Dingux-Mancala is the "Awari" variant, and even if the rule of this game is simple,
the complexity can be compared to chess Game.
The AI is based on the source code of H. Huseby & G.T. Lines, for their
implementation of the classical Minimax algorithm.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
How to play ? Here is the rules available from awari.cs.vu.nl :
Awari is played on a board where each player owns 6 pits. In the initial
position, all pits are filled with four stones, thus the initial position has
48 stones.
The player to move chooses one of its own, nonempty pits and removes all
stones from the pit. The player then sows the stones, counterclockwise, over
the remaining pits.
If the last stone is sown into an enemy pit that contains 2 or 3 stones
after sowing, the stones are captured.
In this case, if the second last pit is also an enemy pit that contains 2 or
3 stones, they are captured as well, and this process is repeated clockwise,
until the own pit, or an enemy pit containing less than 2 or more than 3
stones is reached.
The player who captures most stones, wins the game. The game end when a
player cannot move, however, to avoid such a situation early in the game, it
is not allowed to do a move that leaves the opponent without countermove,
unless all moves eradicate the opponent.
** UPDATE ** In previous version, AI was buggy, here is a fixed version (v1.1.2)
Here is a full working binary version :
dingux-mancala-v1.1.2-bin.zip
Here is the source code :
dingux-mancala-v1.1.2-src.zip
Enjoy,
Zx
Haven't installed Dingux on your Dingoo ? Let's do it here !

If you want to discuss on this homebrew, you can do it here :
My forum on dcemu network or http://www.gp32x.com/.

And if you’re still wondering about the title of this post …

image

zimage with power off function for Dingux

OK, this is so old it’s rotting, but it is significant, so here’s the news: you can now obtain a zimage file which enables a working power off button in Dingux.  The lack of a power off button in Dingux (until now) meant you had to reset the Dingoo into the original firmware before powering down, which is irritating to say the least.  Read more here: http://boards.dingoonity.org/dingux-general/zimage-with-power-function-enabled/msg2290/#msg2290

pof posts modified native firmware

pof has built on the new official Dingoo firmware, and released something which consolidates lots of recent goodness:

My modified version of official 1.20 firmware, includes the following:
* Based on official 1.20 firmware (Y/B bug fixed!)
* Supports custom themes (system folder visible)
* Default language set to english
* Megadrive emulator fixed to use the quick double buffer technique
* Added NeoGeo Pocket emulator
* Added Game Boy Color (GBC) emulator
* Overclock apps included (select from 200Mhz to 430Mhz)
* Nice boot & logoff screens
* Fixed typos in english translation
* Default brightness set to 3
* Auto Poweroff set to 1 hour
== INSTALL INSTRUCTIONS ==
1. Copy all the contents into the root dir of your dingoo internal UDisk.
2. Switch off your dingoo
3. Press and hold DOWN in the D-PAD
4. Switch on your dingoo, firmware will update. Wait 5 minutes.
5. Reboot your dingoo
== DISCLAIMER ==
I take no responsibility for any conflict, fault, or damage caused to your Dingoo by flashing this unofficial firmware.
Full caution is advise, do not flash if you don't know what you're doing. Tested on 3 Dingoos and worked fine on all them.
== DOWNLOAD ==
http://rapidshare.com/files/303162579/CFW-1.20-pof.zip.html
MD5: 97EFD31822ED155B37D3122EEA98ADA0

V … already on the Dingoo!

In case you were wondering, yes, we have been infiltrated; the Dingoo is based on Visitor tech, and just check out strider_mtk’s chat logo. And as you’d expect then, the hottest new show this season is already old hat on Dingoo!

OK, so maybe we’re cheating, but where else can you play this quite so soon:

image 

(Don’t answer that.)

It’s a surprisingly playable game too, according to Lemon64. Boot up Vice or Frodo, and show those hanging out for the reimagined conversion just why the A320 is so versatile and, well, just plain cool.

Of course, this entire post has been an excuse to ask the question: Who is hotter: Diana or Anna?

image

Diana|
Jane Badler
image

Anna|
Morena Baccarin

Make sure you vote on the sidebar before you go. -->

Thursday, November 5, 2009

Beat2X1 0.1 for Dingux

Are you the Sultan of Swing, the Rajah of Rhythm or the Ayatollah of RocknRolla? You might find out if you play:

Beat2x v0.1 for Dingux
November 02, 2009
Beat2X is a clone of a dancing rhythm game called Stepmania. Ported by the Yoannd to the Dingux.

Release Thread
Pack Urban released
You can add music packs in "packs" folder, rename it in pack1, pack2, pack3...
You can download more packs here:
http://dl.openhandhelds.org/cgi-bin/...,0,0,0,57,1350
http://dl.openhandhelds.org/cgi-bin/...,0,0,0,57,1385
http://dl.openhandhelds.org/cgi-bin/...,0,0,0,57,1370
Installation:
-Unrar folder and paste the Beat2x folder in your dingoo.
-Run ./beat2x
Controls:
DPAD Right = Right
DPAD Left = Gauche
DPAD Up = Up
DPAD Down = Down
L = L
R = R
Y = Red
A = Green
X = Purple
B = Blue
No Pause for moment,start and select not use, perhaps in a future version.
Thank's Miq01 for source code
Thank's Wirl for screen splash