ScummVM 1.2.0 for Dingux

ScummVM 1.2.0 for Dingux
November 3, 2010

ScummVM 1.2.0 for Dingux has been released

Quote

ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.
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Changelog:
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1.2.0 (2010-10-15)
New Games:
   - Added support for Fascination.

New Games (Sierra SCI0 - SCI1.1):
   - Added support for Castle of Dr. Brain (EGA and VGA).
   - Added support for Codename: ICEMAN.
   - Added support for Conquests of Camelot.
   - Added support for Conquests of the Longbow (EGA and VGA).
   - Added support for EcoQuest: The Search for Cetus.
   - Added support for EcoQuest 2: Lost Secret of the Rainforest.
   - Added support for Freddy Pharkas: Frontier Pharmacist.
   - Added support for Hoyle's Book of Games 1.
   - Added support for Hoyle's Book of Games 2.
   - Added support for Hoyle's Book of Games 3 (EGA and VGA).
   - Added support for Hoyle Classic Card Games.
   - Added support for Jones in the Fast Lane.
   - Added support for King's Quest I (SCI remake).
   - Added support for King's Quest IV (SCI version).
   - Added support for King's Quest V (EGA and VGA).
   - Added support for King's Quest VI (low and hi res).
   - Added support for Laura Bow: The Colonel's Bequest.
   - Added support for Laura Bow 2: The Dagger of Amon Ra.
   - Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
   - Added support for Leisure Suit Larry 2.
   - Added support for Leisure Suit Larry 3.
   - Added support for Leisure Suit Larry 5 (EGA and VGA).
   - Added support for Leisure Suit Larry 6 (low res).
   - Added support for Mixed-up Fairy Tales.
   - Added support for Mixed-up Mother Goose.
   - Added support for Pepper's Adventures in Time.
   - Added support for Police Quest I (SCI remake).
   - Added support for Police Quest II.
   - Added support for Police Quest III (EGA and VGA).
   - Added support for Quest for Glory I/Hero's Quest.
   - Added support for Quest for Glory I VGA remake.
   - Added support for Quest for Glory II.
   - Added support for Quest for Glory III.
   - Added support for Slater & Charlie go camping.
   - Added support for Space Quest I (SCI remake) (EGA and VGA).
   - Added support for Space Quest III.
   - Added support for Space Quest IV (EGA and VGA).
   - Added support for Space Quest V.
   - Added support for The Island of Dr. Brain.

New Ports:
   - Added Android port.
   - Added Dingux port.
   - Added Caanoo port (based on the GP2XWiz port).
   - Added OpenPandora port.

General:
   - Removed the outdated PalmOS port.
   - Switched to the "fast" DOSBox OPL emulator.
   - Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
   - Added support for more original media layouts.
   - Added support for GUI localization.
   - Improved GUI by adding tooltips and radiobuttons.
   - Improved GUI usability by hiding more irrelevant options not supported by
     specific games.

AGI:
   - Fixed number of GFX glitches.
   - Made PIC drawing code picture perfect.
   - Added support of MIDI devices.
   - Added support for accurate Tandy sound emulation. Switched to it as default.

Broken Sword 2
   - Fixed missing speech in some cutscenes.
   - Fixed a memory leak that would eventually cause the game to hang.
     (#2976008 - BS2: Game lockup in British Museum)

Drascula:
   - Fixed number of GFX glitches.
   - Made many cutscenes smoother.
   - Changed behavior of items menu. Now it shows up on mouse up.

Groovie:
   - Added support for the Macintosh version of The 7th Guest.
   - Added support for custom MT-32 instruments.

KYRA:
   - Fixed some minor graphical glitches.
   - Implemented formerly missing recreation of some in game items.
   - Added support for playing Kyrandia 3 with the original CD file layout.

LURE:
   - Fixed bug where Goewin could get stuck in the Weregate
   - Fixed issue with Ratpouch repeatedly moving between two rooms
   - Fix for Goewin losing her schedule after Were-cave
   - Fix for player getting stuck in sewer exit room

Parallaction:
   - Made part one of The Big Red Adventure completable.

SAGA:
   - Fixed graphics glitches in several scenes.

SCUMM:
   - Several improvements in Maniac Mansion NES.

PSP port:
   - New backend design: fixed minor graphical issues and enabled 16-bit support.
   - Enabled playback of MP3 files using the Media Engine. This means that
     the port is optimized for MP3 files (as opposed to OGG).
   - Many optimizations. Everything should run faster.

Wii port:
   - Added support for USB2 mass storage devices (requires The Homebrew Channel
     >= v1.0.8 with IOS58).

GameCube port:
   - Added support for DVDs with the ISO9660 file system.

GP2X port:
   - Added support for dynamic engine plugins (experimental).
   - Reworked control system and better touchscreen support.

GP2XWiz/Caanoo port:
   - Improved downscale code to minimise 'tearing' corruption.
   - Reworked control system and better touchscreen support.
   - Renamed backend from GP2XWIZ to GPH to better reflect
     the supported devices.

scummvm-1.2.0-dingux.zip
Author/Porter: ScummVM team
Download: http://sourceforge.net/projects/scummvm/files/scummvm/1.2.0/scummvm-1.2.0-dingux.zip/download

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