| Gmenu2x for Dingux! Are you ready for some awesomeness? Joyrider has ported the gmenu2x front-end to dingux! This is much easier to use than dmenu, dinguxmb and the like. No need to edit config files etc when you add new programs to Dingux. There are also various skins/themes already available too.
Quote from: Joyrider i ported gmenu2x to dingux, it has all the features of the original gp2x menu working and I fixed 2 small bugs in the original code (dealing with new links that didn't show correctly). I also added battery reading and a LCD Backlight setting, made the volume changing work and a few other things. Gmenu2x also has various skins/themes already available. a few notes : the menu needs to be placed in /boot/local/gmenu2x (and no other place, the zip already contains the gmenu2x folder so just extract to /boot/local). You'll also have to edit the /boot/local/sbin/main script if you want this to be your default menu ! the scanning feature looks for *.dge files, if you have games / applications with another extension you'll have to add it manually (in the menu itself, not through config files) Release Thread = http://boards.dingoonity.org/dingux-releases/gmenu2x-for-dingux-! gmenu2x for Dingux |
Sunday, January 31, 2010
Gmenu2x for Dingux
Asciiportal level pack
For those who like their action in words:
| Asciiportal levelpack Quote from: Joseph Larson Hey, since the map select is broken on the version you ported for the dingoo, and since I don't want anyone to miss out on the fun (heh) use this maps directory. It's every ASCIIpOrtal map to date. Unfortunately I haven't checked it for repeats or completability, but hey, not like anyones going to actually try to finish all 120 levels. You can download this levelpack from the Dingoo File Archive To install it simply replace your maps dir. Release Thread = http://boards.dingoonity.org/dingux-releases/asciiportal-levelpack/ Asciiportal levelpack |
Ta DG!
Sdlpal released
Funky Chinese RPG sdlpal has been released:
| sdlpal
Quote In order to run the game you need the original datafiles from the DOS version of the game. Release Thread = http://boards.dingoonity.org/dingux-releases/sdlpal/ sdlpal |
FSM for Dingux
Another menu option for Dingux:
| FSM for Dingux Released Darfgarf has released his new menu for Dingux!
Quote alrighty then, this is a small fast menu that doesn't look too pretty at the moment, and lacks features like volume controls etc. but you really should give it a go Grin it gives you a nice stable filebrowser to launch things from, along with being able to filter the current directory so that it only shows .dge and .sh files oh and read the readme, it's there for a reason! there would be a screenshot here, but i've had great troubles uploading things due to BT being crap and our phoneline going out in the snow, so you don't get one Cheesy fsm_0.1.zip |
Cheers to Dingoonity!
Friday, January 29, 2010
Chui releases DCastaway for Dingux – Atari ST Emulator
Top Spanish coder Chui has released Dcastaway for Dingux, an Atari ST emulator. Direct link to download here, and more details here!
| WHAT'S DCASTAWAY
|
Wednesday, January 27, 2010
Throw me a frickkin’ Mini Micromenu
Hot (OK, lukewarm) off the presses at Dingoonity:
| MicroMenu for Dingux Vinicius(cabelo) has scripted another interesting tool for ports and emulators that require a lot of RAM. MicroMenu, a front-end to execute heavier ports without the need of Dmenu or Dinguxmb Quote To install, just replace the 'main' file on local/sbin. Check if the path and binary files are right (remember that on *nix systems the names are CaSeSeNsItIvE). To use other itens on MicroMenu just edit the main and set the right path/bin. You can�t use any port that uses the file selector(like snes9x) Download link(100126): http://viniciusrezende.com.br/pub/dingux/micromenu/micromenu_100126.zip Thanks to zolini for the news and the Dingoo Brazillian community. Official Release post is here: http://boards.dingoonity.org/dingux-releases/micromenu-for-dingux/ MicroMenu for Dingux |
More Dingoo HD video
egyfeju has posted more HD video of his Dingoo as promised. Still deciding if you want one? Perhaps the crystal clear video can help you decide.
Tuesday, January 26, 2010
Cax releases mod of fMSX Dingux!

Cax (or borus) has modded ZX81’s MSX Port, enhancing it (see his site here):
27/01/2010 - My mod of Zx-81's Dingux port of Marat Fayzullin's fMSX:I liked Zx-81's fMSX Dingux port very much, but it missed some features I needed myself.
Here is a binary patch for Dingux-MSX 1.1.0 : Extract the zip file into local/emulators/dingux-msx folder overriding the existing files on your SD card. Read the README.cax.txt file for the full info about this mod. The modified source code can be downloaded here: |
Thank you Cax!
Dingoo-Chess updated
And Dingoonity regurgitation #3!:
| Dingux-Chess v1.1.1
ZX81 has released a new version of Dingux-Chess! Quote Hi All, Dingux Chess uses the GNU Chess version 5.07 for the Artificial Intelligence. It is a port to Dingux of my previous GP2X-Wiz version, with some new graphics (thanks to Satya). What's new in this version ? - Add skin selector feature (see README) How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public license, Enjoy, Zx dingux-gchess-v1.1.1-bin.zip |
Tetramaster for Dingux alpha release
Dingoonity regurgitation #2:
| TetraMaster ported to Dingux Quote Few years ago i try to port it game to PC(windows), and use for it B3D. Video:
TetraMaster.tar.gz |
Yeti 3d Game engine ported to Dingux
Dingoonity regurgitation #1:
| Yeti 3D game engine ported to Dingux Somehow this slipped by me...Sorry!
Quote I hope that someone with the proper skills will be interested in continuing developement of this fine engine and perhaps write a working shooter. yeti3d-dingux-r1.tar.bz2 |
Sunday, January 24, 2010
Dingoo in HD
Well, no, you can’t quite play 1080p video on the Dingoo, but egyfeju has been nice enough to post some HD video of his Dingoo in action, for your viewing pleasure.
Saturday, January 23, 2010
Uguru releases uNGP Neo Geo Pocket Emulator for Dingux (Dusk Preview)
More great work from Uguru:
| uNGP - 0.1 Dusk Preview Dingoo Here is the first version of uNGP, an Neo Geo Pocket emulator for Dingoo which runs under Dingux. Gui on emu is the same that uPCE one, and all changes and improvements are also in uNGP. Some characteristics of initial version: Home: www.developia.info |
Friday, January 22, 2010
Pawed and Unpawed Dingoos – Meneer Jansen tries to clear up the confusion
In a recent Dingoonity post worthy of parotting, Meneer Jansen summarises the state of Dingoo Hardware at the moment. This is well worth a read before you buy one:
| Re: PAWED and UNPAWED Dingoos - Trying to clear up the confusion! I'm getting sort of confused here.... (am I the only one?) So far I know that thare are quite a few models on the market.
|
If y’all can help out, please do!
A few things released over the last few days
Yes, I’ve been napping at the wheel again. Here are bits and pieces from the last week, in case you haven’t already set Dingoonity as your home page:
NEC PC 4801 Emulator updated:
| NEC PC 9801 Emulator Updated! NP2 the PC 9801 emulator has been updated! Information on the NEC-PC 9801 can be found here: http://en.wikipedia.org/wiki/NEC_PC-9801 Quote Greetings everyone! He left the update of the PC emulator 9801, that little old computer ... To install, simply replace the old files by this, or install it in dmenu (within the file entry is required for dmenu, along with an icon suggested). Thanks to Ezequiel and the Dingoo Brazil team for this news! Official Release post is here: http://www.dingoobr.com/?p=697]http://www.dingoobr.com/?p=697 np2_dingux_100114_bin.zip
|
Mplayer recompiled without IPU:
| Mplayer recompiled: "Without IPU"! BouKiCHi posted a compiled version of Mplayer that does not need zImage with IPU enabled! Quote Note to Windowsusers: The file is compressed as. Tar.gz, you should draw a time to generate. Tar and then extract it again, only then will the executable icon Mplayer + + configuration for the dmenu . Thanks to Ezequiel and the Dingoo Brazil team for the news. Official Release post is here: http://www.dingoobr.com/?p=800 mplayer-without-ipu.tar.gz |
Open BOR Build 2639 released:
| OpenBOR Build 2639 Released! A new version of OpenBOR has been released! In other good news OpenBOR for Dingoo is now part of the official distribution! For more information on OpenBOR goto lavalit.com Quote And here's a summary of recent changes: OpenBOR 3.0 Build 2637 See ya Discuss it here: http://boards.dingoonity.org/dingux-releases/openbor-dingux-port-v0-1/75/ OpenBOR Build 2639.7z
|
Shadow Warrior + sound beta released:
| Shadow Warrior + Sound Beta Released! CongoZombie has released his port of Shadow Warrior and it ROCKS!!!!! For those of you that don't know about Shadow Warrior here is a link to the WIKIPEDIA article. Quote Hi, I have been working on porting the most recent version of JFShadowWarrior from SVN to the Dingoo. I am away for a few days, so will be unable to create a new build until the end of the week, but people have been asking me to release the current build, so here it is. http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,251 -Sound works (yay!) -I haven't disabled the mouse cursor yet, so it is still in the corner of the screen -I'm not sure it is reading config files right (you have to remap the keys the first time that you play it) - I have received reports from people that it sometimes crashes when loading levels. If this happens to you, let me know here which level, and which kernel and rootfs you are using. I will release the source in a couple of days when I get back and will try and fix as many of the bugs as I can. I plan on implementing a similar control scheme to CZDoom to make it more playable on the Dingoo, as well as build a GP2X version. Discuss it here: http://boards.dingoonity.org/dingux-releases/shadow-warrior-sound-beta/msg8515/?topicseen#new sw.tar.gz
|
There was also a terrible earthquake in Haiti. Please give generously and donate here: http://www.google.com/relief/haitiearthquake/
Friday, January 15, 2010
New HWINIT to assist difficult Dingux installs
From Dingoonity:
bkc_a320 has released HWINIT_2. This should help the users who were unable
to get the Dingux installer to work. Simply download the package extract it and
rename the file with your lcd type to hwinit.bin. Then replace the current
hwinit.bin in the Dingux installer directory.
Release Thread Here: http://boards.dingoonity.org/dingux-releases/hwinit_2-for-dingux-installer/
hwinit_2_bin_100112.zip Author/Porter: bkc_a320Download: http://www.mediafire.com/?umll0gyjyxo
Tuesday, January 12, 2010
Dingoo Speaker Mod video – proof, but where’s the pudding?
Taking some of the more rakish comments below to heart, zer0zilli0n has posted a comparison video of his speaker modded Dingoo vs an ordinary beastie:
The Blueprints please, Herr Doktor!
GRM RetroWeb moves to new address
Today, news from Russia:
| GRM RetroWeb Server - Russian source of dingoo-related information has almost successfully moved to new host and new name! Here is a banner http://a320.emulate.su/wp-content/uploads/2010/01/dingoo-logo-red.png (special international edition :-)) and here is the NEW ADDRESS: http://a320.emulate.su/ |
Friday, January 8, 2010
Stella! Stella! – optimised v1.0 build for Dingux released
| The tireless Slaanesh (that’s him in the pic) has released an optimised build of Stella for Dingux. Quote I was playing around with Stella for Dingux - but was getting a bit annoyed with some little problems. The default keymaps weren't very good and the build seemed a little slow. Selecting some options also seemed to crash the emulator. Big thanks to the Stella developers, it's really is a great emulator - all these screen shots were taken using the built-in snapshot grabber.
Launcher and Menu Default Keymap Emulator Default Keymap Install Default Directory If you are updating from the previous build, delete your stellarc file first! Release/discussion Thread Here: http://boards.dingoonity.org/dingux-emulation/atari-2600-stella-for-dingux/ Download = http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,249 |
(Thx to Dingoonity for the news)
Dingoo internal speaker mod video
zer0zillion has posted a video of a Dingoo with speaker on steroids:
Quote:
| the dingoo A320 handheld is known for it's inferior internal *make your ears bleed* speakers... i modded them somewhat. game runs on gnuboy native 100% volume, i've choosen tetris as most know the theme and can relate to that. as far as judging the audio, it was recorded on a samsung nv24hd which has a very good internal mic imho. |
Wednesday, January 6, 2010
Ezequeil posts Dingux PSX4ALL Bios script to ease your life
Ezequeil has posted a script to let you boot to different PS1 Bioses from Dmenu:
| Based on this topic on the compatibility of the psx4all games: |
Sunday, January 3, 2010
Dingoo starts the decade with a lotta goodies …
Hokey folks, the turps have worn off, and it is evident from Dingoonity that there have been lots of action while I was festivusing! There have been some great releases since Boxing Day, starting with OpenGGS:
| Zear has ported Openggs, another Great Giana Sisters remake. Quote So.. we have Giana�s Return and Winter Jumper. You think that's enough of Giana Sisters?
Controls: Release/discussion Thread Here: http://boards.dingoonity.org/dingux-releases/openggs/ Download = http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,247 |
An update to UPCE:
| uPCE - 0.4 Luckyboy Preview Uguru has released an update to his uPCE emulator for Dingux. Quote Happy New Year!!! uPCE new version, now 0.4 Luckyboy Preview Changelog: - Changed some issue related to sound, removed some slowdowns. Release/discussion Thread Here: http://boards.dingoonity.org/dingoo-releases/upce-0-4-luckyboy-preview/msg7434 Download = http://www.megaupload.com/?d=O76AB96D |
Gianna’s return:
| Giana's Return v0.997 Quote HAPPY NEW YEAR FROM THE GIANA'S RETURN TEAM Giana's Return aims to be a worthy inofficial sequel of "The Great Giana Sisters". "The Great Giana Sisters" is an alltime classic Jump'N'Run game made in the late eighties mainly by Armin Gessert, Manfred Trenz and Chris H�lsbeck and gained massive attention as "Super Mario" copy, but still had it's very own charm and fanbase.
Release/discussion Thread Here: http://boards.dingoonity.org/dingux-releases/giana%27s-return-v0-997/ |
Midpath:
| MIDPath 4 Dingoo v0.1 Rookie1 has released MIDPath 4 for DINGUX! Quote I've released MIDPath 4 Dingoo v0.1. Download link is at http://midpath4dingoo.googlecode.com/files/midpath4dingoo_0.1.zip I've created a Google code project for MIDPath 4 Dingoo (http://code.google.com/p/midpath4dingoo/). You can report issues, suggestions there. Code contributions are also welcome. Release Thread Here: http://boards.dingoonity.org/dingux-releases/midpath-4-dingoo-v0-1/ midpath4dingoo_0.1.zip |
Three new Demo Scene ports:
| Three New Scene Demo Ports zeitpunk has released three new demos that he has ported for our viewing pleasure! Quote I've ported some more demos, this time the demos from Fit ( http://www.kameli.net/fit/ ) : - Hex Pistols - http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,243 - One Day Miracle - http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,244 - Chrysler - http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,245 Release thread here: http://boards.dingoonity.org/dingux-releases/demos-from-fit/ |
ProoSystem 2.0:
| ProoSystem 2.0 Alekmaul released another version of his flawless and almost perfect Atari 7800 emulator for the native Dingoo OS! Quote Hello, Here are the news : All information are in the readme file shipped with the zip file. ProoSystem 2.0 Download: http://www.portabledev.com/files/filedwnld.php?file=proosystemV20.zip |
An update to OpenBOR:
| OpenBOR Dingux Port v0.2.1 - Loading Time Quick Fix Shin-NiL has updated his wonderful OpenBor port Quote History / Changelog v0.2.1 (23/12/2009) Discuss it here: http://boards.dingoonity.org/dingux-releases/openbor-dingux-port-v0-1/75/ OpenBOR-bin-v0.2.1.zip |
As always, thanks to Dingoonity for the above!
Friday, January 1, 2010
... and here's to a new decade of Dingoo!
Apologies for the lack of posts recently. I'm chilling out after the last ... 10 years:) and soaking in a bit of the festive season. Here's to another decade or so of playing games that are already ancient!

































