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Showing posts with the label homebrew

Heretic and Hexen video!

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Up and running and well! Great job, joyrider!

DukeNukem 3d (Dance Party Edition)

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Zear from the A320 freeforums compiled the above.  The graphical glitches should be quite fixable: read more here .

Hexen compiled, and Gnurobbo running!

Hexen has been compiled and reported running: http://a320.freeforums.org/hexen-a-first-person-shooter-game-staticly-compiled-t583.html And here is a video of Gnurobbo running (which you can read about here ):

Joyrider ports gnuboy

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Another day, another working Dingoo port, this time of gnuboy, a Gameboy emulator: Joyrider says: ok uploaded the sources of gnuboy to the archive here http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,72 it works now (R quits). and snes9x-sdl-1.39 here http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,73    people can have a go with it. the gnuboy version basicly works like it should although i've seen slowdowns in certain games the snes9x sources need a little more work like not having the select button to quit the emulator and make it faster but thats something for more knowledged people. Take it as a starter or something to play with Keep the good stuff coming, Joyrider.

flatmush posts homebrew Star Lander Game

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Get it here .

SiENcE posts PIE A320 Source code under GPL

It’s all here, on Crankgaming .

joyrider, without irony, releases Formula 1 game!

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Those of you hankering for the good old days, when hires meant better screen overlay art, will be overjoyed that joyrider has ported his “Game and Watch” Formula 1 game to the Dingoo, over at Dingoo-Digital.com . Download here and more details are here . Thanks joyrider!

flatmush releases Minesweeper

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flatmush has released Minesweeper on the Openhandheld dingoo forums: Here is a minesweeper game that I've made for the a320. The controls are: - The D-Pad moves the cursor. - A uncovers a tile. - B marks a tile. - Select takes a screenshot. - Start exits. The playable game is available here: http://flatmush.juliusparishy.com/a320/MineSweeper_Release.zip The source code is available here: http://flatmush.juliusparishy.com/a320/MineSweeper_Source.zip This is probably more use as an example of how to make applications without using the s2dsdk, it contains enough functions to get anybody started in a320 programming without all the useless bloated sdk code. Edit: If you downloaded before 02:19 17/05/2009 GMT then re-download since the level 4 crash bug is now fixed, was due to my rand function not being random enough.

When it rains, it pours … CraigX update on Atari ST and MAME

From the openhandheld forums comes another tantalizing tidbit: Watto asked: Craig, any news on Mame, Atari & Amiga, coming to the Dingoo ! CraigX (13 May 2009): You will be seeing mame and atariST later this month!

flatmush posts C99 World sample without s2dsdk

Over at the A320 freeforums, f latmush posted the following : This sample shows you how to compile C programs which directly access the frame-buffer and controls, so that you don't have to use the s2dsdk. This gives you full control of the machine so be careful, I still have things to work out but for my first day with an a320 I think it's pretty good. If you look at the code included with all the other samples most of it is unused bloat, from other PMP's, my code is a fraction of the size and simpler to understand. Download the sample from: http://flatmush.juliusparishy.com/a320/HelloWorld.zip Once you run the sample it will simply change the color of the screen dependent on what buttons you press. Any questions? Tomorrow I will upload my software graphics library so that we can get some proper games running, hopefully astro lander by the end of the week from me. Good one; thanks...

PIE320 0.1 Namco Pacman Emulator released – thanks Seagal

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Seagal has released his PIE320 0.1 Pacman emulator!  Download and discussion here .

joyrider releases Rubido homebrew game!

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  joyrider has ported Rubido from the GP2x over to the Dingoo – grab it here from the A320 freeforums . Thanks joyrider!

Wonderswan emulator updated again

Another day, another update top Jorghej’s Wonderswan emulator.  Grab it here . Jorghej says: I request excuses by the errors that did impossible to play in version 0.3. Corrected the majority of them already it is possible to be played the engaged games. Also the execution has been accelerated considerably deshabilitando the file of log as they recommended to me and excluding certain files in the compilation (files used in some tests). I also asked Jorghej the following question : Hello Jorghej, Would it be very difficult to do what you have done with the Wonderswan emulator, and produce a port of Frodo, or another C64 emulator? His reply: I do not think is much more complicated… Linux or not, the future looks bright for Dingoo emulation. Jorghej, how can we get you to work on Frodo? Can we take up a collection and send you dancing girls, gold bars and small islands?

Wonderswan emulator 0.3 released

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Props to Jorghej for releasing v0.3 of his Wonderswan emulator.  Grab it here ! Jorghej, good on you for not slowing down your work on this emulator.  It seems to me that after a flurry of homebrew activity 2 weeks ago, the considerable progress on Linux could have slowed things down a bit – are developers waiting for Linux before investing more time into this machine? But as Jorghej shows, there is no need to wait for Linux to be released before working on homebrew!  Don’t forget there are links to Wonderswan birdfood here .

Download Dingoo SDK here

Click here to download what is apparently NOT the Dingoo SDK . (see the comments - this may be for the Gemei A720, as it happens). Warning - it's about 173 megs in size! However, from the Dingoo interview , it is now confirmed that the Dingoo SDK is at: http://soft3d.org/ Further, Dingoo representative Sofia has the following to add so hopefully, it will be easier to access for non-Chinese readers soon: "Q: . Many people would like to download the SDK from http://soft3d.org/ , but it very hard for non-chinese speaking people to log-in, and to find the files. Dingoo-scene.blogspot.com , or I am sure, these forums, would be very happy to host copies of the SDK on our server, if you could help us to get the SDK. Can you help? A: Well , this is really a problem as we all realized it already. And, our company will try to work out some other places for down loading the SDK. Of course we will make it in English language as well. And for now, we only responsible to...