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Showing posts from January, 2010

Gmenu2x for Dingux

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  Gmenu2x for Dingux! January 31, 2010 Are you ready for some awesomeness? Joyrider has ported the gmenu2x front-end to dingux! This is much easier to use than dmenu, dinguxmb and the like. No need to edit config files etc when you add new programs to Dingux. There are also various skins/themes already available too. (note - these first two screenshots are taken from Wiz/GP2X) Quote from: Joyrider i ported gmenu2x to dingux, it has all the features of the original gp2x menu working and I fixed 2 small bugs in the original code (dealing with new links that didn't show correctly). I also added battery reading and a LCD Backlight setting, made the volume changing work and a few other things. Gmenu2x also has various skins/themes already available. a few notes : the menu needs to be placed in /boot/local/gmenu2x (and no other place, the zip already contains

Asciiportal level pack

For those who like their action in words: Asciiportal levelpack Zear sends news about an Asciiportal level pack. Quote from: Joseph Larson Hey, since the map select is broken on the version you ported for the dingoo, and since I don't want anyone to miss out on the fun (heh) use this maps directory. It's every ASCIIpOrtal map to date. Unfortunately I haven't checked it for repeats or completability, but hey, not like anyones going to actually try to finish all 120 levels. You can download this levelpack from the Dingoo File Archive To install it simply replace your maps dir. Release Thread = http://boards.dingoonity.org/dingux-releases/asciiportal-levelpack/ Asciiportal levelpack Author/Porter: Joseph Larson Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,56,259 Ta DG!

Sdlpal released

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Funky Chinese RPG sdlpal has been released: sdlpal Zear has ported sdlpal - an SDL-based reimplemention of the classic Chinese-language RPG "The Legend of Sword and Fairy" (仙剑奇侠传), also known as "Chinese Paladin". Quote In order to run the game you need the original datafiles from the DOS version of the game. There is an English patch for the game, but unfortunately it's for the win95 version and doesn't fully work with sdlpal (can't give a certain item to a NPC and thus leave the first location). You can get the English translation here: http://www.megaupload.com/?d=20BOH3YA Release Thread = http://boards.dingoonity.org/dingux-releases/sdlpal/ sdlpal Author/Porter: Zear Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,258

FSM for Dingux

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Another menu option for Dingux: FSM for Dingux Released January 29, 2010 Darfgarf has released his new menu for Dingux! Quote alrighty then, this is a small fast menu that doesn't look too pretty at the moment, and lacks features like volume controls etc. but you really should give it a go  Grin  it gives you a nice stable filebrowser to launch things from, along with being able to filter the current directory so that it only shows .dge and .sh files oh and read the readme, it's there for a reason! there would be a screenshot here, but i've had great troubles uploading things due to BT being crap and our phoneline going out in the snow, so you don't get one  Cheesy fsm_0.1.zip Author/Porter: Darfgarf Download: http://www.surreyspringers.co.uk/fsm/fsm_0.1.zip Cheers to Dingoonity!

Chui releases DCastaway for Dingux – Atari ST Emulator

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Top Spanish coder Chui has released Dcastaway for Dingux, an Atari ST emulator. Direct link to download here , and more details here ! WHAT'S DCASTAWAY In september 2004 Chui & Ron decided to port of an Atari ST Emulator. We had this old 16-bit home computer and love it. We're finding emulators for other environments and two emulators were found using Simple Direct Layer : Castaway and Hatari . Well, based originally in both emulators all code parts were re-written and optimized for Dreamcast, and DCaSTaway is the result of the effort done to bring to DC this excellent Atari ST emulator in 3 flavours, Dreamcast, Windows and GNU/Linux.

Throw me a frickkin’ Mini Micromenu

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    Hot (OK, lukewarm) off the presses at Dingoonity: MicroMenu for Dingux January 27, 2010 Vinicius(cabelo) has scripted another interesting tool for ports and emulators that require a lot of RAM. MicroMenu, a front-end to execute heavier ports without the need of Dmenu or Dinguxmb Quote To install, just replace the 'main' file on local/sbin. Check if the path and binary files are right (remember that on *nix systems the names are CaSeSeNsItIvE). To choose, use DPAD and START. To use other itens on MicroMenu just edit the main and set the right path/bin. You can�t use any port that uses the file selector(like snes9x) Download link(100126): http://viniciusrezende.com.br/pub/dingux/micromenu/micromenu_100126.zip DingooBR post: http://www.dingoobr.com/?p=1265 More info about download and installation instructions: http://viniciusrezende.com.br/pub/dingux/micro

More Dingoo HD video

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egyfeju has posted more HD video of his Dingoo as promised.  Still deciding if you want one? Perhaps the crystal clear video can help you decide.

Cax releases mod of fMSX Dingux!

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Cax (or borus) has modded ZX81’s MSX Port, enhancing it (see his site here ): 27/01/2010 - My mod of Zx-81's Dingux port of Marat Fayzullin's fMSX: I liked Zx-81's fMSX Dingux port very much, but it missed some features I needed myself. So... Here is the list of modifications I made to fMSX-Dingux: added full-screen up-scaling added MegaROMs type auto-detection by SHA1 (so games like Aleste and Batman work now) assigned "Exit" from menu to X button first save state is loaded automatically on ROM opening path to last opened rom/dsk is remembered after exiting from emulator fixed "sound persists on state loading" bug fixed gfx garbage in menu (manifests itself in full-screen mode) fmpac.rom is not loaded after reset if "Music FM-PAC" is switched off in setting Here is a binary pa

Dingoo-Chess updated

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And Dingoonity regurgitation #3!: Dingux-Chess v1.1.1 January 24, 2010 ZX81 has released a new version of Dingux-Chess! Quote Hi All, Dingux Chess uses the GNU Chess version 5.07 for the Artificial Intelligence. It is a port to Dingux of my previous GP2X-Wiz version, with some new graphics (thanks to Satya). What's new in this version ? - Add skin selector feature (see README) - Add chess piece skins from NinJato - Bug fix (memory corruption) How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it. Enjoy, Zx dingux-gchess-v1.1.1-bin.zip Author/Porter: ZX81 Download: http://zx81.zx81.free.fr/public/dingux/dingux-gchess/dingux-gchess-v1.1.1-bin.zip

Tetramaster for Dingux alpha release

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Dingoonity regurgitation #2: TetraMaster ported to Dingux Marisa-Chan has released an alpha version of his TetraMaster Port for Dingux Quote Few years ago i try to port it game to PC(windows), and use for it B3D. Now, i try port my old port to linux/freebsd/mac os/dingux. and now, project reached alpha version stage Video: <a href="http://www.youtube.com/watch?v=LoN6D8qDHzM" target="_blank">http://www.youtube.com/watch?v=LoN6D8qDHzM</a> P.S. How to speed up work of SDL ? TetraMaster.tar.gz Author/Porter: Marisa-Chan Download: http://www.mediafire.com/download.php?3wm1intvzmy

Yeti 3d Game engine ported to Dingux

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Dingoonity regurgitation #1: Yeti 3D game engine ported to Dingux Somehow this slipped by me...Sorry! Zear is at it again and has ported the yeti 3D game engine to Dingux Quote I hope that someone with the proper skills will be interested in continuing developement of this fine engine and perhaps write a working shooter. What you think CongoZombie? yeti3d-dingux-r1.tar.bz2 Author/Porter: zear Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,252

Dingoo in HD

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Well, no, you can’t quite play 1080p video on the Dingoo, but egyfeju has been nice enough to post some HD video of his Dingoo in action, for your viewing pleasure.

Uguru releases uNGP Neo Geo Pocket Emulator for Dingux (Dusk Preview)

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More great work from Uguru: uNGP - 0.1 Dusk Preview Dingoo Here is the first version of uNGP , an Neo Geo Pocket emulator for Dingoo which runs under Dingux. Gui on emu is the same that uPCE one, and all changes and improvements are also in uNGP. Some characteristics of initial version: - Very playable on the most of games. - Emu has sound. - Support compressed games. - Save/Load state with preview. - Cheats support. Download: uNGP - 0.1 Dusk http://www.megaupload.com/?d=3EJGRU00 Home: www.developia.info

Pawed and Unpawed Dingoos – Meneer Jansen tries to clear up the confusion

In a recent Dingoonity post worthy of parotting, Meneer Jansen summarises the state of Dingoo Hardware at the moment. This is well worth a read before you buy one: Re: PAWED and UNPAWED Dingoos - Trying to clear up the confusion! I'm getting sort of confused here.... (am I the only one?) So far I know that thare are quite a few models on the market. Model I The first Dingoo's on the market have a paw print on the back and have a serial number that starts with: 4G <space> A320KBKxxxx for a black (BK) model and with the letters "WT" in it for a white model. They have  4GB of internal memory, hance the "4G" in the serial. The serial on these models do not end in "HK" (for Hong Kong, even though they are produced in Hong Kong). Some report that these could still be ordered at Dealextreme in December 2009 and they were delivered in January 2010.

A few things released over the last few days

Yes, I’ve been napping at the wheel again.  Here are bits and pieces from the last week, in case you haven’t already set Dingoonity as your home page: NEC PC 4801 Emulator updated: NEC PC 9801 Emulator Updated! January 14, 2010 NP2 the PC 9801 emulator has been updated! Information on the NEC-PC 9801 can be found here: http://en.wikipedia.org/wiki/NEC_PC-9801 Quote Greetings everyone! He left the update of the PC emulator 9801, that little old computer ... To install, simply replace the old files by this, or install it in dmenu (within the file entry is required for dmenu, along with an icon suggested). Thanks to Ezequiel and the Dingoo Brazil team for this news! Official Release post is here: http://www.dingoobr.com/?p=697]http://www.dingoobr.com/?p=697 np2_dingux_100114_bin.zip Author/Porter: Unknown Download: http://www.mediafire.com/?

New HWINIT to assist difficult Dingux installs

From Dingoonity: bkc_a320 has released HWINIT_2. This should help the users who were unable to get the Dingux installer to work. Simply download the package extract it and rename the file with your lcd type to hwinit.bin. Then replace the current hwinit.bin in the Dingux installer directory. Release Thread Here: http://boards.dingoonity.org/dingux-releases/hwinit_2-for-dingux-installer/ hwinit_2_bin_100112.zip Author/Porter: bkc_a320Download: http://www.mediafire.com/?umll0gyjyxo

Dingoo Speaker Mod video – proof, but where’s the pudding?

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Taking some of the more rakish comments below to heart, zer0zilli0n has posted a comparison video of his speaker modded Dingoo vs an ordinary beastie: The Blueprints please, Herr Doktor!

GRM RetroWeb moves to new address

Today, news from Russia: GRM RetroWeb Server - Russian source of dingoo-related information has  almost successfully moved to new host and new name! Here is a banner http://a320.emulate.su/wp-content/uploads/2010/01/dingoo-logo-red.png (special international edition :-)) and here is the NEW ADDRESS: http://a320.emulate.su/

Stella! Stella! – optimised v1.0 build for Dingux released

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  The tireless Slaanesh (that’s him in the pic) has released an optimised build of Stella for Dingux. Quote I was playing around with Stella for Dingux - but was getting a bit annoyed with some little problems. The default keymaps weren't very good and the build seemed a little slow. Selecting some options also seemed to crash the emulator. So I decided to build my own version and share it around. It plays all my favorites at nice speed. Pitfall II works but you will need to overclock to 420Mhz and it's still slow. What a beast! Big thanks to the Stella developers, it's really is a great emulator - all these screen shots were taken using the built-in snapshot grabber. Launcher and Menu Default Keymap Up - Move up Down - Move down Left - Page Up (useful in the game select list) Right - Page Down (A) - Select

jak to wygada. Mala konsolka na ktorej mozna grac w stare gry

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For our Polish friends out there:

Dingoo internal speaker mod video

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zer0zillion has posted a video of a Dingoo with speaker on steroids: Quote: the dingoo A320 handheld is known for it's inferior internal *make your ears bleed* speakers... i modded them somewhat. game runs on gnuboy native 100% volume, i've choosen tetris as most know the theme and can relate to that. as far as judging the audio, it was recorded on a samsung nv24hd which has a very good internal mic imho. How about some more details, zer0zillion?

Ezequeil posts Dingux PSX4ALL Bios script to ease your life

Ezequeil has posted a script to let you boot to different PS1 Bioses from Dmenu: Based on this topic on the compatibility of the psx4all games: http://www.gp32spain.com/foros/showthread.php?t=68644 The games have with a variety of bios possibles, thinking that I proposed to my friend who created a script that selects the bios (had seen something similar here to select of zImage) The script makes the BIOS selectable dmenu, avoiding the hassle of having to connect the usb dingoo in every time you want to change bios Understanding how the script: must put the bios without the extension. bin folder (local/emulators/psx4all) example the extension is "scph7003.bin," be so scph7003. soon after to put the bios of each script that you want to use that folder ... (local/dmenu/scripts/psx4all). How to script each bios: Edit an existing bios and

Dingoo starts the decade with a lotta goodies …

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Hokey folks, the turps have worn off, and it is evident from Dingoonity that there have been lots of action while I was festivusing! There have been some great releases since Boxing Day, starting with OpenGGS: Zear has ported Openggs, another Great Giana Sisters remake. Quote So.. we have Giana�s Return and Winter Jumper. You think that's enough of Giana Sisters? Hell no! Here goes another "Great Giana Sisters" remake - OpenGGS. In this clone you can choose between classic C64 graphic tiles and completely new OpenGGS ones, as well as 32 playable levels. Controls: LEFT/RIGHT - move A - jump B - run/shoot L - stats SELECT - quit START - accept (in menus) Release/discussion Thread Here: http://boards.dingoonity.org/dingux-releases/openggs/ Download = http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0

... and here's to a new decade of Dingoo!

Apologies for the lack of posts recently. I'm chilling out after the last ... 10 years:) and soaking in a bit of the festive season. Here's to another decade or so of playing games that are already ancient! Normal transmission should be resuming soon, as soon as I'm back in the groove.