Tuesday, July 31, 2012

ZloCada for Opendingux

screenshot001-0.png

ZloCada is a multiplayer platformer for OpenDingux and Caanoo.
Note:
The server address is set to 127.0.0.1. If you want to use usb networking, change it to 10.1.0.1
In order to run the game, execute the "zlocada.dge" file.
Controls:
Jump - A
Run - B
Exit - START + SELECT + UP

Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,35,608

HOW TO INSTALL FIRMWARE ON JXD S5100

Method to install official ICS firmware for JXD s5100. Method is the same for gingerbread firmware and for the next coming skelroms.
You can get one at www.willgoo.com:
http://www.willgoo.com/jxd-s5100-deluxe-gaming-tablet-capacitive-android-23-a...
Sorry about my english.

Thursday, July 26, 2012

YDPG18A Android game compatability list

Suneyes27 shares his findings on Android games that work on his YDPG18A – thanks dude!

I've looked around for something like this (I own a YDPG18A) but have found nothing of the sort.
I know that we might have different devices, but I can say for a fact that the following android games DO work on mine:

Dead Space - Works perfectly if you download the files through the apk, glitches out otherwise.

Shadowgun - No issues at all, doesn't even need Chainfire 3D. Looks phenomenal.

Riptide - Doesn't look that great, so version I have is probably meant for weaker devices.

Dead Trigger - Make sure to download directly from the market, it's the only version that works now

Need for Speed Shift - Menus for me are all blanked out, so I have to "guess"; game itself works okay

GT Motor Academy - Strangely, the menus work in the default orientation, but to race you have to flip the YDPG18A upside down for it to work

Gangstar Rio - Works flawlessly

Six Guns - Crashed once but otherwise worked great with very little slowdown

Games that did not work for me no matter what I tried:

Real Racing 2 - Game loaded and played but the world was glitched out and unplayable. Might be worth checking back to see if there are solutions for this

World of Goo - Glitch graphics

Sonic CD Lite - Glitch graphics

I should note that accelerometer games sometimes require that you go into Settings --> Display --> Accelerometer Coordinate System and switch from the two options. Some games work with the first one, some work with the second one. There's no vertical accelerometer functionality, which is really disappointing; and no emulators can use accelerometer despite having the option available.

Finally on compatibility, I would assume that most games that are older (like older gameloft games) or basic (like fruit ninja) work, even though there might be some glitches here and there. When it comes to higher end games (like NOVA 3 or the new Batman or Spiderman games), it's really a gamble. And since the games are so large and take so much time to download, I don't know if I'm going to bother.

Hope this helps in some way.

Droid X360 in action

Wednesday, July 25, 2012

Check out the Droid X360 – with two analog sticks(!)

Another Android ICS game console – this time with dual analog sticks that look PSP Vita like in execution! And they might even work too … maybe:

Re: Introducing the DROID X360!! Dual Analogs and 1.5Ghz processor...

« Reply #24 on: Today at 04:38:03 AM »
You guys can throw out those question you concerned. I will collect your FAQ(yep, the d-pad control you concerned mostly) and test them on this device. I will release the results in these coming days. Keep your patience.

Stay tuned for the results of willgoo’s analog stick testing!

Here are the rest of its specs:

Specification:
Operate System: Android 4.0
Processor: Allwinner A10
Main Frequency: 1.0GHz
Memory: 512MB RAM, 8GB ROM
Screen: 5 inch multi-tocuh capacitive screen, resolution 800*480
Camera: Dual camera, front 0.3MP and rear 2.0MP
Feature:
Screen: Size 5 Inch
Type: Capacitive Screen
Display: TFT
Resolution: 800x 480px
Extend Card: Support TF card up to 16GB extended
Camera: Dual camera, Front 0.3 MP and rear 2.0MP
Gravity Sensor: Yes
Multi-Touch: Yes, 5 points multi-touch
Flash: Support Flash 11.1
Play Store
Video: 1080P, AVI/MOV/MP4/RMVB/FLV/MKV
Music: MP3/WMA/WAV/APE/AAC/FLAC/OGG
Ebook: UMD, TXT, PDF, HTML, RTF, FB2
Email and Browser: Yes, built in
WIFI: Yes, 802.11 b/g/n
3G: Not built in
Earphone Interface: 3.5mm
Work Time: Up to 3 hours
Battery: 2800 MAh
Product Size: 192x 85x 12mm
TF card slot
HDMI port
Micro USB port
3.5mm Earphone port

You can check out the discussion on this device here, after which you may wish to note that our very good friends at willgoo have these in stock here for a laughably un-PSP Vita like price of only $115.99.

Monday, July 23, 2012

FCEU320 For OpenDingux

FCEU320 For OpenDingux
July 22, 2012, 10:46:47 AM by qbertaddict
d_smagin has ported FCEU320 v0.3 to OpenDingux and it seems to run really well.

Quote
Hi, guys.
I've made my own version of fceu320OD, now with blackjack and hoo--

I've took DiegoSLTS's version, removed all legacy dingux stuff (minimal.c etc) and backported some sdl code from fceux. Now all subsystems are back on sdl, even sound. After some tweaks, the emulator runs fullspeed at 60 fps.

Check it out and report. Sources are included. Note, that the emulator is compiled with opendingux toolchain and will NOT work on legacy dingux because of wchar.

Press left shift for menu. Sound samplerate is tweakable again (8000 - 48000).

Discuss it here: http://boards.dingoonity.org/dingux-releases/(release)-fceu320-v0-3-beta/45/

fceu320OD-SDL-072212.zip
Author/Porter: d_smagin
Download: http://www.sendspace.com/file/wtg24z

Wednesday, July 18, 2012

Android 4.0 ICS released for JXD 5100!

JXD has released ICS firmware for the JXD 5100 – that’s the square one we told you about not so long ago.

Grab the new firmware here! And you’ll need a JXD 5100 to go with that, which you can get for a laughably parsimonious $107.99 from our very good friends at Wilgoo right here!

Tuesday, July 17, 2012

JXD 5110 running XBMC

JXD 5110 running XBMC - no need to wait for that long lead Ouya … here’s a portable media gaming device which you can use as a media center right now:):

Thanks to coldshadow007 for the news!

Monday, July 16, 2012

Qbertaddict’s Yinlips YDPG18A, YDPG16, And JXD S5110 Comparison Video

The video was put together due to many questions that were asked on the dingoonity forums. I talk a little bit about each device and their strengths and shortcomings. There is a brief section showing benchmark scores and a little section about the battery life on the devices. If you want to see something else let me know.

Links to all three products are here:
YDPG18A
YDPG16
JXD S5110

Check out qbertaddict’s site here: http://www.emulationstation.net/

Thursday, July 12, 2012

K1GBA Now Shipping – and check out their faq

The long wait is now over, and the K1GBA is finally here and ready to ship!

 Capture

How is this device different from, well, something like this?

Obscurehandhelds explains:

“For those unaware of what the K1 solution is all about, here’s a quick run down. If you’re already up to speed you might want to skip this paragraph. Up until now if you wanted to play GBA titles on anything but a GBA, you had to rely on emulation. Emulators are great, but they’ll never be perfect. Some demanding titles don’t run very well or at all, some games have graphical glitches or slow downs and there are many other imperfections which can detract from the gaming experience. The K1 is a real reverse engineered GBA – this means that the hardware can run GBA titles natively and there is no emulation taking place. The result is that all those glitchy or broken GBA games will work just fine on the K1 hardware.”

Here’s the official FAQ:

FAQ On K1 GBA
The most of most FAQ:

Q:What is K1 GBA SP Console?

A: K1 GBA SP Console is the first reverse engineered hardware GBA console with delicated hardware SoC chip. K-card for downloaded games and memory backup. Game Compatibility is 100%. It also supports multi-game cartridge and hot plug. Frame rate reachs 60FPS. Built-in emulators allowing you to play NES,GB,GBC,SGB,SMS,GG,SG,PCE ROMs. Excellent TV-output. MP3 function is better than the original GBA SP.
Q: Is the K-team GBA 100% compatible with every GBA game?

A: No, but it\'s damn close and can run all the really hard to emulate GBA games such as Tony Hawk\'s Pro Skater 2, Kingdom Hearts and Payback. There are no games that are broken or dont boot. The biggest issues are graphical issues that can be fixed 99.9% of the time.
Q: Does their K Card work in a regular GBA?/ Does it play GB/GBC carts by any chance?

A: No, K-Card cann\'t be used for the original GBA,it\'s only for K1.
Q: Will the K-card work on an official GBA?

A: No, the K-card is not made as a flash card that interfaces with the original GBA hardware. A K-card will only work with a K-device
Q: Does the K1 support multiplayer/link with other GBAs?

A: Yes and it works perfectly. Games can be shared on titles that support it, using either the K machine or an official GBA as host.
Q: What about the TV out?

A: Yes, it has a very good TV-out.
Q: Can you make option on K1 to display without scaling 240x160 on center screen.

A: Maybe in the final firmware. The newer firmware does not work on my prototype because of hardware differences.
Q: Does the K1 support the RTC (real time clock) for games such as Pokemon?

A: K-team originally implemented this in their design but Maxzhou chose not to go with it in the first model. However, in the next model the RTC will be implemented and working. keep checking this thread for more information on that.
Q: How\'s the battery life?

A: 4-5 hours.
Q: Does it support larger capacities?

A: TF card has no size requirements(we suggest you 4GB or 8GB), in addition, FAT16 and FAT32 can be used
Q: Does K1 accept SDHC cards?

A: Yes, We have tested up to 16GB SDHC it works perfectly.
Q: How are the buttons compared to the original? Are they the same quality and feel? Can they be swapped with the original, if not (DIY)?

A: The buttons look identical from the outside, I would guess they are the same size and shape but cannot guarantee it.
Q: Do the buttons have good feedback? or do they require more pressure then a standard SP?

A: They feel just like the original SP buttons. They have a better handfeel without requiring more pressure then a standard SP
Multiplayer/Link:

Q: Does the K1 support multiplayer/link with other GBAs?

A: Yes and it works perfectly. Games can be shared on titles that support it, using either the K machine or an official GBA as host.
Q: Does the gba to gamecube link work? I really want to play 4 swords adventures.

A: We don\'t have GC at hand so we don\'t know exactly.. Maybe somebody will test it and report. We did follow the protocol of GBA link but there\'re always hidden or undiscovered features that were not digged out by any emulators and our HW.
Q: does it support GBA-NGC link cable? Using it to play Zelda 4 swords from NGC?

A: I don\'t have that cable to test, the K-Team said it should work.
VGA TV-out & Screen:

Q: What about the TV out?

A: Yes, it has a very good TV-out.
Q: Would HDMI output perhaps be possible (Or VGA) rather than Composite video and Mono sound? (Perhaps using a mini/micro HDMI port if space is an issue)

A: I realise that the GBA resolution is low at 240x160, but if you multiply it by three you get 720x 480 which is DVD resolution, and then you can allow the TV to scale it up to 4:3 or 16:9 depending on user preference (GBA aspect ratio is 3:2 which is in between 4:3 and 16:9 aspect ratios) Maybe you could even offer some scaling/filtering options?
Q: Can you make option on K1 to display without scaling 240x160 on center screen.

A: Maybe in the final firmware. The newer firmware does not work on my prototype because of hardware differences.
Q: The screen was better than the SP. Is it better than the backlit model (AGS-101) or were you just saying that that\'s the model you have?

A: The screen on my prototype was brighter and more colourful than the AGS-101, but I don\'t know which screen the manufacturer chose for the mass production run.
Q: Is it possible to utilise the larger screen for a better GB/GBC experience or is it still restricted to the tiny unscaled box with Goomba?

A: So far, yes. that\'s the only way by Goomba. GB and GBC were left out intentionaly because of cost and time issue. May we will add it back in future project. One reason is most of the good games in GBC and GB have a remake version in GBA. There\'s no need to do GB and GBC then. I know some of you do like the original GB/GBC games. Sorry about that.
Q: Is it K1 using the \"new brighter screen\" found on later model GBA SP?

A: Yes, the screen is backlit rather than frontlit. It is bright and crisp and produces excellent colours.
FAQ on K-Team:

Q: K-team. Is it your team who actually program for your device or is the SDK available to the people that sell your SOC. A lot of chinese devices are programmed differently depending on the vendor selling them. Does this mean certain rebrands of your device could feature different emulators than others?

A: We haven\'t been able to release anything like SDK to manufacturers but we wish we could if we have enough resource to prepare the documents and development board. Will that interest you guys
if someone sell the boards to you ?
Yes, different manufacturers will have different UI and form factors, depending on their major interests on the market. We don\'t produce end products.
Q: K team. Is there anyway you can underclock the menu so it runs at the same, processor speed as the gba games.

A: Underclocking can cause other problem. We are fixing the LCD display issue in low-battery now. The low-Battery detection is not too good now so as you see in your playing. The other issue is the low quality backlight power supply of the LCM. We know the manufacturers are revising the PCB to add DC2DC for better displaying quality.
Q: Does the K1 support the RTC (real time clock) for games such as Pokemon?

A: K-team originally implemented this in their design but Maxzhou chose not to go with it in the first model. However, in the next model the RTC will be implemented and working. keep checking this thread for more information on that.
Q: Is there any PC interface or compatibility with existing linkers for cart dumping? What are the interface options for development and tinkering with the hardware? Is there any USB, Serial or other connection possibilities or is the hardware as restricted for development projects as a actual gba?

A: The development interface is standard JTAG/ICE interface but the PINIS are not connected to the Shell.
Q: I assume the emulators are not 1:1 versions from the hb scene and have been tweaked or modified by the k-team. Is this correct? and is there any clock adjustment to improve more demanding emulators like PCE?

A: Current emulators in k1 is cokked by maxzhou. We don\'t provide the emulator. The emulators you saw is purely based on original GBA and thanks to the high compatibility K1 achieve, the emulators are almost untouched. Say, that is pocketNES for NES on K1.
Battery & Capacity:

Q: Can we replace the battery with a bigger one? How much it lasts?

A: The battery space is limited/fixed. Unless you can find better Li-On battery, you won\'t find it possible to replace it. You can take off the battery to see if you can make it, though.
Q: How\'s the battery life?

A: 4-5 hours.
Q: Does the battery has the same specs as the original GBA SP one?

A: Yes, the battery is interchangeable with that of the original GBA SP.
Q: Does it support larger capacities?

A: TF card has no size requirements, in addition, FAT16 and FAT32 can be used
Q: Does K1 accept SDHC cards?

A: Yes, We have tested up to 16GB SDHC it works perfectly.
Compatibility with GBA Games:

Q: Is the K-team GBA 100% compatible with every GBA game?

A: No, but it\'s damn close and can run all the really hard to emulate GBA games such as Tony Hawk\'s Pro Skater 2, Kingdom Hearts and Payback. There are no games that are broken or dont boot. The biggest issues are graphical issues that can be fixed 99.9% of the time.
Q: Does their K Card work in a regular GBA?/ Does it play GB/GBC carts by any chance?

A: No, K-Card cann\'t be used for the original GBA,it\'s only for K1.
Q: Will the K-card work on an official GBA?

A: No, the K-card is not made as a flash card that interfaces with the original GBA hardware. A K-card will only work with a K-device
Q: Does the K1 support gb mono / color?

A: K1 is only a hardware clone for GBA games, the SoC doesn\'t have the GB/GBC hardware inside it, but you can still play NES,GB,GBC,SGB,SMS,GG,SG,PCE ROMs using the built-in emulators for K1.
Q: Does this mean the included version of PocketNES supports mapper 163 for the various Nanjing games? Also, how much flexibility is there with the included version of Goomba Paletted in changing palettes/borders?

A: PocketNES supports the mapper 163 & 74 for the various Nanjing and WaiXing games
Q: Does this system support headphones?

A: K1 support headphone using a SP headphone adapter.
Q: Does it share the SP\'s Ext.2 pinouts? and is it possible based on maxzhou88\'s TV out post to bridge pins 1-6 (headphone detect) and possibly with all pins wired get 5v in with stereo and Tv out (Consolized GBA ).

A: Hope I didn\'t get it wrong. The SoC itself supports stereo output and TV out independently. For K1, TV out function is hoocked to the charging connector. You can use official headphone adaptor to output sound from the same connector.
Q: Are all original carts supported ie those that use funky hardware like WarioWare Twisted! or the Nintendo eReader?

A: We followed the gamepack interface as possible as we can. All information we got is from Internet. We have tried to test as many carts as we can but we don\'t have everyone so it is possible K1 will not take it but, believe me, the chances are still very high. You can try and let us know if it works out.
Q: Would you mind trying out Pokemon Emerald? Not even my NDS with Slot2 EZFlash can run it properly, because of missing RTC support.

A: YES, it can work.
Q: How are roms added to the K-Card? Are they added by dragging and dropping into a file manager, or is there some kind of program that adds the roms to the cart?

A: Your firmware and ROMs are dropped onto your Micro SD which clicks inside the cartridge and away you go. Drag and drop.
Q: What\'s the loading time like, especially for large games?

A: Loads in a couple of seconds, surely no longer than the original GBA. The intro animation plays full speed
Q: From selecting the rom to the moment the rom boots, how long does it take a 32MB (256mbit) game to load?

A: All 32MB games tested worked fine and loaded in a couple of seconds, maybe less.
Q: In Metroid Fusion, do the enemies pixelate when killed as they normally do (something a lot of knockoffs have trouble with)?

A: Yes, the enemies pixelate. Weird, I think that\'s the only bug I\'ve found so far. If you hadn\'t have said it were a glitch I\'d have thought that\'s what they were supposed to do when you killed them.
The pixelation in Metroid Fusion is correct, not a glitch. It\'s just a minor thing that a lot of emulators don\'t do correctly- they just make the enemy disappear.
The sleep mode in Metroid Fusion can be turned on by pressing the L-trigger button while in the map screen. If it works correctly, the system should appear to turn itself off.
Q: Do the Famicom Mini/Classic NES GBA releases run properly?

A: Tested Xevious, Zelda II and Excitebike. Happy to report all worked fine.
Q: Does the sleep function work properly in games which used it? (Metroid Fusion has this, as do the Classic NES games- it would basically put the system into a power-save standby mode. EZIV has trouble with it for some reason.)

A: K1 has two sleep mode: GBA game\'s sleep function and K1 system (* + R hotkey and any key to wake up except RL)
Q: Regarding GBC compatibility, how well does Shantae run? Does Warlocked seem to have all its sounds (Including the digitized voice saying \"Warlocked!\" at the start screen)?

A: Shantae runs but is very slow. I didn\'t hear any voice on the title screen of Warlocked, and it also ran slowly. Playable though, unlike Shantae.
Q: Can K1 run a GBA flash cart, since it is essentially a clone of the original hardware?

A: Some flashcarts work, others do not. They are not necessary to use anyway, because the K1 supports all ROMs from Micro SDHC card
Q: Can K1 work on Golden Sun and Sigma Star Saga?

A: Yes, these games work perfectly as does 99% of the GBA library.
Q: What\'s the saving like? Do you have to input a button combination like the Supercard?

A: Games are saved to the DRAM during game play, to back up the save to the SD card just use * and L at any time.
Q: Does it actually have a working cheat function unlike the EZ-4?

A: Not sure, will try to test.
Q: How do Mother 3 battles play out, other emulators had problems keeping the game within battle rhythm?

A: I\'ve not tried this game but others have said it runs fine.
Q: Can we use a female usb wired to 2 rca with the existing power rather than butcher the cable / Is the USB power cable fully wired?

A: Not tested, will try to find out.
Q: dose it support zipped roms?

A: No (Not my prototype anyway, the final version might).
Q: Can I play Pokemon without any trouble if I got the real card at hand? So does the problem that RTC is not working only apply when the K-Card and ROMs are used?

A: Mixed reports on whether RTC works or not, it seemed to work OK on my protoype but others have said that the MaxZhou versions don\'t support it. You should test with a final unit.
Q: If there\'s no emulation done, then it should be pretty close, right? Though the LCD is a different one.

A: It\'s closer than any other machine has gotten before. Firmware updates from K-Team should fix the remainder of the few bugs.
Q: Speaking of KH:CoM, does it choke on the intro video (as most knockoffs and emulators do)?

A: No, the intro and game play perfectly.

Now you’ve got all excited, you’ll want to be rushing over here to hand over a mere $69.99 for this little thing of beauty!

Wednesday, July 11, 2012

Ashen’s sweet YDPG18 mod

Kudos to Ashen, one of the members of our Yinlips Forum, who posted this massively great guide to how he modded his YDPB18 –  original post here! Very impressive Ashen, cheers!

UPDATE 20/8/12: Read this for more information on how to make the RAM upgrade work!

Heya everyone! This is my first post over here, I registered here specifically because I found so much useful information on this device here on these boards. I specifically want to thank Qbertaddict for his well put together and informative video's. After watching/reading a lot about this little device and tossing it around for over a month or so, I decided to take the plunge and finally purchased one.

Shipping and service from Willgoo was very good and the free shipping was super fast, so thanks to them for that. I was more than a little bit underwhelmed when I received the unit though. Luckily I have a bit of a knack for taking things apart and making them my own and had made my purchase knowing full well that I'd likely have to mod it. So I did just that, and I figured I'd share my experience and some good information about the unit here with everyone.

So, firstly here are my major complaints about the system as it comes stock:

1.The D-Pad that comes with this thing is totally unacceptable and ruins the whole experience right out of the box. The included d-pad is four [i]separate[/i] buttons, which honestly may well have worked fine had they not been beveled upwards in middle of the d-pad.

2. Stupid button layout... A, B, X and..... OK buttons. All in non-standard button positions. Not a huge deal, but again I ask [i]WHY?[/i] When they could have used the standard A, B, X, Y or Triangle, Circle, Cross, Square.

3. Terrible battery life. Original battery was giving me 3 hours or less. Luckily this seems to be a symptom of the cheap crap li-po battey they stuck in this thing. The original battery claimed to be a 2900mah 3.7v single cell li-po. However I swapped it out with a smaller (physically) 3000mah cell that I had here (batteryspace cell) and I now get roughly 6 hours hard playing time out of it.

4. Small internal flash memory installed to unit. 4gb that's gotta be shared with the system partition? C'mon...

5. "Clicky" (and I mean LOUD when pressed) buttons for everything other than the D-pad and A, B, X and OK.

6. Pre-installed android OS is full of Chinese BS and shovelware.

7. This thing gets pretty damn hot, hot enough that I was actually a bit worried it would catch fire....

So yea, some of the stuff may seem trivial. But to me everything listed above needed a bit of tweaking to make this thing the device it should be. So, What do you ask? Well lets crack this beast open:

The unit is pretty easy to get apart. Take out the 4 screws on the outside of the unit (2 on top and 2 on bottom) and ([i][b]carefully[/b][/i]) pry off the back plastic piece. I'd recommend de-soldering the li-po battery from the board once you get this far, just so its not flopping around while you work on the system (remove the + positive wire first!). There are 8 more screws on the inside that hold the motherboard to the front of the case (4 screws on the left and 4 on the right). Remove them and you can easily get the board out. Please be careful of the HDMI port on the top of the board! The HDMI port on my unit was not being held to the board by anything but the ports solder connections. The ports support stems were never soldered to the board! doh!. After all that, you should have something in front of you that looks like this:

http://i628.photobucket.com/albums/uu4/Ashen12345/IMG_0266.jpg

http://i628.photobucket.com/albums/uu4/Ashen12345/IMG_0273.jpg

`As you can see, the board is for the most part built pretty well. I was pleasantly surprised to see when I opened it that right beside the main flashram chip is a spot for a second flashram chip! How convenient! Especially since I happened to have a dead Wii motherboard sitting here with a 8gb flashram chip of the same type on it:

Instant +8gb upgrade :D (Note that I had to do a clean wipe/reformat/re-install after I put this 2nd chip in)
http://i628.photobucket.com/albums/uu4/Ashen12345/IMG_0276.jpg

http://i628.photobucket.com/albums/uu4/Ashen12345/IMG_0279.jpg

Ahh, how sweet. But damn, this thing still gets smokin hot... what do:

http://i628.photobucket.com/albums/uu4/Ashen12345/IMG_0284.jpg

http://i628.photobucket.com/albums/uu4/Ashen12345/IMG_0286-1.jpg

I actually didn't expect this little sheetsink to do much good. But the system now feels a good deal cooler when playing for an extended time. It still gets warm though. I imagine this would allow me to overclock it and not have to worry so much about that. But I haven't found a reason or need to overclock yet.

You can also see my solution to the clicky tacts (buttons) in the pic above. I just glued some thin membrane material to the buttons that press the tact switches. Its not a 100% improvement but it does feel better and is a little less loud when you press those buttons.

[b]My d-pad solution[/b]:  Luckily the d-pad layout in this thing is close to the size of a standard PlayStation controller d-pad, and with a little modding you can make one fit right in:

On the left is my modified PlayStation d-pad, on the right is a standard un-modded PlayStation d-pad for comparison. Aside from removing the plastic edges I also had to sand/file away a bit of the actual edges of the buttons to get it to fit correctly.
http://i628.photobucket.com/albums/uu4/Ashen12345/IMG_0280.jpg

My solution to the Yinlips retarded button layout was to simply take out the buttons and sand the bottoms of them until the text wore away. I used some plastic polish on the bottoms afterward so the scratches from sanding were not apparent and I then repainted them all black on the underside. I had originally thought to use the colored SNES or xbox color scheme on the buttons, but I thought since everything else was black on the unit it might look odd.

After all that, this is what I ended up with:

http://i628.photobucket.com/albums/uu4/Ashen12345/IMG_0289.jpg

Everything just feels so much better now. Initially if I had to rate this thing out of the box I would have given it a solid 6/10 on the awesome scale. After modding its a definite 10/10. Its definately worth the time and effort to make this thing awesome.

UPDATE 20/8/12: Read this for more information on how to make the RAM upgrade work!

ICS Rom running on YDPG16

Small demo of Ice Cream Sandwich on the Yinlips YDP-G16 nice little rom with usb Gamepad support out the box as well as working camera's Benchmark scored higher than the gingerbread rom :-)

Download link to the rom: http://ppl.ug/kMnnBEngnng/ 

How to install the ROM here.

OpenBOR For OpenDingux

The title says it all. Thank you Shin-NiL!

Quote
Here's OpenBOR compiled for OpenDingux:
I think it is much faster now. Thank you guys for the tips!

Discuss it here: http://boards.dingoonity.org/dingux-releases/opendingux-first-end-user-release/msg44829/?topicseen#new

OpenBOR_3711-OD.7z
Author/Porter: Shin-NiL
Download: http://www.mediafire.com/?dlch8r8dmbys958

Monday, July 9, 2012

PSP Vita vs YDPG18!

Italian JXD 5110 Review – by the Phantom Castle

How to install Dingux on the Dingoo A320e!

The A320E has been somewhat underloved – a stripped down version of the A380 with not much in the way of support – but all that now changes thanks to qbertaddict’s great guide on how to shove Dingux into this baby!

This is a quick tutorial on how to install Dingux and Coccijoe's custom firmware on a A320e. It is a pretty painless process but if you have problems message me.

While it is hard to brick this device it is possible. DO THIS AT YOUR OWN RISK!!!!

THIS IS FOR THE DINGOOTECH A320E ONLY

Thanks goes out to Willgoo for providing me with the device and Coccijoe and Alien Grey for the hard work they have put in to the DIngoo A320E

Needed Files are here: https://dl.dropbox.com/u/78572377/A320E-Dingux.rar

Thanks qbertaddict! If you’re inspired to try it, you’ll need a Dingoo A320e, yours for a mere $79.99 from here!

Wednesday, July 4, 2012

Ouya: a $99 hackable Android game console designed by Yves Behar

Source: http://www.theverge.com/2012/7/2/3134004/ouya-a-99-hackable-android-game-console-designed-by-yves-behar


We don't often report on startups without a physical product to their name, but when you've got sponsors like Ouya does, it's hard not to pay attention. According to a posting on AngelList, Ouya has recruited the talents of Yves Behar to build a $99 Android game console that you can connect to a TV, with a high-concept developer ecosystem that's as free as can be. Any developer will be able to publish games, claims the listing, and all games will be free to play. Even the underlying hardware is "built to be hacked" — every customer who buys a retail box will get a dev kit in the bargain, the site claims.

As we alluded to earlier, though, it's not just Jawbone Jambox and One Laptop Per Child designer Yves Behar who's on board. The project's advisors also include Ed Fries of Xbox fame, Amol Sarva of Peek, Peter Pham of Color, and counts Julie Uhrman of IGN as its founder and CEO. There's also a gentleman named Muffi Ghadiali, who appears to be leaving Amazon's Lab126 where he helped ship Kindle. At $99, the Ouya would be playing in the same space as Google TV boxes like Vizio's Co-Star, but we're eager to see what games Ouya might attract. We're on the lookout for more details and hope to have them for you soon.

Tuesday, July 3, 2012

LvivGOO - Lviv PK-01 Emulator For Native OS

LvivGOO - Lviv PK-01 Emulator For Native OS
July 01, 2012, 05:08:35 AM by qbertaddict
I have never heard of this machine before but it looks like it has some pretty good games. Thanks for the port Tim0xA

Quote
LvivGOO

Emulator of ukrainian personal computer "Lviv PK-01" (1986) for Dingoo A320

Flatmush Dingoo SDK used for development
http://code.google.com/p/dingoo-sdk/

Discuss it here: http://boards.dingoonity.org/dingoo-releases/lvivgoo-emulator-of-ukrainian-computer-'lviv-pk-01'/msg44563/?topicseen#new

LvivGOO_v2.zip
Author/Porter: Tim0xA
Download: http://code.google.com/p/timgoo/downloads/list